Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/CurveKeyCollection.cs
2019-06-25 16:00:44 +03:00

201 lines
6.0 KiB
C#

// MIT License - Copyright (C) The Mono.Xna Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.Serialization;
namespace Microsoft.Xna.Framework
{
/// <summary>
/// The collection of the <see cref="CurveKey"/> elements and a part of the <see cref="Curve"/> class.
/// </summary>
// TODO : [TypeConverter(typeof(ExpandableObjectConverter))]
[DataContract]
public class CurveKeyCollection : ICollection<CurveKey>
{
#region Private Fields
private readonly List<CurveKey> _keys;
#endregion
#region Properties
/// <summary>
/// Indexer.
/// </summary>
/// <param name="index">The index of key in this collection.</param>
/// <returns><see cref="CurveKey"/> at <paramref name="index"/> position.</returns>
[DataMember(Name = "Items")]
public CurveKey this[int index]
{
get { return _keys[index]; }
set
{
if (value == null)
throw new ArgumentNullException();
if (index >= _keys.Count)
throw new IndexOutOfRangeException();
if (_keys[index].Position == value.Position)
_keys[index] = value;
else
{
_keys.RemoveAt(index);
_keys.Add(value);
}
}
}
/// <summary>
/// Returns the count of keys in this collection.
/// </summary>
[DataMember]
public int Count
{
get { return _keys.Count; }
}
/// <summary>
/// Returns false because it is not a read-only collection.
/// </summary>
[DataMember]
public bool IsReadOnly
{
get { return false; }
}
#endregion
#region Constructors
/// <summary>
/// Creates a new instance of <see cref="CurveKeyCollection"/> class.
/// </summary>
public CurveKeyCollection()
{
_keys = new List<CurveKey>();
}
#endregion
IEnumerator IEnumerable.GetEnumerator()
{
return _keys.GetEnumerator();
}
/// <summary>
/// Adds a key to this collection.
/// </summary>
/// <param name="item">New key for the collection.</param>
/// <exception cref="ArgumentNullException">Throws if <paramref name="item"/> is null.</exception>
/// <remarks>The new key would be added respectively to a position of that key and the position of other keys.</remarks>
public void Add(CurveKey item)
{
if (item == null)
throw new ArgumentNullException("item");
if (_keys.Count == 0)
{
this._keys.Add(item);
return;
}
for (int i = 0; i < this._keys.Count; i++)
{
if (item.Position < this._keys[i].Position)
{
this._keys.Insert(i, item);
return;
}
}
this._keys.Add(item);
}
/// <summary>
/// Removes all keys from this collection.
/// </summary>
public void Clear()
{
_keys.Clear();
}
/// <summary>
/// Creates a copy of this collection.
/// </summary>
/// <returns>A copy of this collection.</returns>
public CurveKeyCollection Clone()
{
CurveKeyCollection ckc = new CurveKeyCollection();
foreach (CurveKey key in this._keys)
ckc.Add(key);
return ckc;
}
/// <summary>
/// Determines whether this collection contains a specific key.
/// </summary>
/// <param name="item">The key to locate in this collection.</param>
/// <returns><c>true</c> if the key is found; <c>false</c> otherwise.</returns>
public bool Contains(CurveKey item)
{
return _keys.Contains(item);
}
/// <summary>
/// Copies the keys of this collection to an array, starting at the array index provided.
/// </summary>
/// <param name="array">Destination array where elements will be copied.</param>
/// <param name="arrayIndex">The zero-based index in the array to start copying from.</param>
public void CopyTo(CurveKey[] array, int arrayIndex)
{
_keys.CopyTo(array, arrayIndex);
}
/// <summary>
/// Returns an enumerator that iterates through the collection.
/// </summary>
/// <returns>An enumerator for the <see cref="CurveKeyCollection"/>.</returns>
public IEnumerator<CurveKey> GetEnumerator()
{
return _keys.GetEnumerator();
}
/// <summary>
/// Finds element in the collection and returns its index.
/// </summary>
/// <param name="item">Element for the search.</param>
/// <returns>Index of the element; or -1 if item is not found.</returns>
public int IndexOf(CurveKey item)
{
return _keys.IndexOf(item);
}
/// <summary>
/// Removes element at the specified index.
/// </summary>
/// <param name="index">The index which element will be removed.</param>
public void RemoveAt(int index)
{
_keys.RemoveAt(index);
}
/// <summary>
/// Removes specific element.
/// </summary>
/// <param name="item">The element</param>
/// <returns><c>true</c> if item is successfully removed; <c>false</c> otherwise. This method also returns <c>false</c> if item was not found.</returns>
public bool Remove(CurveKey item)
{
return _keys.Remove(item);
}
}
}