Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
2022-11-14 18:28:28 +02:00

3525 lines
166 KiB
C#

using Barotrauma.ClientSource.Settings;
using Barotrauma.Extensions;
using Barotrauma.IO;
using Barotrauma.Items.Components;
using Barotrauma.MapCreatures.Behavior;
using Barotrauma.Networking;
using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using static Barotrauma.FabricationRecipe;
namespace Barotrauma
{
static partial class DebugConsole
{
public partial class Command
{
/// <summary>
/// Executed when a client uses the command. If not set, the command is relayed to the server as-is.
/// </summary>
public Action<string[]> OnClientExecute;
public bool RelayToServer = true;
public void ClientExecute(string[] args)
{
bool allowCheats = GameMain.NetworkMember == null && (GameMain.GameSession?.GameMode is TestGameMode || Screen.Selected is EditorScreen);
if (!allowCheats && !CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
#if USE_STEAM
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
#endif
return;
}
if (OnClientExecute != null)
{
OnClientExecute(args);
}
else
{
OnExecute(args);
}
}
}
private static bool isOpen;
public static bool IsOpen
{
get => isOpen;
set => isOpen = value;
}
public static bool Paused = false;
private static GUITextBlock activeQuestionText;
private static GUIFrame frame;
private static GUIListBox listBox;
private static GUITextBox textBox;
private const int maxLength = 1000;
public static GUITextBox TextBox => textBox;
private static readonly ChatManager chatManager = new ChatManager(true, 64);
public static void Init()
{
OpenAL.Alc.SetErrorReasonCallback((string msg) => NewMessage(msg, Color.Orange));
frame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.45f), GUI.Canvas) { MinSize = new Point(400, 300), AbsoluteOffset = new Point(10, 10) },
color: new Color(0.4f, 0.4f, 0.4f, 0.8f));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), frame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.01f };
var toggleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedFrame.RectTransform, Anchor.TopLeft), TextManager.Get("DebugConsoleHelpText"), Color.GreenYellow, GUIStyle.SmallFont, Alignment.CenterLeft, style: null);
var closeButton = new GUIButton(new RectTransform(new Vector2(0.025f, 1.0f), toggleText.RectTransform, Anchor.TopRight), "X", style: null)
{
Color = Color.DarkRed,
HoverColor = Color.Red,
TextColor = Color.White,
OutlineColor = Color.Red
};
closeButton.OnClicked += (btn, userdata) =>
{
isOpen = false;
GUI.ForceMouseOn(null);
textBox.Deselect();
return true;
};
listBox = new GUIListBox(new RectTransform(new Point(paddedFrame.Rect.Width, paddedFrame.Rect.Height - 60), paddedFrame.RectTransform, Anchor.Center)
{
IsFixedSize = false
}, color: Color.Black * 0.9f) { ScrollBarVisible = true };
textBox = new GUITextBox(new RectTransform(new Point(paddedFrame.Rect.Width, 30), paddedFrame.RectTransform, Anchor.BottomLeft)
{
IsFixedSize = false
});
textBox.MaxTextLength = maxLength;
textBox.OnKeyHit += (sender, key) =>
{
if (key != Keys.Tab)
{
ResetAutoComplete();
}
};
ChatManager.RegisterKeys(textBox, chatManager);
}
public static void AddToGUIUpdateList()
{
if (isOpen)
{
frame.AddToGUIUpdateList(order: 1);
}
}
public static void Update(float deltaTime)
{
lock (queuedMessages)
{
while (queuedMessages.Count > 0)
{
var newMsg = queuedMessages.Dequeue();
AddMessage(newMsg);
if (GameSettings.CurrentConfig.SaveDebugConsoleLogs || GameSettings.CurrentConfig.VerboseLogging)
{
unsavedMessages.Add(newMsg);
if (unsavedMessages.Count >= messagesPerFile)
{
SaveLogs();
unsavedMessages.Clear();
}
}
}
}
if (!IsOpen && GUI.KeyboardDispatcher.Subscriber == null)
{
foreach (var (key, command) in DebugConsoleMapping.Instance.Bindings)
{
if (key.IsHit())
{
ExecuteCommand(command);
}
}
}
activeQuestionText?.SetAsLastChild();
if (PlayerInput.KeyHit(Keys.F3))
{
Toggle();
}
else if (isOpen && PlayerInput.KeyHit(Keys.Escape))
{
isOpen = false;
GUI.ForceMouseOn(null);
textBox.Deselect();
SoundPlayer.PlayUISound(GUISoundType.Select);
}
if (isOpen)
{
frame.UpdateManually(deltaTime);
Character.DisableControls = true;
if (PlayerInput.KeyHit(Keys.Tab))
{
textBox.Text = AutoComplete(textBox.Text, increment: string.IsNullOrEmpty(currentAutoCompletedCommand) ? 0 : 1 );
}
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
if ((PlayerInput.KeyDown(Keys.C) || PlayerInput.KeyDown(Keys.D) || PlayerInput.KeyDown(Keys.Z)) && activeQuestionCallback != null)
{
activeQuestionCallback = null;
activeQuestionText = null;
NewMessage(PlayerInput.KeyDown(Keys.C) ? "^C" : PlayerInput.KeyDown(Keys.D) ? "^D" : "^Z", Color.White, true);
}
}
if (PlayerInput.KeyHit(Keys.Enter))
{
chatManager.Store(textBox.Text);
ExecuteCommand(textBox.Text);
textBox.Text = "";
}
}
}
public static void Toggle()
{
isOpen = !isOpen;
if (isOpen)
{
textBox.Select(ignoreSelectSound: true);
AddToGUIUpdateList();
}
else
{
GUI.ForceMouseOn(null);
textBox.Deselect();
}
SoundPlayer.PlayUISound(GUISoundType.Select);
}
private static bool IsCommandPermitted(string command, GameClient client)
{
switch (command)
{
case "kick":
return client.HasPermission(ClientPermissions.Kick);
case "ban":
case "banip":
case "banaddress":
return client.HasPermission(ClientPermissions.Ban);
case "unban":
case "unbanip":
return client.HasPermission(ClientPermissions.Unban);
case "netstats":
case "help":
case "dumpids":
case "admin":
case "entitylist":
case "togglehud":
case "toggleupperhud":
case "togglecharacternames":
case "fpscounter":
case "showperf":
case "dumptofile":
case "findentityids":
case "setfreecamspeed":
case "togglevoicechatfilters":
case "bindkey":
case "savebinds":
case "unbindkey":
case "wikiimage_character":
case "wikiimage_sub":
return true;
default:
return client.HasConsoleCommandPermission(command);
}
}
public static void DequeueMessages()
{
lock (queuedMessages)
{
while (queuedMessages.Count > 0)
{
var newMsg = queuedMessages.Dequeue();
if (listBox == null)
{
//don't attempt to add to the listbox if it hasn't been created yet
Messages.Add(newMsg);
}
else
{
AddMessage(newMsg);
}
if (GameSettings.CurrentConfig.SaveDebugConsoleLogs || GameSettings.CurrentConfig.VerboseLogging)
{
unsavedMessages.Add(newMsg);
}
}
}
}
private static void AddMessage(ColoredText msg)
{
//listbox not created yet, don't attempt to add
if (listBox == null) return;
if (listBox.Content.CountChildren > MaxMessages)
{
listBox.RemoveChild(listBox.Content.Children.First());
}
Messages.Add(msg);
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
try
{
if (msg.IsError)
{
var textContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform), style: "InnerFrame", color: Color.White)
{
CanBeFocused = true,
OnSecondaryClicked = (component, data) =>
{
GUIContextMenu.CreateContextMenu(new ContextMenuOption("editor.copytoclipboard", true, () => { Clipboard.SetText(msg.Text); }));
return true;
}
};
var textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width - 5, 0), textContainer.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(2, 2) },
msg.Text, textAlignment: Alignment.TopLeft, font: GUIStyle.SmallFont, wrap: true)
{
CanBeFocused = false,
TextColor = msg.Color
};
textContainer.RectTransform.NonScaledSize = new Point(textContainer.RectTransform.NonScaledSize.X, textBlock.RectTransform.NonScaledSize.Y + 5);
textBlock.SetTextPos();
}
else
{
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform),
msg.Text, font: GUIStyle.SmallFont, wrap: true)
{
CanBeFocused = false,
TextColor = msg.Color
};
}
listBox.UpdateScrollBarSize();
listBox.BarScroll = 1.0f;
}
catch (Exception e)
{
ThrowError("Failed to add a message to the debug console.", e);
}
chatManager.Clear();
}
static partial void ShowHelpMessage(Command command)
{
if (listBox.Content.CountChildren > MaxMessages)
{
listBox.RemoveChild(listBox.Content.Children.First());
}
var textContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform),
style: "InnerFrame", color: Color.White * 0.6f)
{
CanBeFocused = false
};
var textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width - 170, 0), textContainer.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(20, 0) },
command.help, textAlignment: Alignment.TopLeft, font: GUIStyle.SmallFont, wrap: true)
{
CanBeFocused = false,
TextColor = Color.White
};
textContainer.RectTransform.NonScaledSize = new Point(textContainer.RectTransform.NonScaledSize.X, textBlock.RectTransform.NonScaledSize.Y + 5);
textBlock.SetTextPos();
new GUITextBlock(new RectTransform(new Point(150, textContainer.Rect.Height), textContainer.RectTransform),
command.names[0], textAlignment: Alignment.TopLeft);
listBox.UpdateScrollBarSize();
listBox.BarScroll = 1.0f;
chatManager.Clear();
}
private static void AssignOnClientExecute(string names, Action<string[]> onClientExecute)
{
Command command = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
if (command == null)
{
throw new Exception("AssignOnClientExecute failed. Command matching the name(s) \"" + names + "\" not found.");
}
else
{
command.OnClientExecute = onClientExecute;
command.RelayToServer = false;
}
}
private static void AssignRelayToServer(string names, bool relay)
{
Command command = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
if (command == null)
{
DebugConsole.Log("Could not assign to relay to server: " + names);
return;
}
command.RelayToServer = relay;
}
private static void InitProjectSpecific()
{
commands.Add(new Command("copyitemnames", "", (string[] args) =>
{
StringBuilder sb = new StringBuilder();
foreach (ItemPrefab mp in ItemPrefab.Prefabs)
{
sb.AppendLine(mp.Name.Value);
}
Clipboard.SetText(sb.ToString());
}));
commands.Add(new Command("autohull", "", (string[] args) =>
{
if (Screen.Selected != GameMain.SubEditorScreen) return;
if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap))
{
ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N",
(option) =>
{
ShowQuestionPrompt("The automatic hull generation may not work correctly if your submarine uses curved walls. Do you want to continue? Y/N",
(option2) =>
{
if (option2.ToLowerInvariant() == "y") { GameMain.SubEditorScreen.AutoHull(); }
});
});
}
else
{
ShowQuestionPrompt("The automatic hull generation may not work correctly if your submarine uses curved walls. Do you want to continue? Y/N",
(option) => { if (option.ToLowerInvariant() == "y") GameMain.SubEditorScreen.AutoHull(); });
}
}));
commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) =>
{
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red);
#if USE_STEAM
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
#endif
}));
AssignRelayToServer("enablecheats", true);
commands.Add(new Command("mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) =>
{
GameMain.GameSession = null;
List<Character> characters = new List<Character>(Character.CharacterList);
foreach (Character c in characters)
{
c.Remove();
}
GameMain.MainMenuScreen.Select();
}));
commands.Add(new Command("game", "gamescreen/game: Go to the \"in-game\" view.", (string[] args) =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
NewMessage("WARNING: Switching directly from the submarine editor to the game view may cause bugs and crashes. Use with caution.", Color.Orange);
Entity.Spawner ??= new EntitySpawner();
}
GameMain.GameScreen.Select();
}));
commands.Add(new Command("editsubs|subeditor", "editsubs/subeditor: Switch to the Submarine Editor to create or edit submarines.", (string[] args) =>
{
if (args.Length > 0)
{
var subInfo = new SubmarineInfo(string.Join(" ", args));
Submarine.MainSub = Submarine.Load(subInfo, true);
}
GameMain.SubEditorScreen.Select(enableAutoSave: Screen.Selected != GameMain.GameScreen);
Entity.Spawner?.Remove();
Entity.Spawner = null;
}, isCheat: true));
commands.Add(new Command("editparticles|particleeditor", "editparticles/particleeditor: Switch to the Particle Editor to edit particle effects.", (string[] args) =>
{
GameMain.ParticleEditorScreen.Select();
}));
commands.Add(new Command("editlevels|leveleditor", "editlevels/leveleditor: Switch to the Level Editor to edit levels.", (string[] args) =>
{
GameMain.LevelEditorScreen.Select();
}));
commands.Add(new Command("editsprites|spriteeditor", "editsprites/spriteeditor: Switch to the Sprite Editor to edit the source rects and origins of sprites.", (string[] args) =>
{
GameMain.SpriteEditorScreen.Select();
}));
commands.Add(new Command("editevents|eventeditor", "editevents/eventeditor: Switch to the Event Editor to edit scripted events.", (string[] args) =>
{
GameMain.EventEditorScreen.Select();
}));
commands.Add(new Command("editcharacters|charactereditor", "editcharacters/charactereditor: Switch to the Character Editor to edit/create the ragdolls and animations of characters.", (string[] args) =>
{
if (Screen.Selected == GameMain.GameScreen)
{
NewMessage("WARNING: Switching between the character editor and the game view may cause odd behaviour or bugs. Use with caution.", Color.Orange);
}
GameMain.CharacterEditorScreen.Select();
}));
commands.Add(new Command("quickstart", "Starts a singleplayer sandbox", (string[] args) =>
{
if (Screen.Selected != GameMain.MainMenuScreen)
{
