188 lines
7.8 KiB
C#
188 lines
7.8 KiB
C#
using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace Barotrauma
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{
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partial class PhysicsBody
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{
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/// <summary>
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/// Last known state the server has told us about.
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/// </summary>
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public PosInfo LastServerState;
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/// <summary>
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/// An offset used to corrections to positional errors look smoother. When a large positional correction needs to be done in multiplayer,
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/// the body is immediately moved to the correct position, but the draw position is interpolated to make the correction visually smoother.
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/// This value means the offset from the "actual" corrected position of the body to the "fake", interpolated draw position.
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/// </summary>
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public Vector2 NetworkPositionErrorOffset => drawOffset;
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public void Draw(DeformableSprite deformSprite, Camera cam, Vector2 scale, Color color, bool invert = false)
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{
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if (!Enabled) { return; }
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UpdateDrawPosition();
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deformSprite?.Draw(cam,
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new Vector3(DrawPosition, MathHelper.Clamp(deformSprite.Sprite.Depth, 0, 1)),
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deformSprite.Origin,
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-DrawRotation,
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scale, color, Dir < 0, invert);
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}
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null, float scale = 1.0f, bool mirrorX = false, bool mirrorY = false, Vector2? origin = null)
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{
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if (!Enabled) { return; }
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UpdateDrawPosition();
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if (sprite == null) { return; }
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SpriteEffects spriteEffect = (Dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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if (mirrorX)
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{
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spriteEffect = spriteEffect == SpriteEffects.None ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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if (mirrorY)
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{
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spriteEffect |= SpriteEffects.FlipVertically;
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}
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sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, origin ?? sprite.Origin, - drawRotation, scale, spriteEffect, depth);
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}
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public void DebugDraw(SpriteBatch spriteBatch, Color color, bool forceColor = false)
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{
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if (!forceColor)
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{
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if (!FarseerBody.Enabled)
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{
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color = Color.Black;
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}
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else if (!FarseerBody.Awake)
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{
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color = Color.Blue;
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}
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}
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if (targetPosition != null)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)targetPosition);
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if (Submarine != null) pos += Submarine.DrawPosition;
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GUI.DrawRectangle(spriteBatch,
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new Vector2(pos.X - 5, -(pos.Y + 5)),
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Vector2.One * 10.0f, GUIStyle.Red, false, 0, 3);
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}
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if (drawOffset != Vector2.Zero)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(FarseerBody.Position);
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if (Submarine != null) { pos += Submarine.DrawPosition; }
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GUI.DrawLine(spriteBatch,
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new Vector2(pos.X, -pos.Y),
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new Vector2(DrawPosition.X, -DrawPosition.Y),
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Color.Purple * 0.5f, 0, 5);
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}
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if (IsValidShape(Radius, Height, Width))
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{
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DrawShape(DrawPosition, DrawRotation, color);
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}
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if (LastServerState != null)
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{
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Vector2 drawPos = ConvertUnits.ToDisplayUnits(LastServerState.Position);
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if (Submarine != null)
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{
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drawPos += Submarine.DrawPosition;
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}
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float rotation = LastServerState.Rotation ?? 0.0f;
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DrawShape(drawPos, rotation, Color.Purple * 0.75f);
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}
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void DrawShape(Vector2 position, float rotation, Color color)
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{
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float radius = ConvertUnits.ToDisplayUnits(Radius);
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float height = ConvertUnits.ToDisplayUnits(Height);
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float width = ConvertUnits.ToDisplayUnits(Width);
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switch (BodyShape)
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{
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case Shape.Rectangle:
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GUI.DrawRectangle(spriteBatch, position.FlipY(), new Vector2(width, height), new Vector2(width, height) / 2, -rotation, color);
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break;
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case Shape.Capsule:
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GUI.DrawCapsule(spriteBatch, position.FlipY(), height, radius, -rotation - MathHelper.PiOver2, color);
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break;
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case Shape.HorizontalCapsule:
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GUI.DrawCapsule(spriteBatch, position.FlipY(), width, radius, -rotation, color);
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break;
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case Shape.Circle:
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GUI.DrawDonutSection(spriteBatch, position.FlipY(), new Range<float>(radius - 0.5f, radius + 0.5f), MathHelper.TwoPi, color, 0, -rotation);
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break;
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default:
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throw new NotImplementedException();
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}
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}
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}
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public PosInfo ClientRead(IReadMessage msg, float sendingTime, string parentDebugName)
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{
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float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
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float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
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Vector2 newPosition = SimPosition;
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float? newRotation = null;
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bool awake = FarseerBody.Awake;
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Vector2 newVelocity = LinearVelocity;
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float? newAngularVelocity = null;
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newPosition = new Vector2(
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msg.ReadSingle(),
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msg.ReadSingle());
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awake = msg.ReadBoolean();
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bool fixedRotation = msg.ReadBoolean();
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if (!fixedRotation)
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{
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newRotation = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 8);
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}
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if (awake)
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{
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newVelocity = new Vector2(
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msg.ReadRangedSingle(-MaxVel, MaxVel, 12),
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msg.ReadRangedSingle(-MaxVel, MaxVel, 12));
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newVelocity = NetConfig.Quantize(newVelocity, -MaxVel, MaxVel, 12);
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if (!fixedRotation)
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{
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newAngularVelocity = msg.ReadRangedSingle(-MaxAngularVel, MaxAngularVel, 8);
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newAngularVelocity = NetConfig.Quantize(newAngularVelocity.Value, -MaxAngularVel, MaxAngularVel, 8);
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}
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}
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msg.ReadPadBits();
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if (!MathUtils.IsValid(newPosition) ||
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!MathUtils.IsValid(newVelocity) ||
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(newRotation.HasValue && !MathUtils.IsValid(newRotation.Value)) ||
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(newAngularVelocity.HasValue && !MathUtils.IsValid(newAngularVelocity.Value)))
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{
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string errorMsg = "Received invalid position data for \"" + parentDebugName
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+ "\" (position: " + newPosition + ", rotation: " + (newRotation ?? 0) + ", velocity: " + newVelocity + ", angular velocity: " + (newAngularVelocity ?? 0) + ")";
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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GameAnalyticsManager.AddErrorEventOnce("PhysicsBody.ClientRead:InvalidData" + parentDebugName,
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GameAnalyticsManager.ErrorSeverity.Error,
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errorMsg);
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return null;
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}
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if (lastProcessedNetworkState > sendingTime) { return null; }
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LastServerState = new PosInfo(newPosition, newRotation, newVelocity, newAngularVelocity, sendingTime);
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return LastServerState;
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}
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}
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}
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