Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Data/IConfigInfo.cs
T
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

24 lines
655 B
C#

using System;
using Barotrauma.LuaCs.Networking;
using Barotrauma.Networking;
namespace Barotrauma.LuaCs.Data;
// TODO: Finish
public partial interface IConfigInfo : IDataInfo
{
/// <summary>
/// Specifies the data type this should be initialized to (ie. string, int, vector, etc.)
/// Custom types can be registered by mods.
/// </summary>
string DataType { get; }
string DefaultValue { get; }
string StoredValue { get; }
ClientPermissions RequiredPermissions { get; }
/// <summary>
/// Whether a value can be changed at runtime.
/// </summary>
bool IsReadOnly { get; }
NetSync NetSync { get; }
}