ThrowError("This command can only be executed from the main menu.");
return;
}
Identifier subName = (args.Length > 0 ? args[0] : "").ToIdentifier();
if (subName.IsEmpty)
{
ThrowError("No submarine specified.");
return;
}
float difficulty = 40;
if (args.Length > 1)
{
float.TryParse(args[1], out difficulty);
}
LevelGenerationParams levelGenerationParams = null;
if (args.Length > 2)
{
string levelGenerationIdentifier = args[2];
levelGenerationParams = LevelGenerationParams.LevelParams.FirstOrDefault(p => p.Identifier == levelGenerationIdentifier);
}
if (SubmarineInfo.SavedSubmarines.None(s => s.Name == subName))
{
ThrowError($"Cannot find a sub that matches the name \"{subName}\".");
return;
}
GameMain.MainMenuScreen.QuickStart(fixedSeed: false, subName, difficulty, levelGenerationParams);
}, getValidArgs: () => new[] { SubmarineInfo.SavedSubmarines.Select(s => s.Name).Distinct().OrderBy(s => s).ToArray() }));
commands.Add(new Command("steamnetdebug", "steamnetdebug: Toggles Steamworks networking debug logging.", (string[] args) =>
{
SteamManager.SetSteamworksNetworkingDebugLog(!SteamManager.NetworkingDebugLog);
}));
commands.Add(new Command("readycheck", "Commence a ready check in multiplayer.", (string[] args) =>
{
NewMessage("Ready checks can only be commenced in multiplayer.", Color.Red);
}));
commands.Add(new Command("bindkey", "bindkey [key] [command]: Binds a key to a command.", (string[] args) =>
{
if (args.Length < 2)
{
ThrowError("No key or command specified.");
return;
}
string keyString = args[0];
string command = args[1];
KeyOrMouse key = Enum.TryParse<Keys>(keyString, ignoreCase: true, out var outKey)
? outKey
: Enum.TryParse<MouseButton>(keyString, ignoreCase: true, out var outMouseButton)
? outMouseButton
: (KeyOrMouse)MouseButton.None;
if (key.Key == Keys.None && key.MouseButton == MouseButton.None)
{
ThrowError($"Invalid key {keyString}.");
return;
}
DebugConsoleMapping.Instance.Set(key, command);
NewMessage($"\"{command}\" bound to {key}.", GUIStyle.Green);
if (GameSettings.CurrentConfig.KeyMap.Bindings.FirstOrDefault(bind => bind.Value.Key != Keys.None && bind.Value.Key == key) is { } existingBind && existingBind.Value != null)
{
AddWarning($"\"{key}\" has already been bound to {existingBind.Key}. The keybind will perform both actions when pressed.");
}
}, isCheat: false, getValidArgs: () => new[] { Enum.GetNames(typeof(Keys)), new[] { "\"\"" } }));
commands.Add(new Command("unbindkey", "unbindkey [key]: Unbinds a command.", (string[] args) =>
{
if (args.Length < 1)
{
ThrowError("No key specified.");
return;
}
string keyString = args[0];
KeyOrMouse key = Enum.TryParse<Keys>(keyString, ignoreCase: true, out var outKey)
? outKey
: Enum.TryParse<MouseButton>(keyString, ignoreCase: true, out var outMouseButton)
? outMouseButton
: (KeyOrMouse)MouseButton.None;
if (key.Key == Keys.None && key.MouseButton == MouseButton.None)
{
ThrowError($"Invalid key {keyString}.");
return;
}
DebugConsoleMapping.Instance.Remove(key);
NewMessage("Keybind unbound.", GUIStyle.Green);
return;
}, isCheat: false, getValidArgs: () => new[] { DebugConsoleMapping.Instance.Bindings.Keys.Select(keys => keys.ToString()).Distinct().OrderBy(k => k).ToArray() }));
commands.Add(new Command("savebinds", "savebinds: Writes current keybinds into the config file.", (string[] args) =>
{
ShowQuestionPrompt($"Some keybinds may render the game unusable, are you sure you want to make these keybinds persistent? ({DebugConsoleMapping.Instance.Bindings.Count} keybind(s) assigned) Y/N",
(option2) =>
{
if (option2.ToIdentifier() != "y")
{
NewMessage("Aborted.", GUIStyle.Red);
return;
}
GameSettings.SaveCurrentConfig();
});
}, isCheat: false));
commands.Add(new Command("togglegrid", "Toggle visual snap grid in sub editor.", (string[] args) =>
{
SubEditorScreen.ShouldDrawGrid = !SubEditorScreen.ShouldDrawGrid;
NewMessage(SubEditorScreen.ShouldDrawGrid ? "Enabled submarine grid." : "Disabled submarine grid.", GUIStyle.Green);
}));
commands.Add(new Command("spreadsheetexport", "Export items in format recognized by the spreadsheet importer.", (string[] args) =>
{
SpreadsheetExport.Export();
}));
commands.Add(new Command("wikiimage_character", "Save an image of the currently controlled character with a transparent background.", (string[] args) =>
{
if (Character.Controlled == null) { return; }
WikiImage.Create(Character.Controlled);
}));
commands.Add(new Command("wikiimage_sub", "Save an image of the main submarine with a transparent background.", (string[] args) =>
{
if (Submarine.MainSub == null) { return; }
MapEntity.SelectedList.Clear();
MapEntity.mapEntityList.ForEach(me => me.IsHighlighted = false);
WikiImage.Create(Submarine.MainSub);
}));
AssignRelayToServer("kick", false);
AssignRelayToServer("kickid", false);
AssignRelayToServer("ban", false);
AssignRelayToServer("banid", false);
AssignRelayToServer("dumpids", false);
AssignRelayToServer("dumptofile", false);
AssignRelayToServer("findentityids", false);
AssignRelayToServer("campaigninfo", false);
AssignRelayToServer("help", false);
AssignRelayToServer("verboselogging", false);
AssignRelayToServer("freecam", false);
AssignRelayToServer("steamnetdebug", false);
AssignRelayToServer("quickstart", false);
AssignRelayToServer("togglegrid", false);
AssignRelayToServer("bindkey", false);
AssignRelayToServer("unbindkey", false);
AssignRelayToServer("savebinds", false);
AssignRelayToServer("spreadsheetexport", false);
#if DEBUG
AssignRelayToServer("crash", false);
AssignRelayToServer("showballastflorasprite", false);
AssignRelayToServer("simulatedlatency", false);
AssignRelayToServer("simulatedloss", false);
AssignRelayToServer("simulatedduplicateschance", false);
AssignRelayToServer("simulatedlongloadingtime", false);
AssignRelayToServer("storeinfo", false);
#endif
commands.Add(new Command("clientlist", "", (string[] args) => { }));
AssignRelayToServer("clientlist", true);
commands.Add(new Command("say", "", (string[] args) => { }));
AssignRelayToServer("say", true);
commands.Add(new Command("msg", "", (string[] args) => { }));
AssignRelayToServer("msg", true);
commands.Add(new Command("setmaxplayers|maxplayers", "", (string[] args) => { }));
AssignRelayToServer("setmaxplayers", true);
commands.Add(new Command("setpassword|password", "", (string[] args) => { }));
AssignRelayToServer("setpassword", true);
commands.Add(new Command("traitorlist", "", (string[] args) => { }));
AssignRelayToServer("traitorlist", true);
AssignRelayToServer("money", true);
AssignRelayToServer("showmoney", true);
AssignRelayToServer("setskill", true);
AssignRelayToServer("readycheck", true);
AssignRelayToServer("givetalent", true);
AssignRelayToServer("unlocktalents", true);
AssignRelayToServer("giveexperience", true);
AssignOnExecute("control", (string[] args) =>
{
if (args.Length < 1) { return; }
if (GameMain.NetworkMember != null)
{
GameMain.Client?.SendConsoleCommand("control " + string.Join(' ', args[0]));
return;
}
var character = FindMatchingCharacter(args, true);
if (character != null)
{
Character.Controlled = character;
}
});
AssignRelayToServer("control", true);
commands.Add(new Command("shake", "", (string[] args) =>
{
GameMain.GameScreen.Cam.Shake = 10.0f;
}));
AssignOnExecute("explosion", (string[] args) =>
{
Vector2 explosionPos = Screen.Selected.Cam.ScreenToWorld(PlayerInput.MousePosition);
float range = 500, force = 10, damage = 50, structureDamage = 20, itemDamage = 100, empStrength = 0.0f, ballastFloraStrength = 50f;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out itemDamage);
if (args.Length > 5) float.TryParse(args[5], out empStrength);
if (args.Length > 6) float.TryParse(args[6], out ballastFloraStrength);
new Explosion(range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength).Explode(explosionPos, null);
});
AssignOnExecute("teleportcharacter|teleport", (string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
if (tpCharacter != null)
{
tpCharacter.TeleportTo(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
}
});
AssignOnExecute("spawn|spawncharacter", (string[] args) =>
{
SpawnCharacter(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
});
AssignOnExecute("los", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameMain.LightManager.LosEnabled;
}
GameMain.LightManager.LosEnabled = state;
NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("los", false);
AssignOnExecute("lighting|lights", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameMain.LightManager.LightingEnabled;
}
GameMain.LightManager.LightingEnabled = state;
NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("lighting|lights", false);
AssignOnExecute("ambientlight", (string[] args) =>
{
bool add = string.Equals(args.LastOrDefault(), "add");
string colorString = string.Join(",", add ? args.SkipLast(1) : args);
if (colorString.Equals("restore", StringComparison.OrdinalIgnoreCase))
{
foreach (Hull hull in Hull.HullList)
{
if (hull.OriginalAmbientLight != null)
{
hull.AmbientLight = hull.OriginalAmbientLight.Value;
hull.OriginalAmbientLight = null;
}
}
NewMessage("Restored all hull ambient lights", Color.White);
return;
}
Color color = XMLExtensions.ParseColor(colorString);
if (Level.Loaded != null)
{
Level.Loaded.GenerationParams.AmbientLightColor = color;
}
else
{
GameMain.LightManager.AmbientLight = add ? GameMain.LightManager.AmbientLight.Add(color) : color;
}
foreach (Hull hull in Hull.HullList)
{
hull.OriginalAmbientLight ??= hull.AmbientLight;
hull.AmbientLight = add ? hull.AmbientLight.Add(color) : color;
}
if (add)
{
NewMessage($"Set ambient light color to {color}.", Color.White);
}
else
{
NewMessage($"Increased ambient light by {color}.", Color.White);
}
});
AssignRelayToServer("ambientlight", false);
commands.Add(new Command("multiplylights", "Multiplies the colors of all the static lights in the sub with the given Vector4 value (for example, 1,1,1,0.5).", (string[] args) =>
{
if (Screen.Selected != GameMain.SubEditorScreen || args.Length < 1)
{
ThrowError("The multiplylights command can only be used in the submarine editor.");
}
if (args.Length < 1) return;
//join args in case there's spaces between the components
Vector4 value = XMLExtensions.ParseVector4(string.Join("", args));
foreach (Item item in Item.ItemList)
{
if (item.ParentInventory != null || item.body != null) continue;
var lightComponent = item.GetComponent<LightComponent>();
if (lightComponent != null) lightComponent.LightColor =
new Color(
(lightComponent.LightColor.R / 255.0f) * value.X,
(lightComponent.LightColor.G / 255.0f) * value.Y,
(lightComponent.LightColor.B / 255.0f) * value.Z,
(lightComponent.LightColor.A / 255.0f) * value.W);
}
}, isCheat: false));
commands.Add(new Command("color|colour", "Change color (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
{
if (args.Length < 3)
{
ThrowError("Not enough arguments provided! At least three required.");
return;
}
if (!byte.TryParse(args[0], out byte r))
{
ThrowError($"Failed to parse value for RED from {args[0]}");
}
if (!byte.TryParse(args[1], out byte g))
{
ThrowError($"Failed to parse value for GREEN from {args[1]}");
}
if (!byte.TryParse(args[2], out byte b))
{
ThrowError($"Failed to parse value for BLUE from {args[2]}");
}
Color color = new Color(r, g, b);
if (args.Length > 3)
{
if (!byte.TryParse(args[3], out byte a))
{
ThrowError($"Failed to parse value for ALPHA from {args[3]}");
}
else
{
color.A = a;
}
}
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Structure s)
{
s.SpriteColor = color;
}
else if (mapEntity is Item i)
{
i.SpriteColor = color;
}
}
}
}
}, isCheat: true));
commands.Add(new Command("listcloudfiles", "Lists all of your files on the Steam Cloud.", args =>
{
int i = 0;
foreach (var file in Steamworks.SteamRemoteStorage.Files)
{
NewMessage($"* {i}: {file.Filename}, {file.Size} bytes", Color.Orange);
i++;
}
NewMessage($"Bytes remaining: {Steamworks.SteamRemoteStorage.QuotaRemainingBytes}/{Steamworks.SteamRemoteStorage.QuotaBytes}", Color.Yellow);
}));
commands.Add(new Command("removefromcloud", "Removes a file from Steam Cloud.", args =>
{
if (args.Length < 1) { return; }
var files = Steamworks.SteamRemoteStorage.Files;
Steamworks.SteamRemoteStorage.RemoteFile file;
if (int.TryParse(args[0], out int index) && index>=0 && index<files.Count)
{
file = files[index];
}
else
{
file = files.Find(f => f.Filename.Equals(args[0], StringComparison.InvariantCultureIgnoreCase));
}
if (!string.IsNullOrEmpty(file.Filename))
{
if (file.Delete())
{
NewMessage($"Deleting {file.Filename}", Color.Orange);
}
else
{
ThrowError($"Failed to delete {file.Filename}");
}
}
}));
commands.Add(new Command("resetall", "Reset all items and structures to prefabs. Only applicable in the subeditor.", args =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
Item.ItemList.ForEach(i => i.Reset());
Structure.WallList.ForEach(s => s.Reset());
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.CreateEditingHUD();
break;
}
else if (entity is Structure structure)
{
structure.CreateEditingHUD();
break;
}
}
}
}));
commands.Add(new Command("resetentitiesbyidentifier", "resetentitiesbyidentifier [tag/identifier]: Reset items and structures with the given tag/identifier to prefabs. Only applicable in the subeditor.", args =>
