Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.ComponentModel.DataAnnotations;
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using System.Globalization;
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namespace Barotrauma.LuaCs.Data;
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public interface IPlatformInfo
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{
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/// <summary>
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/// Platforms that these localization files should be loaded for.
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/// </summary>
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[Required]
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Platform SupportedPlatforms { get; }
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/// <summary>
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/// Targets that these localization files should be loaded for.
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/// </summary>
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[Required]
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Target SupportedTargets { get; }
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}
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/// <summary>
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/// All info we should have on a package for a given resource.
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/// </summary>
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public interface IPackageInfo : IDataInfo { }
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/// <summary>
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/// ResourceInfos contain metadata about a resource.
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/// </summary>
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public interface IResourceInfo : IPlatformInfo
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{
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/// <summary>
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/// [Optional]
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/// Allows you to specify the loading order for all assets of the same type (ie. styles, assemblies, etc.).
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/// </summary>
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int LoadPriority { get; }
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/// <summary>
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/// Resource absolute file paths.
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/// </summary>
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[Required]
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ImmutableArray<string> FilePaths { get; }
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/// <summary>
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/// Marks this resource as optional (ie. Cross-CP content). Setting this to true will allow the dependency system to
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/// try and order the loading but not fail if it runs into circular dependency issues.
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/// </summary>
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bool Optional { get; }
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}
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/// <summary>
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/// Information about supported cultures. It is intended to be ignored if the array is ImmutableArray.Empty .
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/// </summary>
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public interface IResourceCultureInfo
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{
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/// <summary>
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/// List of supported cultures by this resource.
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/// </summary>
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ImmutableArray<CultureInfo> SupportedCultures { get; }
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}
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