Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/P2PSocket/DualStackP2PSocket.cs
2025-09-17 13:44:21 +03:00

83 lines
3.2 KiB
C#

#nullable enable
namespace Barotrauma.Networking;
sealed class DualStackP2PSocket : P2PSocket
{
private readonly Option<EosP2PSocket> eosSocket;
private readonly Option<SteamListenSocket> steamSocket;
private DualStackP2PSocket(
Callbacks callbacks,
Option<EosP2PSocket> eosSocket,
Option<SteamListenSocket> steamSocket,
OwnerOrClient type) :
base(callbacks, type)
{
this.eosSocket = eosSocket;
this.steamSocket = steamSocket;
}
public static Result<P2PSocket, Error> Create(Callbacks callbacks, OwnerOrClient type)
{
var eosP2PSocketResult = EosP2PSocket.Create(callbacks, type);
var steamP2PSocketResult = SteamListenSocket.Create(callbacks, type);
if (eosP2PSocketResult.TryUnwrapFailure(out var eosError)
&& steamP2PSocketResult.TryUnwrapFailure(out var steamError))
{
return Result.Failure(new Error(eosError, steamError));
}
return Result.Success<P2PSocket>(new DualStackP2PSocket(
callbacks,
eosP2PSocketResult.TryUnwrapSuccess(out var eosP2PSocket)
? Option.Some((EosP2PSocket)eosP2PSocket)
: Option.None,
steamP2PSocketResult.TryUnwrapSuccess(out var steamP2PSocket)
? Option.Some((SteamListenSocket)steamP2PSocket)
: Option.None, type));
}
public override void ProcessIncomingMessages()
{
if (eosSocket.TryUnwrap(out var eosP2PSocket)) { eosP2PSocket.ProcessIncomingMessages(); }
if (steamSocket.TryUnwrap(out var steamP2PSocket)) { steamP2PSocket.ProcessIncomingMessages(); }
}
public override bool SendMessage(P2PEndpoint endpoint, IWriteMessage outMsg, DeliveryMethod deliveryMethod)
{
return endpoint switch
{
EosP2PEndpoint eosP2PEndpoint when eosSocket.TryUnwrap(out var eosP2PSocket)
=> eosP2PSocket.SendMessage(eosP2PEndpoint, outMsg, deliveryMethod),
SteamP2PEndpoint steamP2PEndpoint when steamSocket.TryUnwrap(out var steamP2PSocket)
=> steamP2PSocket.SendMessage(steamP2PEndpoint, outMsg, deliveryMethod),
_
=> false
};
}
public override void CloseConnection(P2PEndpoint endpoint)
{
switch (endpoint)
{
case EosP2PEndpoint eosP2PEndpoint:
if (eosSocket.TryUnwrap(out var eosP2PSocket))
{
eosP2PSocket.CloseConnection(eosP2PEndpoint);
}
break;
case SteamP2PEndpoint steamP2PEndpoint:
if (steamSocket.TryUnwrap(out var steamP2PSocket))
{
steamP2PSocket.CloseConnection(steamP2PEndpoint);
}
break;
}
}
public override void Dispose()
{
if (eosSocket.TryUnwrap(out var eosP2PSocket)) { eosP2PSocket.Dispose(); }
if (steamSocket.TryUnwrap(out var steamP2PSocket)) { steamP2PSocket.Dispose(); }
}
}