Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/OrderTarget.cs
2020-10-01 12:19:24 -03:00

23 lines
747 B
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class OrderTarget : ISpatialEntity
{
public Vector2 Position { get; private set; }
public Hull Hull { get; private set; }
public Vector2 WorldPosition => Submarine == null ? Position : Position + Submarine.Position;
public Vector2 SimPosition => ConvertUnits.ToSimUnits(Position);
public Submarine Submarine => Hull?.Submarine;
public OrderTarget(Vector2 position, Hull hull, bool creatingFromExistingData = false)
{
if (!creatingFromExistingData && hull?.Submarine != null) { position -= hull.Submarine.Position; }
Position = position;
Hull = hull;
}
}
}