Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes/MissionMode.cs
2016-05-10 18:42:50 +03:00

46 lines
1.2 KiB
C#

using Microsoft.Xna.Framework;
namespace Barotrauma
{
class MissionMode : GameMode
{
private Mission mission;
public override Mission Mission
{
get
{
return mission;
}
}
public MissionMode(GameModePreset preset, object param)
: base(preset, param)
{
Location[] locations = new Location[2];
MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
for (int i = 0; i < 2; i++)
{
locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f));
}
mission = Mission.LoadRandom(locations, rand, param as string);
}
public override void Start()
{
base.Start();
if (mission == null) return;
new GUIMessageBox(mission.Name, mission.Description, 400, 400);
Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
Networking.GameServer.Log(mission.Description, Color.Cyan);
}
}
}