Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/CheckVisibilityAction.cs
T
2023-10-02 16:43:54 +03:00

60 lines
2.5 KiB
C#

#nullable enable
namespace Barotrauma
{
class CheckVisibilityAction : BinaryOptionAction
{
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity to do the visibility check from.")]
public Identifier EntityTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity to do the visibility check to.")]
public Identifier TargetTag { get; set; }
[Serialize(false, IsPropertySaveable.Yes, description: "Does the entity need to be facing the target? Only valid if the entity is a character.")]
public bool CheckFacing { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag to apply to the entity who saw the target when the check succeeds.")]
public Identifier ApplyTagToEntity { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag to apply to the entity that was seen when the check succeeds.")]
public Identifier ApplyTagToTarget { get; set; }
[Serialize(true, IsPropertySaveable.Yes, description: "If both the seeing entity and the target are the same, does it count as success?")]
public bool AllowSameEntity { get; set; }
public CheckVisibilityAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
}
protected override bool? DetermineSuccess()
{
foreach (var entity in ParentEvent.GetTargets(EntityTag))
{
foreach (var target in ParentEvent.GetTargets(TargetTag))
{
if (!AllowSameEntity && entity == target) { continue; }
if (Character.IsTargetVisible(target, entity, CheckFacing))
{
if (!ApplyTagToEntity.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToEntity, entity);
}
if (!ApplyTagToTarget.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToTarget, target);
}
return true;
}
}
}
return false;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckVisibilityAction)} -> (TargetTags: {EntityTag.ColorizeObject()}, {TargetTag.ColorizeObject()})";
}
}
}