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LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/AI
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Joonas Rikkonen 4695e6f92b (89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
2019-05-16 05:38:02 +03:00
..
AIController.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
AITarget.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
EnemyAIController.cs
(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
2019-05-16 05:12:44 +03:00
HumanAIController.cs
(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
2019-05-16 05:38:02 +03:00
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