{
if (args.Length == 0) { return; }
if (Screen.Selected == GameMain.SubEditorScreen)
{
bool entityFound = false;
foreach (MapEntity entity in MapEntity.mapEntityList)
{
if (entity is Item item)
{
if (item.Prefab.Identifier != args[0] && !item.Tags.Contains(args[0])) { continue; }
item.Reset();
if (MapEntity.SelectedList.Contains(item)) { item.CreateEditingHUD(); }
entityFound = true;
}
else if (entity is Structure structure)
{
if (structure.Prefab.Identifier != args[0] && !structure.Tags.Contains(args[0])) { continue; }
structure.Reset();
if (MapEntity.SelectedList.Contains(structure)) { structure.CreateEditingHUD(); }
entityFound = true;
}
else
{
continue;
}
NewMessage($"Reset {entity.Name}.");
}
if (!entityFound)
{
if (MapEntity.SelectedList.Count == 0)
{
NewMessage("No entities selected.");
return;
}
}
}
}, () =>
{
return new string[][]
{
MapEntityPrefab.List.Select(me => me.Identifier.Value).ToArray()
};
}));
commands.Add(new Command("resetselected", "Reset selected items and structures to prefabs. Only applicable in the subeditor.", args =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (MapEntity.SelectedList.Count == 0)
{
NewMessage("No entities selected.");
return;
}
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.Reset();
}
else if (entity is Structure structure)
{
structure.Reset();
}
else
{
continue;
}
NewMessage($"Reset {entity.Name}.");
}
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.CreateEditingHUD();
break;
}
else if (entity is Structure structure)
{
structure.CreateEditingHUD();
break;
}
}
}
}));
commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
{
if (args.Length > 0)
{
if (!byte.TryParse(args[0], out byte a))
{
ThrowError($"Failed to parse value for ALPHA from {args[0]}");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Structure s)
{
s.SpriteColor = new Color(s.SpriteColor.R, s.SpriteColor.G, s.SpriteColor.G, a);
}
else if (mapEntity is Item i)
{
i.SpriteColor = new Color(i.SpriteColor.R, i.SpriteColor.G, i.SpriteColor.G, a);
}
}
}
}
else
{
ThrowError("Not enough arguments provided! One required!");
}
}
}
}, isCheat: true));
commands.Add(new Command("cleansub", "", (string[] args) =>
{
for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--)
{
MapEntity me = MapEntity.mapEntityList[i];
if (me.SimPosition.Length() > 2000.0f)
{
NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange);
MapEntity.mapEntityList.RemoveAt(i);
}
else if (!me.ShouldBeSaved)
{
NewMessage("Removed " + me.Name + " (!ShouldBeSaved)", Color.Orange);
MapEntity.mapEntityList.RemoveAt(i);
}
else if (me is Item)
{
Item item = me as Item;
var wire = item.GetComponent<Wire>();
if (wire == null) continue;
if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null))
{
wire.Item.Drop(null);
NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange);
}
}
}
}, isCheat: true));
commands.Add(new Command("messagebox|guimessagebox", "messagebox [header] [msg] [default/ingame]: Creates a message box.", (string[] args) =>
{
var msgBox = new GUIMessageBox(
args.Length > 0 ? args[0] : "",
args.Length > 1 ? args[1] : "",
buttons: new LocalizedString[] { "OK" },
type: args.Length < 3 || args[2] == "default" ? GUIMessageBox.Type.Default : GUIMessageBox.Type.InGame);
msgBox.Buttons[0].OnClicked = msgBox.Close;
}));
AssignOnExecute("debugdraw", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameMain.DebugDraw;
}
GameMain.DebugDraw = state;
NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("debugdraw", false);
AssignOnExecute("debugdrawlocalization", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !TextManager.DebugDraw;
}
TextManager.DebugDraw = state;
NewMessage("Localization debug draw mode " + (TextManager.DebugDraw ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("debugdraw", false);
AssignOnExecute("togglevoicechatfilters", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
}
var config = GameSettings.CurrentConfig;
config.Audio.DisableVoiceChatFilters = state;
GameSettings.SetCurrentConfig(config);
NewMessage("Voice chat filters " + (GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters ? "disabled" : "enabled"), Color.White);
});
AssignRelayToServer("togglevoicechatfilters", false);
commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) =>
{
GameMain.ShowFPS = !GameMain.ShowFPS;
NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
}));
commands.Add(new Command("showperf", "showperf: Toggle performance statistics on/off.", (string[] args) =>
{
GameMain.ShowPerf = !GameMain.ShowPerf;
NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.White);
}));
AssignOnClientExecute("netstats", (string[] args) =>
{
if (GameMain.Client == null) return;
GameMain.Client.ShowNetStats = !GameMain.Client.ShowNetStats;
});
commands.Add(new Command("hudlayoutdebugdraw|debugdrawhudlayout", "hudlayoutdebugdraw: Toggle the debug drawing mode of HUD layout areas on/off.", (string[] args) =>
{
HUDLayoutSettings.DebugDraw = !HUDLayoutSettings.DebugDraw;
NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.White);
}));
commands.Add(new Command("interactdebugdraw|debugdrawinteract", "interactdebugdraw: Toggle the debug drawing mode of item interaction ranges on/off.", (string[] args) =>
{
Character.DebugDrawInteract = !Character.DebugDrawInteract;
NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.White);
}, isCheat: true));
AssignOnExecute("togglehud|hud", (string[] args) =>
{
GUI.DisableHUD = !GUI.DisableHUD;
GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible;
NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White);
});
AssignRelayToServer("togglehud|hud", false);
AssignOnExecute("toggleupperhud", (string[] args) =>
{
GUI.DisableUpperHUD = !GUI.DisableUpperHUD;
NewMessage(GUI.DisableUpperHUD ? "Disabled upper HUD" : "Enabled upper HUD", Color.White);
});
AssignRelayToServer("toggleupperhud", false);
AssignOnExecute("toggleitemhighlights", (string[] args) =>
{
GUI.DisableItemHighlights = !GUI.DisableItemHighlights;
NewMessage(GUI.DisableItemHighlights ? "Disabled item highlights" : "Enabled item highlights", Color.White);
});
AssignRelayToServer("toggleitemhighlights", false);
AssignOnExecute("togglecharacternames", (string[] args) =>
{
GUI.DisableCharacterNames = !GUI.DisableCharacterNames;
NewMessage(GUI.DisableCharacterNames ? "Disabled character names" : "Enabled character names", Color.White);
});
AssignRelayToServer("togglecharacternames", false);
AssignOnExecute("followsub", (string[] args) =>
{
Camera.FollowSub = !Camera.FollowSub;
NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White);
});
AssignRelayToServer("followsub", false);
AssignOnExecute("toggleaitargets|aitargets", (string[] args) =>
{
AITarget.ShowAITargets = !AITarget.ShowAITargets;
NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White);
});
AssignRelayToServer("toggleaitargets|aitargets", false);
AssignOnExecute("debugai", (string[] args) =>
{
HumanAIController.debugai = !HumanAIController.debugai;
if (HumanAIController.debugai)
{
GameMain.DebugDraw = true;
GameMain.LightManager.LightingEnabled = false;
GameMain.LightManager.LosEnabled = false;
}
else
{
GameMain.DebugDraw = false;
GameMain.LightManager.LightingEnabled = true;
GameMain.LightManager.LosEnabled = true;
GameMain.LightManager.LosAlpha = 1f;
}
NewMessage(HumanAIController.debugai ? "AI debug info visible" : "AI debug info hidden", Color.White);
});
AssignRelayToServer("debugai", false);
AssignRelayToServer("water|editwater", false);
AssignRelayToServer("fire|editfire", false);
commands.Add(new Command("mute", "mute [name]: Prevent the client from speaking to anyone through the voice chat. Using this command requires a permission from the server host.",
null,
() =>
{
if (GameMain.Client == null) return null;
return new string[][]
{
GameMain.Client.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("unmute", "unmute [name]: Allow the client to speak to anyone through the voice chat. Using this command requires a permission from the server host.",
null,
() =>
{
if (GameMain.Client == null) return null;
return new string[][]
{
GameMain.Client.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("checkcrafting", "checkcrafting: Checks item deconstruction & crafting recipes for inconsistencies.", (string[] args) =>
{
List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs)
{
fabricableItems.AddRange(itemPrefab.FabricationRecipes.Values);
}
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs)
{
int? minCost = itemPrefab.GetMinPrice();
int? fabricationCost = null;
int? deconstructProductCost = null;
var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == itemPrefab && f.RequiredItems.Any());
if (fabricationRecipe != null)
{
foreach (var ingredient in fabricationRecipe.RequiredItems)
{
int? ingredientPrice = ingredient.ItemPrefabs.Min(ip => ip.GetMinPrice());
if (ingredientPrice.HasValue)
{
if (!fabricationCost.HasValue) { fabricationCost = 0; }
float useAmount = ingredient.UseCondition ? ingredient.MinCondition : 1.0f;
fabricationCost += (int)(ingredientPrice.Value * ingredient.Amount * useAmount);
}
}
}
foreach (var deconstructItem in itemPrefab.DeconstructItems)
{
if (!(MapEntityPrefab.Find(null, deconstructItem.ItemIdentifier, showErrorMessages: false) is ItemPrefab targetItem))
{
ThrowError("Error in item \"" + itemPrefab.Name + "\" - could not find deconstruct item \"" + deconstructItem.ItemIdentifier + "\"!");
continue;
}
float avgOutCondition = (deconstructItem.OutConditionMin + deconstructItem.OutConditionMax) / 2;
int? deconstructProductPrice = targetItem.GetMinPrice();
if (deconstructProductPrice.HasValue)
{
if (!deconstructProductCost.HasValue) { deconstructProductCost = 0; }
deconstructProductCost += (int)(deconstructProductPrice * avgOutCondition);
}
if (fabricationRecipe != null)
{
var ingredient = fabricationRecipe.RequiredItems.Find(r => r.ItemPrefabs.Contains(targetItem));
if (ingredient == null)
{
foreach (var requiredItem in fabricationRecipe.RequiredItems)
{
foreach (var itemPrefab2 in requiredItem.ItemPrefabs)
{
foreach (var recipe in itemPrefab2.FabricationRecipes.Values)
{
ingredient ??= recipe.RequiredItems.Find(r => r.ItemPrefabs.Contains(targetItem));
}
}
}
}
if (ingredient == null)
{
NewMessage("Deconstructing \"" + itemPrefab.Name + "\" produces \"" + deconstructItem.ItemIdentifier + "\", which isn't required in the fabrication recipe of the item.", Color.Red);
}
else if (ingredient.UseCondition && ingredient.MinCondition < avgOutCondition)
{
NewMessage($"Deconstructing \"{itemPrefab.Name}\" produces more \"{deconstructItem.ItemIdentifier}\", than what's required to fabricate the item (required: {targetItem.Name} {(int)(ingredient.MinCondition * 100)}%, output: {deconstructItem.ItemIdentifier} {(int)(avgOutCondition * 100)}%)", Color.Red);
}
}
}
if (fabricationCost.HasValue && minCost.HasValue)
{
if (fabricationCost.Value < minCost * 0.9f)
{
float ratio = (float)fabricationCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio, Color.Red, Color.Yellow, Color.Green);
NewMessage("The fabrication ingredients of \"" + itemPrefab.Name + "\" only cost " + (int)(ratio * 100) + "% of the price of the item. Item price: " + minCost.Value + ", ingredient prices: " + fabricationCost.Value, color);
}
else if (fabricationCost.Value > minCost * 1.1f)
{
float ratio = (float)fabricationCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio - 1.0f, Color.Green, Color.Yellow, Color.Red);
NewMessage("The fabrication ingredients of \"" + itemPrefab.Name + "\" cost " + (int)(ratio * 100 - 100) + "% more than the price of the item. Item price: " + minCost.Value + ", ingredient prices: " + fabricationCost.Value, color);
}
}
if (deconstructProductCost.HasValue && minCost.HasValue)
{
if (deconstructProductCost.Value < minCost * 0.8f)
{
float ratio = (float)deconstructProductCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio, Color.Red, Color.Yellow, Color.Green);
NewMessage("The deconstruction output of \"" + itemPrefab.Name + "\" is only worth " + (int)(ratio * 100) + "% of the price of the item. Item price: " + minCost.Value + ", output value: " + deconstructProductCost.Value, color);
}
else if (deconstructProductCost.Value > minCost * 1.1f)
{
float ratio = (float)deconstructProductCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio - 1.0f, Color.Green, Color.Yellow, Color.Red);
NewMessage("The deconstruction output of \"" + itemPrefab.Name + "\" is worth " + (int)(ratio * 100 - 100) + "% more than the price of the item. Item price: " + minCost.Value + ", output value: " + deconstructProductCost.Value, color);
}
}
}
}, isCheat: false));
commands.Add(new Command("analyzeitem", "analyzeitem: Analyzes one item for exploits.", (string[] args) =>
{
if (args.Length < 1) { return; }
List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
foreach (ItemPrefab iPrefab in ItemPrefab.Prefabs)
{
fabricableItems.AddRange(iPrefab.FabricationRecipes.Values);
}
string itemNameOrId = args[0].ToLowerInvariant();
ItemPrefab itemPrefab =
(MapEntityPrefab.Find(itemNameOrId, identifier: null, showErrorMessages: false) ??
