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ca492bf0d438e85e7f03d475eb2d618e567d6daa
LuaCsForBarotraumaEP/Subsurface/Source/Characters/BackgroundSprite
History
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
..
BackgroundCreature.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
BackgroundCreatureManager.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
BackgroundCreaturePrefab.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
BackgroundSpriteManager.cs
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
BackgroundSpritePrefab.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
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