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ca535d295f6b8cae3f4bb0bb2b297c80e0048a9e
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/GameModes
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Alex Noir 56df7b6900 Support for multi-traitors!
It's possible for traitors to share targets and/or target each other.
Todo: code phrases-responses, clientside settings for traitor amount
2017-12-03 00:43:14 +03:00
..
CampaignMode.cs
Added MP campaign setup to the dedicated server & some console commands for managing the campaign
2017-09-17 20:03:18 +03:00
GameMode.cs
Campaign mode can't be voted for. The host has to manually create/select the campaign save, so switching to the campaign mode when the host isn't present would cause problems.
2017-09-24 13:41:54 +03:00
GameModePreset.cs
Campaign mode can't be voted for. The host has to manually create/select the campaign save, so switching to the campaign mode when the host isn't present would cause problems.
2017-09-24 13:41:54 +03:00
MissionMode.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
MultiplayerCampaign.cs
Renaming fields in the Client class for consistency
2017-11-23 20:43:22 +02:00
TraitorManager.cs
Support for multi-traitors!
2017-12-03 00:43:14 +03:00
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