MapEntityPrefab.Find(null, identifier: itemNameOrId.ToIdentifier(), showErrorMessages: false)) as ItemPrefab;
if (itemPrefab == null)
{
NewMessage("Item not found for analyzing.");
return;
}
NewMessage("Analyzing item " + itemPrefab.Name + " with base cost " + itemPrefab.DefaultPrice.Price);
var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == itemPrefab);
// omega nesting incoming
if (fabricationRecipe != null)
{
foreach (var priceInfo in itemPrefab.GetSellPricesOver(0))
{
NewMessage($" If bought at {GetSeller(priceInfo.Value)} it costs {priceInfo.Value.Price}");
int totalPrice = 0;
int? totalBestPrice = 0;
foreach (var ingredient in fabricationRecipe.RequiredItems)
{
foreach (ItemPrefab ingredientItemPrefab in ingredient.ItemPrefabs)
{
int defaultPrice = ingredientItemPrefab.DefaultPrice?.Price ?? 0;
NewMessage($" Its ingredient {ingredientItemPrefab.Name} has base cost {defaultPrice}");
totalPrice += defaultPrice;
totalBestPrice += ingredientItemPrefab.GetMinPrice();
int basePrice = defaultPrice;
foreach (var ingredientItemPriceInfo in ingredientItemPrefab.GetBuyPricesUnder())
{
if (basePrice > ingredientItemPriceInfo.Value.Price)
{
NewMessage($" {GetSeller(ingredientItemPriceInfo.Value).CapitaliseFirstInvariant()} sells ingredient {ingredientItemPrefab.Name} for cheaper, {ingredientItemPriceInfo.Value.Price}", Color.Yellow);
}
else
{
NewMessage($" {GetSeller(ingredientItemPriceInfo.Value).CapitaliseFirstInvariant()} sells ingredient {ingredientItemPrefab.Name} for more, {ingredientItemPriceInfo.Value.Price}", Color.Teal);
}
}
}
}
int costDifference = itemPrefab.DefaultPrice.Price - totalPrice;
NewMessage($" Constructing the item from store-bought items provides {costDifference} profit with default values.");
if (totalBestPrice.HasValue)
{
int? bestDifference = priceInfo.Value.Price - totalBestPrice;
NewMessage($" Constructing the item from store-bought items provides {bestDifference} profit with best-case scenario values.");
}
static string GetSeller(PriceInfo priceInfo) => $"store with identifier \"{priceInfo.StoreIdentifier}\"";
}
}
},
() =>
{
return new string[][] { ItemPrefab.Prefabs.SelectMany(p => p.Aliases).Concat(ItemPrefab.Prefabs.Select(p => p.Identifier.Value)).ToArray() };
}, isCheat: false));
commands.Add(new Command("checkcraftingexploits", "checkcraftingexploits: Finds outright item exploits created by buying store-bought ingredients and constructing them into sellable items.", (string[] args) =>
{
List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs)
{
fabricableItems.AddRange(itemPrefab.FabricationRecipes.Values);
}
List<Tuple<string, int>> costDifferences = new List<Tuple<string, int>>();
int maximumAllowedCost = 5;
if (args.Length > 0)
{
Int32.TryParse(args[0], out maximumAllowedCost);
}
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs)
{
int? defaultCost = itemPrefab.DefaultPrice?.Price;
int? fabricationCostStore = null;
var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == itemPrefab);
if (fabricationRecipe == null)
{
continue;
}
bool canBeBought = true;
foreach (var ingredient in fabricationRecipe.RequiredItems)
{
int? ingredientPrice = ingredient.ItemPrefabs.Where(p => p.CanBeBought).Min(ip => ip.DefaultPrice?.Price);
if (ingredientPrice.HasValue)
{
if (!fabricationCostStore.HasValue) { fabricationCostStore = 0; }
float useAmount = ingredient.UseCondition ? ingredient.MinCondition : 1.0f;
fabricationCostStore += (int)(ingredientPrice.Value * ingredient.Amount * useAmount);
}
else
{
canBeBought = false;
}
}
if (fabricationCostStore.HasValue && defaultCost.HasValue && canBeBought)
{
int costDifference = defaultCost.Value - fabricationCostStore.Value;
if (costDifference > maximumAllowedCost || costDifference < 0f)
{
float ratio = (float)fabricationCostStore.Value / defaultCost.Value;
string message = $"Fabricating \"{itemPrefab.Name}\" costs {(int)(ratio * 100)}% of the price of the item, or {costDifference} more. Item price: {defaultCost.Value}, ingredient prices: {fabricationCostStore.Value}";
costDifferences.Add(new Tuple<string, int>(message, costDifference));
}
}
}
costDifferences.Sort((x, y) => x.Item2.CompareTo(y.Item2));
foreach (Tuple<string, int> costDifference in costDifferences)
{
Color color = Color.Yellow;
NewMessage(costDifference.Item1, color);
}
}, isCheat: false));
commands.Add(new Command("adjustprice", "adjustprice: Recursively prints out expected price adjustments for items derived from this item.", (string[] args) =>
{
List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
foreach (ItemPrefab iP in ItemPrefab.Prefabs)
{
fabricableItems.AddRange(iP.FabricationRecipes.Values);
}
if (args.Length < 2)
{
NewMessage("Item or value not defined.");
return;
}
string itemNameOrId = args[0].ToLowerInvariant();
ItemPrefab materialPrefab =
(MapEntityPrefab.Find(itemNameOrId, identifier: null, showErrorMessages: false) ??
MapEntityPrefab.Find(null, identifier: itemNameOrId, showErrorMessages: false)) as ItemPrefab;
if (materialPrefab == null)
{
NewMessage("Item not found for price adjustment.");
return;
}
AdjustItemTypes adjustItemType = AdjustItemTypes.NoAdjustment;
if (args.Length > 2)
{
switch (args[2].ToLowerInvariant())
{
case "add":
adjustItemType = AdjustItemTypes.Additive;
break;
case "mult":
adjustItemType = AdjustItemTypes.Multiplicative;
break;
}
}
if (Int32.TryParse(args[1].ToLowerInvariant(), out int newPrice))
{
Dictionary<ItemPrefab, int> newPrices = new Dictionary<ItemPrefab, int>();
PrintItemCosts(newPrices, materialPrefab, fabricableItems, newPrice, true, adjustItemType: adjustItemType);
PrintItemCosts(newPrices, materialPrefab, fabricableItems, newPrice, false, adjustItemType: adjustItemType);
}
}, isCheat: false));
commands.Add(new Command("deconstructvalue", "deconstructvalue: Views and compares deconstructed component prices for this item.", (string[] args) =>
{
List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
foreach (ItemPrefab iP in ItemPrefab.Prefabs)
{
fabricableItems.AddRange(iP.FabricationRecipes.Values);
}
if (args.Length < 1)
{
NewMessage("Item not defined.");
return;
}
string itemNameOrId = args[0].ToLowerInvariant();
ItemPrefab parentItem =
(MapEntityPrefab.Find(itemNameOrId, identifier: null, showErrorMessages: false) ??
MapEntityPrefab.Find(null, identifier: itemNameOrId, showErrorMessages: false)) as ItemPrefab;
if (parentItem == null)
{
NewMessage("Item not found for price adjustment.");
return;
}
var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == parentItem);
int totalValue = 0;
NewMessage(parentItem.Name + " has the price " + (parentItem.DefaultPrice?.Price ?? 0));
if (fabricationRecipe != null)
{
NewMessage(" It constructs from:");
foreach (RequiredItem requiredItem in fabricationRecipe.RequiredItems)
{
foreach (ItemPrefab itemPrefab in requiredItem.ItemPrefabs)
{
int defaultPrice = itemPrefab.DefaultPrice?.Price ?? 0;
NewMessage(" " + itemPrefab.Name + " has the price " + defaultPrice);
totalValue += defaultPrice;
}
}
NewMessage("Its total value was: " + totalValue);
totalValue = 0;
}
NewMessage(" The item deconstructs into:");
foreach (DeconstructItem deconstructItem in parentItem.DeconstructItems)
{
ItemPrefab itemPrefab =
(MapEntityPrefab.Find(deconstructItem.ItemIdentifier.Value, identifier: null, showErrorMessages: false) ??
