Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterInfo.cs
2021-03-05 17:00:56 +02:00

59 lines
1.9 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
namespace Barotrauma
{
partial class CharacterInfo
{
private readonly Dictionary<string, float> prevSentSkill = new Dictionary<string, float>();
partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel, Vector2 textPopupPos)
{
if (!prevSentSkill.ContainsKey(skillIdentifier))
{
prevSentSkill[skillIdentifier] = prevLevel;
}
if (Math.Abs(prevSentSkill[skillIdentifier] - newLevel) > 0.01f)
{
GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateSkills });
prevSentSkill[skillIdentifier] = newLevel;
}
}
public void ServerWrite(IWriteMessage msg)
{
msg.Write(ID);
msg.Write(Name);
msg.Write(OriginalName);
msg.Write((byte)Gender);
msg.Write((byte)Race);
msg.Write((byte)HeadSpriteId);
msg.Write((byte)Head.HairIndex);
msg.Write((byte)Head.BeardIndex);
msg.Write((byte)Head.MoustacheIndex);
msg.Write((byte)Head.FaceAttachmentIndex);
msg.Write(ragdollFileName);
if (Job != null)
{
msg.Write(Job.Prefab.Identifier);
msg.Write((byte)Job.Variant);
msg.Write((byte)Job.Skills.Count);
foreach (Skill skill in Job.Skills)
{
msg.Write(skill.Identifier);
msg.Write(skill.Level);
}
}
else
{
msg.Write("");
msg.Write((byte)0);
}
// TODO: animations
}
}
}