Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/EntitySpawner.cs
2020-02-29 14:45:16 -03:00

50 lines
1.9 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class EntitySpawner : Entity, IServerSerializable
{
public void CreateNetworkEvent(Entity entity, bool remove)
{
CreateNetworkEventProjSpecific(entity, remove);
}
partial void CreateNetworkEventProjSpecific(Entity entity, bool remove)
{
if (GameMain.Server != null && entity != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { new SpawnOrRemove(entity, remove) });
}
}
public void ServerWrite(IWriteMessage message, Client client, object[] extraData = null)
{
if (GameMain.Server == null) return;
SpawnOrRemove entities = (SpawnOrRemove)extraData[0];
message.Write(entities.Remove);
if (entities.Remove)
{
message.Write(entities.OriginalID);
}
else
{
if (entities.Entity is Item)
{
message.Write((byte)SpawnableType.Item);
DebugConsole.Log("Writing item spawn data " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
((Item)entities.Entity).WriteSpawnData(message, entities.OriginalID);
}
else if (entities.Entity is Character)
{
message.Write((byte)SpawnableType.Character);
DebugConsole.Log("Writing character spawn data: " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
((Character)entities.Entity).WriteSpawnData(message, entities.OriginalID, restrictMessageSize: true);
}
}
}
}
}