MapEntityPrefab.Find(null, identifier: deconstructItem.ItemIdentifier, showErrorMessages: false)) as ItemPrefab;
if (itemPrefab == null)
{
ThrowError($" Couldn't find deconstruct product \"{deconstructItem.ItemIdentifier}\"!");
continue;
}
int defaultPrice = itemPrefab.DefaultPrice?.Price ?? 0;
NewMessage(" " + itemPrefab.Name + " has the price " + defaultPrice);
totalValue += defaultPrice;
}
NewMessage("Its deconstruct value was: " + totalValue);
}, isCheat: false));
commands.Add(new Command("setentityproperties", "setentityproperties [property name] [value]: Sets the value of some property on all selected items/structures in the sub editor.", (string[] args) =>
{
if (args.Length != 2 || Screen.Selected != GameMain.SubEditorScreen) { return; }
foreach (MapEntity me in MapEntity.SelectedList)
{
bool propertyFound = false;
if (!(me is ISerializableEntity serializableEntity)) { continue; }
if (serializableEntity.SerializableProperties == null) { continue; }
if (serializableEntity.SerializableProperties.TryGetValue(args[0].ToIdentifier(), out SerializableProperty property))
{
propertyFound = true;
object prevValue = property.GetValue(me);
if (property.TrySetValue(me, args[1]))
{
NewMessage($"Changed the value \"{args[0]}\" from {(prevValue?.ToString() ?? null)} to {args[1]} on entity \"{me.ToString()}\".", Color.LightGreen);
}
else
{
NewMessage($"Failed to set the value of \"{args[0]}\" to \"{args[1]}\" on the entity \"{me.ToString()}\".", Color.Orange);
}
}
if (me is Item item)
{
foreach (ItemComponent ic in item.Components)
{
ic.SerializableProperties.TryGetValue(args[0].ToIdentifier(), out SerializableProperty componentProperty);
if (componentProperty == null) { continue; }
propertyFound = true;
object prevValue = componentProperty.GetValue(ic);
if (componentProperty.TrySetValue(ic, args[1]))
{
NewMessage($"Changed the value \"{args[0]}\" from {prevValue} to {args[1]} on item \"{me.ToString()}\", component \"{ic.GetType().Name}\".", Color.LightGreen);
}
else
{
NewMessage($"Failed to set the value of \"{args[0]}\" to \"{args[1]}\" on the item \"{me.ToString()}\", component \"{ic.GetType().Name}\".", Color.Orange);
}
}
}
if (!propertyFound)
{
NewMessage($"Property \"{args[0]}\" not found in the entity \"{me.ToString()}\".", Color.Orange);
}
}
},
() =>
{
List<Identifier> propertyList = new List<Identifier>();
foreach (MapEntity me in MapEntity.SelectedList)
{
if (!(me is ISerializableEntity serializableEntity)) { continue; }
if (serializableEntity.SerializableProperties == null) { continue; }
propertyList.AddRange(serializableEntity.SerializableProperties.Select(p => p.Key));
if (me is Item item)
{
foreach (ItemComponent ic in item.Components)
{
propertyList.AddRange(ic.SerializableProperties.Select(p => p.Key));
}
}
}
return new string[][]
{
propertyList.Distinct().Select(i => i.Value).OrderBy(n => n).ToArray(),
Array.Empty<string>()
};
}));
commands.Add(new Command("checkmissingloca", "", (string[] args) =>
{
void SwapLanguage(LanguageIdentifier language)
{
var config = GameSettings.CurrentConfig;
config.Language = language;
GameSettings.SetCurrentConfig(config);
}
HashSet<string> missingTexts = new HashSet<string>();
//key = text tag, value = list of languages the tag is missing from
Dictionary<Identifier, HashSet<LanguageIdentifier>> missingTags = new Dictionary<Identifier, HashSet<LanguageIdentifier>>();
Dictionary<LanguageIdentifier, HashSet<Identifier>> tags = new Dictionary<LanguageIdentifier, HashSet<Identifier>>();
foreach (LanguageIdentifier language in TextManager.AvailableLanguages)
{
SwapLanguage(language);
tags.Add(language, new HashSet<Identifier>(TextManager.GetAllTagTextPairs().Select(t => t.Key)));
}
foreach (LanguageIdentifier language in TextManager.AvailableLanguages)
{
//check missing mission texts
foreach (var missionPrefab in MissionPrefab.Prefabs)
{
Identifier missionId = missionPrefab.ConfigElement.GetAttribute("textidentifier") == null ?
missionPrefab.Identifier :
missionPrefab.ConfigElement.GetAttributeIdentifier("textidentifier", Identifier.Empty);
if (!tags[language].Contains(missionPrefab.ConfigElement.GetAttributeIdentifier("name", Identifier.Empty)))
{
addIfMissing($"missionname.{missionId}".ToIdentifier(), language);
}
if (missionPrefab.Type == MissionType.Combat)
{
addIfMissing($"MissionDescriptionNeutral.{missionId}".ToIdentifier(), language);
addIfMissing($"MissionDescription1.{missionId}".ToIdentifier(), language);
addIfMissing($"MissionDescription2.{missionId}".ToIdentifier(), language);
addIfMissing($"MissionTeam1.{missionId}".ToIdentifier(), language);
addIfMissing($"MissionTeam2.{missionId}".ToIdentifier(), language);
}
else
{
if (!tags[language].Contains(missionPrefab.ConfigElement.GetAttributeIdentifier("description", Identifier.Empty)))
{
addIfMissing($"missiondescription.{missionId}".ToIdentifier(), language);
}
if (!tags[language].Contains(missionPrefab.ConfigElement.GetAttributeIdentifier("successmessage", Identifier.Empty)))
{
addIfMissing($"missionsuccess.{missionId}".ToIdentifier(), language);
}
//only check failure message if there's something defined in the xml (otherwise we just use the generic "missionfailed" text)
if (missionPrefab.ConfigElement.GetAttribute("failuremessage") != null &&
!tags[language].Contains(missionPrefab.ConfigElement.GetAttributeIdentifier("failuremessage", Identifier.Empty)))
{
addIfMissing($"missionfailure.{missionId}".ToIdentifier(), language);
}
}
for (int i = 0; i < missionPrefab.Messages.Length; i++)
{
if (missionPrefab.Messages[i].IsNullOrWhiteSpace() || (missionPrefab.Messages[i] as FallbackLString)?.GetLastFallback() is FallbackLString { PrimaryIsLoaded: false })
{
addIfMissing($"MissionMessage{i}.{missionId}".ToIdentifier(), language);
}
}
}
foreach (Type itemComponentType in typeof(ItemComponent).Assembly.GetTypes().Where(type => type.IsSubclassOf(typeof(ItemComponent))))
{
checkSerializableEntityType(itemComponentType);
}
checkSerializableEntityType(typeof(Item));
checkSerializableEntityType(typeof(Hull));
checkSerializableEntityType(typeof(Structure));
void checkSerializableEntityType(Type t)
{
foreach (var property in t.GetProperties())
{
if (!property.IsDefined(typeof(Editable), false)) { continue; }
string propertyTag = $"{property.DeclaringType.Name}.{property.Name}";
if (addIfMissingAll(language,
propertyTag.ToIdentifier(),
property.Name.ToIdentifier(),
$"sp.{property.Name}.name".ToIdentifier(),
$"sp.{propertyTag}.name".ToIdentifier()) && language == "English".ToLanguageIdentifier())
{
missingTexts.Add($"<sp.{propertyTag.ToLower()}.name>{property.Name.FormatCamelCaseWithSpaces()}</sp.{propertyTag.ToLower()}.name>");
}
var description = (property.GetCustomAttributes(true).First(a => a is Serialize) as Serialize).Description;
if (addIfMissingAll(language,
$"sp.{propertyTag}.description".ToIdentifier(),
$"sp.{property.Name}.description".ToIdentifier(),
$"{property.Name.ToIdentifier()}.description".ToIdentifier()) && language == "English".ToLanguageIdentifier())
{
missingTexts.Add($"<sp.{propertyTag.ToLower()}.description>{description}</sp.{propertyTag.ToLower()}.description>");
}
}
}
foreach (SubmarineInfo sub in SubmarineInfo.SavedSubmarines)
{
if (sub.Type != SubmarineType.Player || !sub.IsVanillaSubmarine()) { continue; }
addIfMissing($"submarine.name.{sub.Name}".ToIdentifier(), language);
addIfMissing(("submarine.description." + sub.Name).ToIdentifier(), language);
}
foreach (AfflictionPrefab affliction in AfflictionPrefab.List)
{
if (affliction.ShowIconThreshold > affliction.MaxStrength &&
affliction.ShowIconToOthersThreshold > affliction.MaxStrength &&
affliction.ShowInHealthScannerThreshold > affliction.MaxStrength)
{
//hidden affliction, no need for localization
continue;
}
Identifier afflictionId = affliction.TranslationIdentifier;
addIfMissing($"afflictionname.{afflictionId}".ToIdentifier(), language);
if (affliction.Descriptions.Any())
{
foreach (var description in affliction.Descriptions)
{
addIfMissing(description.TextTag, language);
}
}
else
{
addIfMissing($"afflictiondescription.{afflictionId}".ToIdentifier(), language);
}
}
foreach (var talentTree in TalentTree.JobTalentTrees)
{
foreach (var talentSubTree in talentTree.TalentSubTrees)
{
addIfMissing($"talenttree.{talentSubTree.Identifier}".ToIdentifier(), language);
}
}
foreach (var talent in TalentPrefab.TalentPrefabs)
{
addIfMissing($"talentname.{talent.Identifier}".ToIdentifier(), language);
}
//check missing entity names
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
Identifier nameIdentifier = ("entityname." + me.Identifier).ToIdentifier();
if (tags[language].Contains(nameIdentifier)) { continue; }
if (me.HideInMenus) { continue; }
ContentXElement configElement = null;
if (me is ItemPrefab itemPrefab)
{
configElement = itemPrefab.ConfigElement;
}
else if (me is StructurePrefab structurePrefab)
{
configElement = structurePrefab.ConfigElement;
}
if (configElement != null)
{
var overrideIdentifier = configElement.GetAttributeIdentifier("nameidentifier", null);
if (overrideIdentifier != null && tags[language].Contains("entityname." + overrideIdentifier)) { continue; }
}
addIfMissing(nameIdentifier, language);
}
}
foreach (Identifier englishTag in tags[TextManager.DefaultLanguage])
{
foreach (LanguageIdentifier language in TextManager.AvailableLanguages)
{
if (language == TextManager.DefaultLanguage) { continue; }
addIfMissing(englishTag, language);
}
}
List<string> lines = new List<string>
{
"Missing from English:"
};
Dictionary<string, List<string>> missingByLanguages = new Dictionary<string, List<string>>();
List<string> missingFromEnglish = new List<string>();
foreach (KeyValuePair<Identifier, HashSet<LanguageIdentifier>> kvp in missingTags)
{
if (kvp.Value.Contains(TextManager.DefaultLanguage))
{
missingFromEnglish.Add(kvp.Key.Value);
}
else
{
string languagesStr = string.Join(", ", kvp.Value.OrderBy(v => v.Value.Value));
if (!missingByLanguages.ContainsKey(languagesStr))
{
missingByLanguages.Add(languagesStr, new List<string>());
}
missingByLanguages[languagesStr].Add(kvp.Key.Value);
}
}
foreach (string text in missingFromEnglish.OrderBy(v => v))
{
lines.Add(text);
}
foreach (KeyValuePair<string, List<string>> missingByLanguage in missingByLanguages)
{
lines.Add(string.Empty);
lines.Add($"Missing from {missingByLanguage.Key}");
foreach (string text in missingByLanguage.Value.OrderBy(v => v))
{
lines.Add(text);
}
}
string filePath = "missingloca.txt";
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(filePath, lines);
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
SwapLanguage(TextManager.DefaultLanguage);
if (missingTexts.Any())
{
ShowQuestionPrompt("Dump the property names and descriptions missing from English to a new xml file? Y/N",
(option) =>
{
if (option.ToLowerInvariant() == "y")
{
string path = "newtexts.txt";
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(path, missingTexts);
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
ToolBox.OpenFileWithShell(Path.GetFullPath(path));
SwapLanguage(TextManager.DefaultLanguage);
}
});
}
void addIfMissing(Identifier tag, LanguageIdentifier language)
{
if (!tags[language].Contains(tag))
{
if (!missingTags.ContainsKey(tag)) { missingTags[tag] = new HashSet<LanguageIdentifier>(); }
missingTags[tag].Add(language);
}
}
bool addIfMissingAll(LanguageIdentifier language, params Identifier[] potentialTags)
{
if (!potentialTags.Any(t => tags[language].Contains(t)))
{
var tag = potentialTags.First();
if (!missingTags.ContainsKey(tag)) { missingTags[tag] = new HashSet<LanguageIdentifier>(); }
missingTags[tag].Add(language);
return true;
}
return false;
}
}));
commands.Add(new Command("checkduplicateloca", "", (string[] args) =>
{
if (args.Length < 1)
{
ThrowError("Please specify a file path.");
return;
}
XDocument doc1 = XMLExtensions.TryLoadXml(args[0]);
if (doc1?.Root == null)
{
ThrowError($"Could not load the file \"{args[0]}\"");
return;
}
List<(string tag, string text)> texts = new List<(string tag, string text)>();
bool duplicatesFound = false;
foreach (XElement element in doc1.Root.Elements())
{
string tag = element.Name.ToString();
string text = element.ElementInnerText();
if (texts.Any(t => t.tag == tag))
{
ThrowError($"Duplicate tag \"{tag}\".");
duplicatesFound = true;
}
}
if (duplicatesFound)
{
ThrowError($"Aborting, please fix duplicate tags in the file and try again.");
return;
}
foreach (XElement element in doc1.Root.Elements())
{
string tag = element.Name.ToString();
string text = element.ElementInnerText();
if (texts.Any(t => t.text == text))
{
if (tag.StartsWith("sp."))
