6880e5e9ee
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
30 lines
846 B
C#
30 lines
846 B
C#
using System;
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namespace Barotrauma.LuaCs.Services;
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/// <summary>
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/// Defines a service that can be reset to it's post-constructor state and reused without needing to be disposed.
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/// Intended for persistent services.
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/// </summary>
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public interface IReusableService : IService
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{
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/// <summary>
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/// Returns the service to its original state (post-instantiation).
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/// Allows a service instance to be reused without disposing of the instance.
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/// </summary>
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FluentResults.Result Reset();
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}
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/// <summary>
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/// Base interface inherited by all services.
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/// </summary>
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public interface IService : IDisposable
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{
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bool IsDisposed { get; }
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public void CheckDisposed()
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{
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if (IsDisposed)
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throw new ObjectDisposedException($"Tried to call method on disposed object '{this.GetType().Name}'!");
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}
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}
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