Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/LuaCs/Services/UIStyleProcessor.cs
MapleWheels 01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00

94 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.LuaCs.Services;
public class UIStyleProcessor : HashlessFile
{
private readonly UIStyleFile _fake;
public readonly Dictionary<string, GUIFont> Fonts = new();
public readonly Dictionary<string, GUISprite> Sprites = new();
public readonly Dictionary<string, GUISpriteSheet> SpriteSheets = new();
public readonly Dictionary<string, GUICursor> Cursors = new();
public readonly Dictionary<string, GUIColor> Colors = new();
public UIStyleProcessor(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path)
{
_fake = new UIStyleFile(contentPackage, path);
}
public override void LoadFile()
{
var element = XMLExtensions.TryLoadXml(path: Path)?.Root?.FromPackage(ContentPackage);
if (element is null)
throw new InvalidDataException($"UIStyleProcessor: Failed to load UI style file: {Path}");
var styleElement = element.Name.LocalName.ToLowerInvariant() == "style" ? element : element.GetChildElement("style");
if (styleElement is null)
throw new InvalidDataException($"UIStyleProcessor: no 'style' XmlElement found in file: {Path}");
var childElements = styleElement.GetChildElements("Font");
if (childElements is not null)
AddToList<GUIFont, GUIFontPrefab>(Fonts, childElements, _fake);
childElements = styleElement.GetChildElements("Sprite");
if (childElements is not null)
AddToList<GUISprite, GUISpritePrefab>(Sprites, childElements, _fake);
childElements = styleElement.GetChildElements("Spritesheet");
if (childElements is not null)
AddToList<GUISpriteSheet, GUISpriteSheetPrefab>(SpriteSheets, childElements, _fake);
childElements = styleElement.GetChildElements("Cursor");
if (childElements is not null)
AddToList<GUICursor, GUICursorPrefab>(Cursors, childElements, _fake);
childElements = styleElement.GetChildElements("Color");
if (childElements is not null)
AddToList<GUIColor, GUIColorPrefab>(Colors, childElements, _fake);
void AddToList<T1, T2>(Dictionary<string, T1> dict, IEnumerable<ContentXElement> ele, UIStyleFile file) where T1 : GUISelector<T2> where T2 : GUIPrefab
{
foreach (ContentXElement prefabElement in ele)
{
string name = prefabElement.GetAttributeString("name", string.Empty);
if (name != string.Empty)
{
var prefab = (T2)Activator.CreateInstance(typeof(T2), new object[]{ prefabElement, file })!;
if (!dict.ContainsKey(name))
dict[name] = (T1)Activator.CreateInstance(typeof(T1), new object[] { name })!;
dict[name].Prefabs.Add(prefab, false);
}
}
}
}
public override void UnloadFile()
{
Fonts.Values.ForEach(p => p.Prefabs.RemoveByFile(_fake));
Sprites.Values.ForEach(p => p.Prefabs.RemoveByFile(_fake));
SpriteSheets.Values.ForEach(p => p.Prefabs.RemoveByFile(_fake));
Cursors.Values.ForEach(p => p.Prefabs.RemoveByFile(_fake));
Colors.Values.ForEach(p => p.Prefabs.RemoveByFile(_fake));
Fonts.Clear();
Sprites.Clear();
SpriteSheets.Clear();
Cursors.Clear();
Colors.Clear();
}
public override void Sort()
{
Fonts.Values.ForEach(p => p.Prefabs.Sort());
Sprites.Values.ForEach(p => p.Prefabs.Sort());
SpriteSheets.Values.ForEach(p => p.Prefabs.Sort());
Cursors.Values.ForEach(p => p.Prefabs.Sort());
Colors.Values.ForEach(p => p.Prefabs.Sort());
}
}