{
string[] split = tag.Split('.');
if (split.Length > 3)
{
texts.RemoveAll(t => t.text == text);
string newTag = $"sp.{split[2]}.{split[3]}";
texts.Add((newTag, text));
NewMessage($"Duplicate text \"{tag}\", merging to \"{newTag}\".");
}
else
{
NewMessage($"Duplicate text \"{tag}\", using existing one \"{texts.Find(t => t.text == text).tag}\".");
}
}
else
{
texts.Add((tag, text));
ThrowError($"Duplicate text \"{tag}\". Could not determine if the text can be merged with an existing one, please check it manually.");
}
}
else
{
texts.Add((tag, text));
}
}
string filePath = "uniquetexts.xml";
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(filePath, texts.Select(t => $"<{t.tag}>{t.text}</{t.tag}>"));
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
}));
commands.Add(new Command("comparelocafiles", "comparelocafiles [file1] [file2]", (string[] args) =>
{
if (args.Length < 2)
{
ThrowError("Please specify two files two compare.");
return;
}
XDocument doc1 = XMLExtensions.TryLoadXml(args[0]);
if (doc1?.Root == null)
{
ThrowError($"Could not load the file \"{args[0]}\"");
return;
}
XDocument doc2 = XMLExtensions.TryLoadXml(args[1]);
if (doc2?.Root == null)
{
ThrowError($"Could not load the file \"{args[1]}\"");
return;
}
var content1 = getContent(doc1.Root);
var language1 = doc1.Root.GetAttributeIdentifier("language", string.Empty);
var content2 = getContent(doc2.Root);
var language2 = doc2.Root.GetAttributeIdentifier("language", string.Empty);
foreach (KeyValuePair<string, string> kvp in content1)
{
if (!content2.ContainsKey(kvp.Key))
{
ThrowError($"File 2 doesn't contain the text tag \"{kvp.Key}\"");
}
else if (language1 == language2 && content2[kvp.Key] != kvp.Value)
{
ThrowError($"Texts for the tag \"{kvp.Key}\" don't match:\n1. {kvp.Value}\n2. {content2[kvp.Key]}");
}
}
foreach (KeyValuePair<string, string> kvp in content2)
{
if (!content1.ContainsKey(kvp.Key))
{
ThrowError($"File 1 doesn't contain the text tag \"{kvp.Key}\"");
}
}
static Dictionary<string, string> getContent(XElement element)
{
Dictionary<string, string> content = new Dictionary<string, string>();
foreach (XElement subElement in element.Elements())
{
string key = subElement.Name.ToString().ToLowerInvariant();
if (content.ContainsKey(key)) { continue; }
content.Add(key, subElement.ElementInnerText());
}
return content;
}
}));
commands.Add(new Command("eventstats", "", (string[] args) =>
{
List<string> debugLines;
if (args.Length > 0)
{
if (!Enum.TryParse(args[0], ignoreCase: true, out Level.PositionType spawnType))
{
var enums = Enum.GetNames(typeof(Level.PositionType));
ThrowError($"\"{args[0]}\" is not a valid Level.PositionType. Available options are: {string.Join(", ", enums)}");
return;
}
bool fullLog = false;
if (args.Length > 1)
{
bool.TryParse(args[1], out fullLog);
}
debugLines = EventSet.GetDebugStatistics(filter: monsterEvent => monsterEvent.SpawnPosType.HasFlag(spawnType), fullLog: fullLog);
}
else
{
debugLines = EventSet.GetDebugStatistics();
}
string filePath = "eventstats.txt";
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(filePath, debugLines);
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
}));
commands.Add(new Command("setfreecamspeed", "setfreecamspeed [speed]: Set the camera movement speed when not controlling a character. Defaults to 1.", (string[] args) =>
{
if (args.Length > 0)
{
float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float speed);
Screen.Selected.Cam.FreeCamMoveSpeed = speed;
}
}));
#if DEBUG
commands.Add(new Command("setplanthealth", "setplanthealth [value]: Sets the health of the selected plant in sub editor.", (string[] args) =>
{
if (1 > args.Length || Screen.Selected != GameMain.SubEditorScreen) { return; }
string arg = args[0];
if (!float.TryParse(arg, out float value))
{
ThrowError($"{arg} is not a valid value.");
return;
}
foreach (MapEntity me in MapEntity.SelectedList)
{
if (me is Item it)
{
if (it.GetComponent<Planter>() is { } planter)
{
foreach (Growable seed in planter.GrowableSeeds.Where(s => s != null))
{
NewMessage($"Set the health of {seed.Name} to {value} (from {seed.Health})");
seed.Health = value;
}
}
else if (it.GetComponent<Growable>() is { } seed)
{
NewMessage($"Set the health of {seed.Name} to {value} (from {seed.Health})");
seed.Health = value;
}
}
}
}));
commands.Add(new Command("showballastflorasprite", "", (string[] args) =>
{
BallastFloraBehavior.AlwaysShowBallastFloraSprite = !BallastFloraBehavior.AlwaysShowBallastFloraSprite;
NewMessage("ok", GUIStyle.Green);
}));
commands.Add(new Command("printreceivertransfers", "", (string[] args) =>
{
GameMain.Client.PrintReceiverTransters();
}));
commands.Add(new Command("spamchatmessages", "", (string[] args) =>
{
int msgCount = 1000;
if (args.Length > 0) int.TryParse(args[0], out msgCount);
int msgLength = 50;
if (args.Length > 1) int.TryParse(args[1], out msgLength);
for (int i = 0; i < msgCount; i++)
{
if (GameMain.Client != null)
{
GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength));
}
}
}));
commands.Add(new Command("getprefabinfo", "", (string[] args) =>
{
var prefab = MapEntityPrefab.Find(null, args[0]);
if (prefab != null)
{
NewMessage(prefab.Name + " " + prefab.Identifier + " " + prefab.GetType().ToString());
}
}));
commands.Add(new Command("copycharacterinfotoclipboard", "", (string[] args) =>
{
if (Character.Controlled?.Info != null)
{
XElement element = Character.Controlled?.Info.Save(null);
Clipboard.SetText(element.ToString());
DebugConsole.NewMessage($"Copied the characterinfo of {Character.Controlled.Name} to clipboard.");
}
}));
commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
{
float defaultZoom = Screen.Selected.Cam.DefaultZoom;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
float minZoom = Screen.Selected.Cam.MinZoom;
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
float maxZoom = Screen.Selected.Cam.MaxZoom;
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
Screen.Selected.Cam.DefaultZoom = defaultZoom;
Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
Screen.Selected.Cam.MinZoom = minZoom;
Screen.Selected.Cam.MaxZoom = maxZoom;
}));
commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
{
float distortScaleX = 0.5f, distortScaleY = 0.5f;
float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
float blurAmount = 0.0f;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
WaterRenderer.BlurAmount = blurAmount;
}));
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
{
//TODO: maybe do this automatically during loading when possible?
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s) first!");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Item item)
{
item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
(int)(item.Prefab.Sprite.size.X * item.Prefab.Scale),
(int)(item.Prefab.Sprite.size.Y * item.Prefab.Scale));
}
else if (mapEntity is Structure structure)
{
if (!structure.ResizeHorizontal)
{
structure.Rect = structure.DefaultRect = new Rectangle(structure.Rect.X, structure.Rect.Y,
(int)structure.Prefab.ScaledSize.X,
structure.Rect.Height);
}
if (!structure.ResizeVertical)
{
structure.Rect = structure.DefaultRect = new Rectangle(structure.Rect.X, structure.Rect.Y,
structure.Rect.Width,
(int)structure.Prefab.ScaledSize.Y);
}
}
}
}
}
}, isCheat: false));
commands.Add(new Command("flip", "Flip the currently controlled character.", (string[] args) =>
{
Character.Controlled?.AnimController.Flip();
}, isCheat: false));
commands.Add(new Command("mirror", "Mirror the currently controlled character.", (string[] args) =>
{
(Character.Controlled?.AnimController as FishAnimController)?.Mirror(lerp: false);
}, isCheat: false));
commands.Add(new Command("forcetimeout", "Immediately cause the client to time out if one is running.", (string[] args) =>
{
GameMain.Client?.ForceTimeOut();
}, isCheat: false));
commands.Add(new Command("bumpitem", "", (string[] args) =>
{
float vel = 10.0f;
if (args.Length > 0)
{
float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out vel);
}
Character.Controlled?.FocusedItem?.body?.ApplyLinearImpulse(Rand.Vector(vel));
}, isCheat: false));
#endif
commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml";
var doc = XMLExtensions.TryLoadXml(filePath);
if (doc == null) { return; }
List<string> lines = new List<string>();
foreach (XElement element in doc.Root.Elements())
{
lines.Add(element.ElementInnerText());
}
File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.CleanUpPath());
return new string[][]
{
TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{
string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
string[] lines;
try
{
lines = File.ReadAllLines(sourcePath);
}
catch (Exception e)
{
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
return;
}
var doc = XMLExtensions.TryLoadXml(destinationPath);
if (doc == null) { return; }
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (i >= lines.Length)
{
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
return;
}
element.Value = lines[i];
i++;
}
doc.SaveSafe(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.CleanUpPath());
return new string[][]
{
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
{
if (args.Length < 2) return;
string sourcePath = args[0];
string destinationPath = args[1];
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
if (sourceDoc == null || destinationDoc == null) { return; }
XElement destinationElement = destinationDoc.Root.Elements().First();
foreach (XElement element in sourceDoc.Root.Elements())
{
if (destinationDoc.Root.Element(element.Name) == null)
{
element.Value = "!!!!!!!!!!!!!" + element.Value;
destinationElement.AddAfterSelf(element);
}
XNode nextNode = destinationElement.NextNode;
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
destinationElement = nextNode as XElement;
}
destinationDoc.SaveSafe(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.CleanUpPath()).ToArray();
return new string[][]
{
files,
files
};
}));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
List<string> lines = new List<string>();
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
lines.Add($"<EntityName.{me.Identifier}>{me.Name}</EntityName.{me.Identifier}>");
lines.Add($"<EntityDescription.{me.Identifier}>{me.Description}</EntityDescription.{me.Identifier}>");
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(filePath, lines);
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
}));
commands.Add(new Command("dumpeventtexts", "dumpeventtexts [filepath]: gets the texts from event files and and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EventTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EventTexts.txt";
List<string> lines = new List<string>();
HashSet<XDocument> docs = new HashSet<XDocument>();
HashSet<string> textIds = new HashSet<string>();
foreach (EventPrefab eventPrefab in EventSet.GetAllEventPrefabs())
{
if (eventPrefab.Identifier.IsEmpty)
{
continue;
}
docs.Add(eventPrefab.ConfigElement.Document);
getTextsFromElement(eventPrefab.ConfigElement, lines, eventPrefab.Identifier.Value);
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(filePath, lines);
try
{
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
}
catch (Exception e)
{
ThrowError($"Failed to open the file \"{filePath}\".", e);
}
System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings
{
Indent = true,
NewLineOnAttributes = false
};
foreach (XDocument doc in docs)
{
using (var writer = XmlWriter.Create(new System.Uri(doc.BaseUri).LocalPath, settings))
{
doc.WriteTo(writer);
writer.Flush();
}
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
void getTextsFromElement(XElement element, List<string> list, string parentName)
{
string text = element.GetAttributeString("text", null);
string textId = $"EventText.{parentName}";
if (!string.IsNullOrEmpty(text) && !text.Contains("EventText.", StringComparison.OrdinalIgnoreCase))
{
list.Add($"<{textId}>{text}</{textId}>");
element.SetAttributeValue("text", textId);
}
int i = 1;
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "conversationaction":
while (textIds.Contains(parentName+".c"+i))
{
i++;
}
parentName += ".c" + i;
break;
case "option":
while (textIds.Contains(parentName.Substring(0, parentName.Length - 3) + ".o" + i))
{
i++;
}
parentName = parentName.Substring(0, parentName.Length - 3) + ".o" + i;
break;
}
textIds.Add(parentName);
getTextsFromElement(subElement, list, parentName);
}
}
}));
commands.Add(new Command("itemcomponentdocumentation", "", (string[] args) =>
{
Dictionary<string, string> typeNames = new Dictionary<string, string>
