Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Machines/OxygenGenerator.cs
2025-09-17 13:44:21 +03:00

154 lines
5.3 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Items.Components
{
class OxygenGenerator : Powered
{
private float generatedAmount;
//key = vent, float = total volume of the hull the vent is in and the hulls connected to it
private List<(Vent vent, float hullVolume)> ventList;
private float totalHullVolume;
private float ventUpdateTimer;
const float VentUpdateInterval = 5.0f;
public float CurrFlow
{
get;
private set;
}
[Editable, Serialize(400.0f, IsPropertySaveable.Yes, description: "How much oxygen the machine generates when operating at full power.", alwaysUseInstanceValues: true)]
public float GeneratedAmount
{
get { return generatedAmount; }
set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); }
}
public OxygenGenerator(Item item, ContentXElement element)
: base(item, element)
{
//randomize update timer so all oxygen generators don't update at the same time
ventUpdateTimer = Rand.Range(0.0f, VentUpdateInterval);
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
UpdateOnActiveEffects(deltaTime);
CurrFlow = 0.0f;
if (item.CurrentHull == null) { return; }
if (!HasPower && PowerConsumption > 0)
{
return;
}
CurrFlow = Math.Min(PowerConsumption > 0 ? Voltage : 1.0f, MaxOverVoltageFactor) * generatedAmount * 100.0f;
float conditionMult = item.Condition / item.MaxCondition;
//100% condition = 100% oxygen
//50% condition = 25% oxygen
//20% condition = 4%
CurrFlow *= conditionMult * conditionMult;
UpdateVents(CurrFlow, deltaTime);
}
/// <summary>
/// Power consumption of the Oxygen Generator. Only consume power when active and adjust consumption based on condition.
/// </summary>
public override float GetCurrentPowerConsumption(Connection connection = null)
{
if (connection != this.powerIn || !IsActive)
{
return 0;
}
float consumption = powerConsumption;
//consume more power when in a bad condition
item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref consumption);
return consumption;
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
base.UpdateBroken(deltaTime, cam);
CurrFlow = 0.0f;
}
/// <summary>
/// Finds all the linked vents and calculates how much oxygen should be distributed to each of them based on the hull volumes.
/// </summary>
public void GetVents()
{
totalHullVolume = 0.0f;
ventList ??= new List<(Vent vent, float hullVolume)>();
ventList.Clear();
foreach (MapEntity entity in item.linkedTo)
{
if (entity is not Item linkedItem) { continue; }
Vent vent = linkedItem.GetComponent<Vent>();
if (vent?.Item.CurrentHull == null) { continue; }
totalHullVolume += vent.Item.CurrentHull.Volume;
ventList.Add((vent, vent.Item.CurrentHull.Volume));
}
for (int i = 0; i < ventList.Count; i++)
{
Vent vent = ventList[i].vent;
foreach (Hull connectedHull in vent.Item.CurrentHull.GetConnectedHulls(includingThis: false, searchDepth: 3, ignoreClosedGaps: true))
{
//another vent in the connected hull -> don't add it to this vent's total hull volume
if (ventList.Any(v => v.vent != vent && v.vent.Item.CurrentHull == connectedHull)) { continue; }
totalHullVolume += connectedHull.Volume;
ventList[i] = (ventList[i].vent, ventList[i].hullVolume + connectedHull.Volume);
}
}
}
private void UpdateVents(float deltaOxygen, float deltaTime)
{
if (ventList == null || ventUpdateTimer < 0.0f)
{
GetVents();
ventUpdateTimer = VentUpdateInterval;
}
ventUpdateTimer -= deltaTime;
if (!ventList.Any() || totalHullVolume <= 0.0f) { return; }
foreach ((Vent vent, float hullVolume) in ventList)
{
if (vent.Item.CurrentHull == null) { continue; }
vent.OxygenFlow = deltaOxygen * (hullVolume / totalHullVolume);
vent.IsActive = true;
}
}
public float GetVentOxygenFlow(Vent targetVent)
{
if (ventList == null)
{
GetVents();
}
foreach ((Vent vent, float hullVolume) in ventList)
{
if (vent != targetVent) { continue; }
return generatedAmount * 100.0f * (hullVolume / totalHullVolume);
}
return 0.0f;
}
}
}