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LuaCsForBarotraumaEP
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c7e7b3909f6dc1d1185d02ba05610a07986c82fb
LuaCsForBarotraumaEP
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Subsurface
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Regalis11
c7e7b3909f
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
..
Components
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
CharacterInventory.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
FixRequirement.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Inventory.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
Item.cs
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
2015-12-21 11:01:35 +02:00
ItemInventory.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
ItemPrefab.cs
Progress
2015-12-04 01:37:30 +02:00
ItemSpawner.cs
Progress
2015-12-04 01:37:30 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00