113 lines
3.2 KiB
Lua
113 lines
3.2 KiB
Lua
-- luacheck: ignore 111
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--[[--
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Class providing game related things, Access fields and functions like that: Game.*
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]]
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-- @code Game
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-- @pragma nostrip
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local Game = {}
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--- Is the round started?
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-- @realm shared
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Game.RoundStarted = true
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--- Is dedicated server?
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-- @realm server
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Game.IsDedicated = true
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--- Server settings.
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-- @realm server
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Game.ServerSettings = true
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--- Send chat message to every client.
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-- @realm server
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function Game.SendMessage(msg, messageType, sender, character) end
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--- Send traitor message.
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-- @realm server
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function Game.SendTraitorMessage(client, msg, missionid, type) end
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--- Send direct message.
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-- @realm server
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function Game.SendDirectChatMessage(sendername, text, senderCharacter, chatMessageType, client, iconStyle) end
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--- Send direct message.
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-- @realm server
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function Game.SendDirectChatMessage(chatMessage, client) end
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--- True to override traitors.
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-- @realm server
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function Game.OverrideTraitors(override) end
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--- True to override respawn sub, stops players from being respawned.
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-- @realm server
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function Game.OverrideRespawnSub(override) end
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--- True to make wifi chat always work.
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-- @realm server
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function Game.AllowWifiChat(override) end
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--- True to prevent headsets from transmitting wifi signals.
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-- @realm server
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function Game.OverrideSignalRadio(override) end
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--- True to disable spam filter.
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-- @realm server
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function Game.DisableSpamFilter(override) end
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--- True to disable character disconnect logic, aka stop character from being automatically stunned and killed.
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-- @realm server
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function Game.DisableDisconnectCharacter(override) end
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--- True to allow husks to carry control to players.
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-- @realm server
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function Game.EnableControlHusk(override) end
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--- Log message to server logs.
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-- @realm server
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function Game.Log(message, ServerLogMessageType) end
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--- Spawn explosion.
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-- @realm server
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function Game.Explode(pos, range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength) end
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--- Get respawn sub submarine.
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--@treturn Submarine Respawn Shuttle
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-- @realm shared
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function Game.GetRespawnSub() end
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--- Dispatch respawn sub.
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-- @realm server
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function Game.DispatchRespawnSub() end
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--- Execute console command.
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-- @realm server
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function Game.ExecuteCommand(command) end
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--- Starts the game.
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-- @realm server
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function Game.StartGame() end
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--- Gets all enabled content packages.
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--@treturn table Table containing ContentPackages
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-- @realm shared
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function Game.GetEnabledContentPackages() end
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--- Gets all enabled content packages by reading directly the player xml, useful when your mod doesn't have any xml.
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--@treturn table Table containing ContentPackages
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-- @realm shared
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function Game.GetEnabledPackagesDirectlyFromFile() end
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--- Adds a new command, onExecute is called with a table of strings.
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-- @realm shared
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function Game.AddCommand(name, help, onExecute, getValidArgs, isCheat) end
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--- Assigns a command for server on execute, onExecute is called with a table of strings.
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-- @realm shared
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function Game.AssignOnExecute(names, onExecute) end
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--- Assigns a command for client on execute, onExecute is called with a client, mouse position and a table of strings.
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-- @realm server
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function Game.AssignOnClientRequestExecute(names, onExecute) end |