{
{ "Single", "Float"},
{ "Int32", "Integer"},
{ "Boolean", "True/False"},
{ "String", "Text"},
};
var itemComponentTypes = typeof(ItemComponent).Assembly.GetTypes().Where(type => type.IsSubclassOf(typeof(ItemComponent))).ToList();
itemComponentTypes.Sort((i1, i2) => { return i1.Name.CompareTo(i2.Name); });
itemComponentTypes.Insert(0, typeof(ItemComponent));
string filePath = args.Length > 0 ? args[0] : "ItemComponentDocumentation.txt";
List<string> lines = new List<string>();
foreach (Type t in itemComponentTypes)
{
lines.Add($"[h1]{t.Name}[/h1]");
lines.Add("");
var properties = t.GetProperties(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly).ToList();//.Cast<System.ComponentModel.PropertyDescriptor>();
Type baseType = t.BaseType;
while (baseType != null && baseType != typeof(ItemComponent))
{
properties.AddRange(baseType.GetProperties(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly));
baseType = baseType.BaseType;
}
if (!properties.Any(p => p.GetCustomAttributes(true).Any(a => a is Serialize)))
{
lines.Add("No editable properties.");
lines.Add("");
continue;
}
lines.Add("[table]");
lines.Add(" [tr]");
lines.Add(" [th]Name[/th]");
lines.Add(" [th]Type[/th]");
lines.Add(" [th]Default value[/th]");
//lines.Add(" [th]Range[/th]");
lines.Add(" [th]Description[/th]");
lines.Add(" [/tr]");
Dictionary<Identifier, SerializableProperty> dictionary = new Dictionary<Identifier, SerializableProperty>();
foreach (var property in properties)
{
object[] attributes = property.GetCustomAttributes(true);
Serialize serialize = attributes.FirstOrDefault(a => a is Serialize) as Serialize;
if (serialize == null) { continue; }
string propertyTypeName = property.PropertyType.Name;
if (typeNames.ContainsKey(propertyTypeName))
{
propertyTypeName = typeNames[propertyTypeName];
}
else if (property.PropertyType.IsEnum)
{
List<string> valueNames = new List<string>();
foreach (object enumValue in Enum.GetValues(property.PropertyType))
{
valueNames.Add(enumValue.ToString());
}
propertyTypeName = string.Join("/", valueNames);
}
string defaultValueString = serialize.DefaultValue?.ToString() ?? "";
if (property.PropertyType == typeof(float))
{
defaultValueString = ((float)serialize.DefaultValue).ToString(CultureInfo.InvariantCulture);
}
lines.Add(" [tr]");
lines.Add($" [td]{property.Name}[/td]");
lines.Add($" [td]{propertyTypeName}[/td]");
lines.Add($" [td]{defaultValueString}[/td]");
Editable editable = attributes.FirstOrDefault(a => a is Editable) as Editable;
string rangeText = "-";
if (editable != null)
{
if (editable.MinValueFloat > float.MinValue || editable.MaxValueFloat < float.MaxValue)
{
rangeText = editable.MinValueFloat + "-" + editable.MaxValueFloat;
}
else if (editable.MinValueInt > int.MinValue || editable.MaxValueInt < int.MaxValue)
{
rangeText = editable.MinValueInt + "-" + editable.MaxValueInt;
}
}
//lines.Add($" [td]{rangeText}[/td]");
if (!string.IsNullOrEmpty(serialize.Description))
{
lines.Add($" [td]{serialize.Description}[/td]");
}
lines.Add(" [/tr]");
}
lines.Add("[/table]");
lines.Add("");
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(filePath, lines);
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
}));
#if DEBUG
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
{
if (args.Length != 1) { return; }
TextManager.CheckForDuplicates(args[0].ToIdentifier().ToLanguageIdentifier());
}));
commands.Add(new Command("writetocsv|xmltocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
{
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("csvtoxml", "csvtoxml -> Converts .csv localization files Content/Texts/Texts.csv and Content/Texts/NPCConversations.csv to .xml for use in-game.", (string[] args) =>
{
ShowQuestionPrompt("Do you want to save the text files to the project folder (../../../BarotraumaShared/Content/Texts/)? If not, they are saved in the current working directory. Y/N",
(option1) =>
{
ShowQuestionPrompt("Do you want to convert the NPC conversations as well? Y/N",
(option2) =>
{
LocalizationCSVtoXML.ConvertMasterLocalizationKit(
option1.ToLowerInvariant() == "y" ? "../../../BarotraumaShared/Content/Texts/" : "Content/Texts",
option1.ToLowerInvariant() == "y" ? "../../../BarotraumaShared/Content/NPCConversations/" : "Content/NPCConversations",
convertConversations: option2.ToLowerInvariant() == "y");
});
});
}));
commands.Add(new Command("printproperties", "Goes through the currently collected property list for missing localizations and writes them to a file.", (string[] args) =>
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\propertylocalization.txt";
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
File.WriteAllLines(path, SerializableEntityEditor.MissingLocalizations);
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
}));
commands.Add(new Command("getproperties", "Goes through the MapEntity prefabs and checks their serializable properties for localization issues.", (string[] args) =>
{
if (Screen.Selected != GameMain.SubEditorScreen) return;
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
ep.DebugCreateInstance();
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
var entity = MapEntity.mapEntityList[i] as ISerializableEntity;
if (entity != null)
{
List<(object obj, SerializableProperty property)> allProperties = new List<(object obj, SerializableProperty property)>();
if (entity is Item item)
{
allProperties.AddRange(item.GetProperties<Editable>());
allProperties.AddRange(item.GetProperties<InGameEditable>());
}
else
{
var properties = new List<SerializableProperty>();
properties.AddRange(SerializableProperty.GetProperties<Editable>(entity));
properties.AddRange(SerializableProperty.GetProperties<InGameEditable>(entity));
for (int k = 0; k < properties.Count; k++)
{
allProperties.Add((entity, properties[k]));
}
}
for (int j = 0; j < allProperties.Count; j++)
{
var property = allProperties[j].property;
string propertyName = (allProperties[j].obj.GetType().Name + "." + property.PropertyInfo.Name).ToLowerInvariant();
LocalizedString displayName = TextManager.Get($"sp.{propertyName}.name");
if (displayName.IsNullOrEmpty())
{
displayName = property.Name.FormatCamelCaseWithSpaces();
Editable editable = property.GetAttribute<Editable>();
if (editable != null)
{
if (!SerializableEntityEditor.MissingLocalizations.Contains($"sp.{propertyName}.name|{displayName}"))
{
NewMessage("Missing Localization for property: " + propertyName);
SerializableEntityEditor.MissingLocalizations.Add($"sp.{propertyName}.name|{displayName}");
SerializableEntityEditor.MissingLocalizations.Add($"sp.{propertyName}.description|{property.GetAttribute<Serialize>().Description}");
}
}
}
}
}
}
}));
#endif
commands.Add(new Command("reloadcorepackage", "", (string[] args) =>
{
if (args.Length < 1)
{
if (Screen.Selected == GameMain.GameScreen)
{
ThrowError("Reloading the core package while in GameScreen WILL break everything; to do it anyway, type 'reloadcorepackage force'");
return;
}
if (Screen.Selected == GameMain.SubEditorScreen)
{
ThrowError("Reloading the core package while in sub editor WILL break everything; to do it anyway, type 'reloadcorepackage force'");
return;
}
}
if (GameMain.NetworkMember != null)
{
ThrowError("Cannot change content packages while playing online");
return;
}
ContentPackageManager.EnabledPackages.ReloadCore();
}));
#warning TODO: reimplement?
/*commands.Add(new Command("ingamemodswap", "", (string[] args) =>
{
ContentPackage.IngameModSwap = !ContentPackage.IngameModSwap;
if (ContentPackage.IngameModSwap)
{
NewMessage("Enabled ingame mod swapping");
}
else
{
NewMessage("Disabled ingame mod swapping");
}
}));*/
AssignOnClientExecute(
"giveperm",
(string[] args) =>
{
if (args.Length < 1) { return; }
NewMessage("Valid permissions are:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to grant to client " + args[0] + "?", (perm) =>
{
GameMain.Client?.SendConsoleCommand("giveperm \"" + args[0] + "\" " + perm);
}, args, 1);
}
);
AssignOnClientExecute(
"revokeperm",
(string[] args) =>
{
if (args.Length < 1) { return; }
if (args.Length < 2)
{
NewMessage("Valid permissions are:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
}
ShowQuestionPrompt("Permission to revoke from client " + args[0] + "?", (perm) =>
{
GameMain.Client?.SendConsoleCommand("revokeperm \"" + args[0] + "\" " + perm);
}, args, 1);
}
);
AssignOnClientExecute(
"giverank",
(string[] args) =>
{
if (args.Length < 1) return;
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to client " + args[0] + "?", (rank) =>
{
GameMain.Client?.SendConsoleCommand("giverank \"" + args[0] + "\" " + rank);
}, args, 1);
}
);
AssignOnClientExecute(
"givecommandperm",
(string[] args) =>
{
if (args.Length < 1) return;
ShowQuestionPrompt("Console command permissions to grant to client " + args[0] + "? You may enter multiple commands separated with a space or use \"all\" to give the permission to use all console commands.", (commandNames) =>
{
GameMain.Client?.SendConsoleCommand("givecommandperm \"" + args[0] + "\" " + commandNames);
}, args, 1);
}
);
AssignOnClientExecute(
"revokecommandperm",
(string[] args) =>
{
if (args.Length < 1) return;
ShowQuestionPrompt("Console command permissions to revoke from client " + args[0] + "? You may enter multiple commands separated with a space or use \"all\" to revoke the permission to use any console commands.", (commandNames) =>
{
GameMain.Client?.SendConsoleCommand("revokecommandperm \"" + args[0] + "\" " + commandNames);
}, args, 1);
}
);
AssignOnClientExecute(
"showperm",
(string[] args) =>
{
if (args.Length < 1) return;
GameMain.Client.SendConsoleCommand("showperm " + args[0]);
}
);
AssignOnClientExecute(
"banaddress|banip",
(string[] args) =>
{
if (GameMain.Client == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the endpoint \"" + args[0] + "\"? (Enter c to cancel)", (reason) =>
{
if (reason == "c" || reason == "C") { return; }
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\") (Enter c to cancel)", (duration) =>
{
if (duration == "c" || duration == "C") { return; }
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.Client?.SendConsoleCommand(
"banaddress " +
args[0] + " " +
(banDuration.HasValue ? banDuration.Value.TotalSeconds.ToString() : "0") + " " +
reason);
});
});
}
);
commands.Add(new Command("unban", "unban [name]: Unban a specific client.", (string[] args) =>
{
if (GameMain.Client == null || args.Length == 0) return;
string clientName = string.Join(" ", args);
GameMain.Client.UnbanPlayer(clientName);
}));
commands.Add(new Command("unbanaddress", "unbanaddress [endpoint]: Unban a specific endpoint.", (string[] args) =>
{
if (GameMain.Client == null || args.Length == 0) return;
if (Endpoint.Parse(args[0]).TryUnwrap(out var endpoint))
{
GameMain.Client.UnbanPlayer(endpoint);
}
}));
AssignOnClientExecute(
"campaigndestination|setcampaigndestination",
(string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client?.SendConsoleCommand("campaigndestination " + destinationIndex);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
}
}
);
#if DEBUG
commands.Add(new Command("setcurrentlocationtype", "setcurrentlocationtype [location type]: Change the type of the current location.", (string[] args) =>
{
var character = Character.Controlled;
if (GameMain.GameSession?.Campaign == null)
{
ThrowError("Campaign not active!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the location type after the command.");
return;
}
var locationType = LocationType.Prefabs.Find(lt => lt.Identifier == args[0]);
if (locationType == null)
{
ThrowError($"Could not find the location type \"{args[0]}\".");
return;
}
GameMain.GameSession.Campaign.Map.CurrentLocation.ChangeType(GameMain.GameSession.Campaign, locationType);
},
() =>
{
return new string[][]
{
LocationType.Prefabs.Select(lt => lt.Identifier.Value).ToArray()
};
}));
#endif
commands.Add(new Command("limbscale", "Define the limbscale for the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the value after the command.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value))
{
ThrowError("Failed to parse float value from the arguments");
return;
}
RagdollParams ragdollParams = character.AnimController.RagdollParams;
ragdollParams.LimbScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("jointscale", "Define the jointscale for the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the value after the command.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value))
{
ThrowError("Failed to parse float value from the arguments");
return;
}
