Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Services/_Interfaces/IService.cs
T
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

30 lines
846 B
C#

using System;
namespace Barotrauma.LuaCs.Services;
/// <summary>
/// Defines a service that can be reset to it's post-constructor state and reused without needing to be disposed.
/// Intended for persistent services.
/// </summary>
public interface IReusableService : IService
{
/// <summary>
/// Returns the service to its original state (post-instantiation).
/// Allows a service instance to be reused without disposing of the instance.
/// </summary>
FluentResults.Result Reset();
}
/// <summary>
/// Base interface inherited by all services.
/// </summary>
public interface IService : IDisposable
{
bool IsDisposed { get; }
public void CheckDisposed()
{
if (IsDisposed)
throw new ObjectDisposedException($"Tried to call method on disposed object '{this.GetType().Name}'!");
}
}