This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
c8a7815ef84b05f6eb85be2a84c66567735dfb70
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Items
/
Components
/
Machines
T
History
Joonas Rikkonen
c8a7815ef8
(6ae5f1e59) Sync the new input with the server.
2019-04-04 11:06:59 +03:00
..
Controller.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Deconstructor.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Engine.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Fabricator.cs
(6ae5f1e59) Sync the new input with the server.
2019-04-04 11:06:59 +03:00
MiniMap.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Pump.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Reactor.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Sonar.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
Steering.cs
(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
2019-04-04 11:06:12 +03:00