RagdollParams ragdollParams = character.AnimController.RagdollParams;
ragdollParams.JointScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("ragdollscale", "Rescale the ragdoll of the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the value after the command.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value))
{
ThrowError("Failed to parse float value from the arguments");
return;
}
RagdollParams ragdollParams = character.AnimController.RagdollParams;
ragdollParams.LimbScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
ragdollParams.JointScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("recreateragdoll", "Recreate the ragdoll of the controlled character. Provide id or name if you want to target another character.", (string[] args) =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("resetragdoll", "Reset the ragdoll of the controlled character. Provide id or name if you want to target another character.", (string[] args) =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
character.AnimController.ResetRagdoll(forceReload: true);
}, isCheat: true));
commands.Add(new Command("reloadwearables", "Reloads the sprites of all limbs and wearable sprites (clothing) of the controlled character. Provide id or name if you want to target another character.", args =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character or no matching character found with the provided arguments.");
return;
}
ReloadWearables(character);
}, isCheat: true));
commands.Add(new Command("loadwearable", "Force select certain variant for the selected character.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character.");
return;
}
if (args.Length == 0)
{
ThrowError("No arguments provided! Give an index number for the variant starting from 1.");
return;
}
if (int.TryParse(args[0], out int variant))
{
ReloadWearables(character, variant);
}
}, isCheat: true));
commands.Add(new Command("reloadsprite|reloadsprites", "Reloads the sprites of the selected item(s)/structure(s) (hovering over or selecting in the subeditor) or the controlled character. Can also reload sprites by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args =>
{
if (Screen.Selected is SpriteEditorScreen)
{
return;
}
else if (args.Length > 1)
{
TryDoActionOnSprite(args[0], args[1], s =>
{
s.ReloadXML();
s.ReloadTexture();
});
}
else if (Screen.Selected is SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
MapEntity.SelectedList.ForEach(e =>
{
if (e.Sprite != null)
{
e.Sprite.ReloadXML();
e.Sprite.ReloadTexture();
}
});
}
else
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!");
return;
}
var item = character.FocusedItem;
if (item != null)
{
item.Sprite.ReloadXML();
item.Sprite.ReloadTexture();
}
else
{
ReloadWearables(character);
}
}
}, isCheat: true));
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
{
if (GameMain.NetworkMember != null)
{
ThrowError("Cannot use the flipx command while playing online.");
return;
}
if (Submarine.MainSub.SubBody != null) { Submarine.MainSub?.FlipX(); }
}, isCheat: true));
commands.Add(new Command("head", "Load the head sprite and the wearables (hair etc). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No head id provided!");
return;
}
if (int.TryParse(args[0], out int id))
{
int hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex;
hairIndex = beardIndex = moustacheIndex = faceAttachmentIndex = -1;
if (args.Length > 1)
{
int.TryParse(args[1], out hairIndex);
}
if (args.Length > 2)
{
int.TryParse(args[2], out beardIndex);
}
if (args.Length > 3)
{
int.TryParse(args[3], out moustacheIndex);
}
if (args.Length > 4)
{
int.TryParse(args[4], out faceAttachmentIndex);
}
character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
foreach (var limb in character.AnimController.Limbs)
{
if (limb.type != LimbType.Head)
{
limb.RecreateSprites();
}
}
}
}, isCheat: true));
commands.Add(new Command("spawnsub", "spawnsub [subname] [is thalamus]: Spawn a submarine at the position of the cursor", (string[] args) =>
{
if (GameMain.NetworkMember != null)
{
ThrowError("Cannot spawn additional submarines during a multiplayer session.");
return;
}
if (args.Length == 0)
{
ThrowError("Please enter the name of the submarine.");
return;
}
try
{
var subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.DisplayName.Equals(args[0], StringComparison.OrdinalIgnoreCase));
if (subInfo == null)
{
ThrowError($"Could not find a submarine with the name \"{args[0]}\".");
}
else
{
Submarine spawnedSub = Submarine.Load(subInfo, false);
spawnedSub.SetPosition(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
if (subInfo.Type == SubmarineType.Wreck)
{
spawnedSub.MakeWreck();
if (args.Length > 1 && bool.TryParse(args[1], out bool isThalamus))
{
if (isThalamus)
{
spawnedSub.CreateWreckAI();
}
else
{
spawnedSub.DisableWreckAI();
}
}
else
{
spawnedSub.DisableWreckAI();
}
}
}
}
catch (Exception e)
{
string errorMsg = "Failed to spawn a submarine. Arguments: \"" + string.Join(" ", args) + "\".";
ThrowError(errorMsg, e);
GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnSubmarine:Error", GameAnalyticsManager.ErrorSeverity.Error, errorMsg + '\n' + e.Message + '\n' + e.StackTrace.CleanupStackTrace());
}
},
() =>
{
return new string[][]
{
SubmarineInfo.SavedSubmarines.Select(s => s.DisplayName.Value).ToArray()
};
},
isCheat: true));
commands.Add(new Command("pause", "Toggles the pause state when playing offline", (string[] args) =>
{
if (GameMain.NetworkMember == null)
{
Paused = !Paused;
DebugConsole.NewMessage("Game paused: " + Paused);
}
else
{
DebugConsole.NewMessage("Cannot pause when a multiplayer session is active.");
}
}));
AssignOnClientExecute("showseed|showlevelseed", (string[] args) =>
{
if (Level.Loaded == null)
{
ThrowError("No level loaded.");
}
else
{
NewMessage("Level seed: " + Level.Loaded.Seed);
}
});
}
private static void ReloadWearables(Character character, int variant = 0)
{
foreach (var limb in character.AnimController.Limbs)
{
limb.Sprite?.ReloadTexture();
limb.DamagedSprite?.ReloadTexture();
limb.DeformSprite?.Sprite.ReloadTexture();
foreach (var wearable in limb.WearingItems)
{
if (variant > 0 && wearable.Variant > 0)
{
wearable.Variant = variant;
}
wearable.ParsePath(true);
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
foreach (var wearable in limb.OtherWearables)
{
wearable.ParsePath(true);
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
if (limb.HuskSprite != null)
{
limb.HuskSprite.Sprite.ReloadXML();
limb.HuskSprite.Sprite.ReloadTexture();
}
if (limb.HerpesSprite != null)
{
limb.HerpesSprite.Sprite.ReloadXML();
limb.HerpesSprite.Sprite.ReloadTexture();
}
}
}
private static bool TryDoActionOnSprite(string firstArg, string secondArg, Action<Sprite> action)
{
switch (firstArg)
{
case "name":
var sprites = Sprite.LoadedSprites.Where(s => s.Name != null && s.Name.Equals(secondArg, StringComparison.OrdinalIgnoreCase));
if (sprites.Any())
{
foreach (var s in sprites)
{
action(s);
}
return true;
}
else
{
ThrowError("Cannot find any matching sprites by the name: " + secondArg);
return false;
}
case "identifier":
case "id":
sprites = Sprite.LoadedSprites.Where(s => s.EntityIdentifier != null && s.EntityIdentifier == secondArg);
if (sprites.Any())
{
foreach (var s in sprites)
{
action(s);
}
return true;
}
else
{
ThrowError("Cannot find any matching sprites by the id: " + secondArg);
return false;
}
default:
ThrowError("The first argument must be either 'name' or 'id'");
return false;
}
}
private enum AdjustItemTypes
{
NoAdjustment,
Additive,
Multiplicative
}
private static void PrintItemCosts(Dictionary<ItemPrefab, int> newPrices, ItemPrefab materialPrefab, List<FabricationRecipe> fabricableItems, int newPrice, bool adjustDown, string depth = "", AdjustItemTypes adjustItemType = AdjustItemTypes.NoAdjustment)
{
if (newPrice < 1)
{
NewMessage(depth + materialPrefab.Name + " cannot be adjusted to this price, because it would become less than 1.");
return;
}
depth += " ";
newPrices.TryAdd(materialPrefab, newPrice);
int componentCost = 0;
int newComponentCost = 0;
var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == materialPrefab);
if (fabricationRecipe != null)
{
foreach (RequiredItem requiredItem in fabricationRecipe.RequiredItems)
{
foreach (ItemPrefab itemPrefab in requiredItem.ItemPrefabs)
{
GetAdjustedPrice(itemPrefab, ref componentCost, ref newComponentCost, newPrices);
}
}
}
string componentCostMultiplier = "";
if (componentCost > 0)
{
componentCostMultiplier = $" (Relative difference to component cost {GetComponentCostDifference(materialPrefab.DefaultPrice.Price, componentCost)} => {GetComponentCostDifference(newPrice, newComponentCost)}, or flat profit {(int)(materialPrefab.DefaultPrice.Price - (int)componentCost)} => {newPrice - newComponentCost})";
}
string priceAdjustment = "";
if (newPrice != materialPrefab.DefaultPrice.Price)
{
priceAdjustment = ", Suggested price adjustment is " + materialPrefab.DefaultPrice.Price + " => " + newPrice;
}
NewMessage(depth + materialPrefab.Name + "(" + materialPrefab.DefaultPrice.Price + ") " + priceAdjustment + componentCostMultiplier);
if (adjustDown)
{
if (componentCost > 0)
{
double newPriceMult = (double)newPrice / (double)(materialPrefab.DefaultPrice.Price);
int newPriceDiff = componentCost + newPrice - materialPrefab.DefaultPrice.Price;
switch (adjustItemType)
{
case AdjustItemTypes.Additive:
NewMessage(depth + materialPrefab.Name + "'s components should be adjusted " + componentCost + " => " + newPriceDiff);
break;
case AdjustItemTypes.Multiplicative:
NewMessage(depth + materialPrefab.Name + "'s components should be adjusted " + componentCost + " => " + Math.Round(newPriceMult * componentCost));
break;
}
if (fabricationRecipe != null)
{
foreach (RequiredItem requiredItem in fabricationRecipe.RequiredItems)
{
foreach (ItemPrefab itemPrefab in requiredItem.ItemPrefabs)
{
if (itemPrefab.DefaultPrice != null)
{
switch (adjustItemType)
{
case AdjustItemTypes.NoAdjustment:
PrintItemCosts(newPrices, itemPrefab, fabricableItems, itemPrefab.DefaultPrice.Price, adjustDown, depth, adjustItemType);
break;
case AdjustItemTypes.Additive:
PrintItemCosts(newPrices, itemPrefab, fabricableItems, itemPrefab.DefaultPrice.Price + (int)((newPrice - materialPrefab.DefaultPrice.Price) / (double)fabricationRecipe.RequiredItems.Length), adjustDown, depth, adjustItemType);
break;
case AdjustItemTypes.Multiplicative:
PrintItemCosts(newPrices, itemPrefab, fabricableItems, (int)(itemPrefab.DefaultPrice.Price * newPriceMult), adjustDown, depth, adjustItemType);
break;
}
}
}
}
}
}
}
else
{
var fabricationRecipes = fabricableItems.Where(f => f.RequiredItems.Any(x => x.ItemPrefabs.Contains(materialPrefab)));
foreach (FabricationRecipe fabricationRecipeParent in fabricationRecipes)
{
if (fabricationRecipeParent.TargetItem.DefaultPrice != null)
{
int targetComponentCost = 0;
int newTargetComponentCost = 0;
foreach (RequiredItem requiredItem in fabricationRecipeParent.RequiredItems)
{
foreach (ItemPrefab itemPrefab in requiredItem.ItemPrefabs)
{
GetAdjustedPrice(itemPrefab, ref targetComponentCost, ref newTargetComponentCost, newPrices);
}
}
switch (adjustItemType)
{
case AdjustItemTypes.NoAdjustment:
PrintItemCosts(newPrices, fabricationRecipeParent.TargetItem, fabricableItems, fabricationRecipeParent.TargetItem.DefaultPrice.Price, adjustDown, depth, adjustItemType);
break;
case AdjustItemTypes.Additive:
PrintItemCosts(newPrices, fabricationRecipeParent.TargetItem, fabricableItems, fabricationRecipeParent.TargetItem.DefaultPrice.Price + newPrice - materialPrefab.DefaultPrice.Price, adjustDown, depth, adjustItemType);
break;
case AdjustItemTypes.Multiplicative:
double maintainedMultiplier = GetComponentCostDifference(fabricationRecipeParent.TargetItem.DefaultPrice.Price, targetComponentCost);
PrintItemCosts(newPrices, fabricationRecipeParent.TargetItem, fabricableItems, (int)(newTargetComponentCost * maintainedMultiplier), adjustDown, depth, adjustItemType);
break;
}
}
}
}
}
private static double GetComponentCostDifference(int itemCost, int componentCost)
{
return Math.Round((double)(itemCost / (double)componentCost), 2);
}
private static void GetAdjustedPrice(ItemPrefab itemPrefab, ref int componentCost, ref int newComponentCost, Dictionary<ItemPrefab, int> newPrices)
{
if (newPrices.TryGetValue(itemPrefab, out int newPrice))
{
newComponentCost += newPrice;
}
else if (itemPrefab.DefaultPrice != null)
{
newComponentCost += itemPrefab.DefaultPrice.Price;
}
if (itemPrefab.DefaultPrice != null)
{
componentCost += itemPrefab.DefaultPrice.Price;
}
}
}
}