Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/Attack.cs
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

51 lines
1.5 KiB
C#

using Barotrauma.Sounds;
using Barotrauma.Particles;
using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Attack
{
[Serialize("StructureBlunt", true), Editable()]
public string StructureSoundType { get; private set; }
private RoundSound sound;
private ParticleEmitter particleEmitter;
partial void InitProjSpecific(XElement element)
{
if (element.Attribute("sound") != null)
{
DebugConsole.ThrowError("Error in attack ("+element+") - sounds should be defined as child elements, not as attributes.");
return;
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "particleemitter":
particleEmitter = new ParticleEmitter(subElement);
break;
case "sound":
sound = Submarine.LoadRoundSound(subElement);
break;
}
}
}
partial void DamageParticles(float deltaTime, Vector2 worldPosition)
{
particleEmitter?.Emit(deltaTime, worldPosition);
if (sound != null)
{
SoundPlayer.PlaySound(sound.Sound, worldPosition, sound.Volume, sound.Range, ignoreMuffling: sound.IgnoreMuffling);
}
}
}
}