Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs

61 lines
1.8 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveOperateItem : AIObjective
{
private ItemComponent targetItem;
private ItemComponent itemController;
private bool isCompleted;
public AIObjectiveOperateItem(ItemComponent item, Character character, string option)
:base (character, option)
{
targetItem = item;
var controllers = item.Item.GetConnectedComponents<Controller>();
if (controllers.Any()) itemController = controllers[0];
}
protected override void Act(float deltaTime)
{
ItemComponent target = itemController == null ? targetItem: itemController;
if (Vector2.Distance(character.SimPosition, target.Item.SimPosition) < target.Item.PickDistance
|| target.Item.IsInsideTrigger(character.Position))
{
if (character.SelectedConstruction != target.Item && target.CanBeSelected)
{
target.Item.Pick(character, false, true);
}
if (targetItem.AIOperate(deltaTime, character, this)) isCompleted = true;
return;
}
subObjectives.Add(new AIObjectiveGoTo(target.Item, character));
}
public override bool IsCompleted()
{
return isCompleted;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem;
if (operateItem == null) return false;
return (operateItem.targetItem == targetItem);
}
}
}