Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Map/Structure.cs
Juan Pablo Arce 3f2c843247 Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00

22 lines
715 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Structure : MapEntity, IDamageable, IServerSerializable, ISerializableEntity
{
partial void OnHealthChangedProjSpecific(Character attacker, float damageAmount)
{
GameMain.Server.KarmaManager.OnStructureHealthChanged(this, attacker, damageAmount);
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteByte((byte)Sections.Length);
for (int i = 0; i < Sections.Length; i++)
{
msg.WriteRangedSingle(Sections[i].damage / MaxHealth, 0.0f, 1.0f, 8);
}
}
}
}