Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/Jobs/Job.cs
2015-09-25 12:42:42 +03:00

111 lines
2.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
class Job
{
private JobPrefab prefab;
private Dictionary<string, Skill> skills;
public string Name
{
get { return prefab.Name; }
}
public string Description
{
get { return prefab.Description; }
}
public JobPrefab Prefab
{
get { return prefab; }
}
public List<string> SpawnItemNames
{
get { return prefab.ItemNames; }
}
public List<bool> EquipSpawnItem
{
get { return prefab.EquipItem; }
}
public List<Skill> Skills
{
get { return skills.Values.ToList(); }
}
//public List<float> SkillLevels
//{
// get { return skills.Values.ToList(); }
//}
public Job(JobPrefab jobPrefab)
{
prefab = jobPrefab;
skills = new Dictionary<string, Skill>();
foreach (SkillPrefab skillPrefab in prefab.Skills)
{
skills.Add(skillPrefab.Name, new Skill(skillPrefab));
}
}
public Job(XElement element)
{
string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
skills = new Dictionary<string, Skill>();
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "skill") continue;
string skillName = ToolBox.GetAttributeString(subElement, "name", "");
if (string.IsNullOrEmpty(name)) continue;
skills.Add(
skillName,
new Skill(skillName, ToolBox.GetAttributeInt(subElement, "level", 0)));
}
}
public static Job Random()
{
JobPrefab prefab = JobPrefab.List[Rand.Int(JobPrefab.List.Count-1, false)];
return new Job(prefab);
}
public int GetSkillLevel(string skillName)
{
Skill skill = null;
skills.TryGetValue(skillName, out skill);
return (skill==null) ? 0 : skill.Level;
}
public virtual XElement Save(XElement parentElement)
{
XElement jobElement = new XElement("job");
jobElement.Add(new XAttribute("name", Name));
foreach (KeyValuePair<string, Skill> skill in skills)
{
jobElement.Add(new XElement("skill", new XAttribute("name", skill.Value.Name), new XAttribute("level", skill.Value.Level)));
}
parentElement.Add(jobElement);
return jobElement;
}
}
}