Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/WifiComponent.cs
2025-09-17 13:44:21 +03:00

36 lines
1.1 KiB
C#

using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class WifiComponent
{
private readonly int[] networkReceivedChannelMemory = new int[ChannelMemorySize];
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
SharedEventWrite(msg);
}
public void ServerEventRead(IReadMessage msg, Client c)
{
int newChannel = msg.ReadRangedInteger(MinChannel, MaxChannel);
for (int i = 0; i < ChannelMemorySize; i++)
{
networkReceivedChannelMemory[i] = msg.ReadRangedInteger(MinChannel, MaxChannel);
}
if (item.CanClientAccess(c))
{
Channel = newChannel;
for (int i = 0; i < ChannelMemorySize; i++)
{
channelMemory[i] = networkReceivedChannelMemory[i];
}
}
// Create an event to notify other clients about the changes
item.CreateServerEvent(this);
}
}
}