Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/GoToMission.cs
2025-09-17 13:44:21 +03:00

12 lines
442 B
C#

namespace Barotrauma
{
partial class GoToMission : Mission
{
public override bool DisplayAsCompleted =>
State >= Prefab.MaxProgressState &&
//if there's some additional check for completion, don't display as completed until we've checked it and set the mission as completed
(Completed || completeCheckDataAction == null);
public override bool DisplayAsFailed => false;
}
}