Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/DebugConsole.cs

2403 lines
106 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
namespace Barotrauma
{
struct ColoredText
{
public string Text;
public Color Color;
public bool IsCommand;
public readonly string Time;
public ColoredText(string text, Color color, bool isCommand)
{
this.Text = text;
this.Color = color;
this.IsCommand = isCommand;
Time = DateTime.Now.ToString();
}
}
static partial class DebugConsole
{
public class Command
{
public readonly string[] names;
public readonly string help;
private Action<string[]> onExecute;
/// <summary>
/// Executed when a client uses the command. If not set, the command is relayed to the server as-is.
/// </summary>
private Action<string[]> onClientExecute;
/// <summary>
/// Executed server-side when a client attempts to use the command.
/// </summary>
private Action<Client, Vector2, string[]> onClientRequestExecute;
public Func<string[][]> GetValidArgs;
public bool RelayToServer
{
get { return onClientExecute == null; }
}
/// <param name="name">The name of the command. Use | to give multiple names/aliases to the command.</param>
/// <param name="help">The text displayed when using the help command.</param>
/// <param name="onExecute">The default action when executing the command.</param>
/// <param name="onClientExecute">The action when a client attempts to execute the command. If null, the command is relayed to the server as-is.</param>
/// <param name="onClientRequestExecute">The server-side action when a client requests executing the command. If null, the default action is executed.</param>
public Command(string name, string help, Action<string[]> onExecute, Action<string[]> onClientExecute, Action<Client, Vector2, string[]> onClientRequestExecute, Func<string[][]> getValidArgs = null)
{
names = name.Split('|');
this.help = help;
this.onExecute = onExecute;
this.onClientExecute = onClientExecute;
this.onClientRequestExecute = onClientRequestExecute;
this.GetValidArgs = getValidArgs;
}
/// <summary>
/// Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
/// </summary>
public Command(string name, string help, Action<string[]> onExecute, Func<string[][]> getValidArgs = null)
{
names = name.Split('|');
this.help = help;
this.onExecute = onExecute;
this.onClientExecute = onExecute;
this.GetValidArgs = getValidArgs;
}
public void Execute(string[] args)
{
if (onExecute == null) return;
onExecute(args);
}
public void ClientExecute(string[] args)
{
onClientExecute(args);
}
public void ServerExecuteOnClientRequest(Client client, Vector2 cursorWorldPos, string[] args)
{
if (onClientRequestExecute == null)
{
if (onExecute == null) return;
onExecute(args);
}
else
{
onClientRequestExecute(client, cursorWorldPos, args);
}
}
}
const int MaxMessages = 200;
public static List<ColoredText> Messages = new List<ColoredText>();
public delegate void QuestionCallback(string answer);
private static QuestionCallback activeQuestionCallback;
private static List<Command> commands = new List<Command>();
public static List<Command> Commands
{
get { return commands; }
}
private static string currentAutoCompletedCommand;
private static int currentAutoCompletedIndex;
//used for keeping track of the message entered when pressing up/down
static int selectedIndex;
private static List<ColoredText> unsavedMessages = new List<ColoredText>();
private static int messagesPerFile = 800;
public const string SavePath = "ConsoleLogs";
static DebugConsole()
{
commands.Add(new Command("help", "", (string[] args) =>
{
if (args.Length == 0)
{
foreach (Command c in commands)
{
if (string.IsNullOrEmpty(c.help)) continue;
NewMessage(c.help, Color.Cyan);
}
}
else
{
var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0]));
if (matchingCommand == null)
{
NewMessage("Command " + args[0] + " not found.", Color.Red);
}
else
{
NewMessage(matchingCommand.help, Color.Cyan);
}
}
}));
commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) =>
{
if (GameMain.Server == null) return;
NewMessage("***************", Color.Cyan);
foreach (Client c in GameMain.Server.ConnectedClients)
{
NewMessage("- " + c.ID.ToString() + ": " + c.Name + (c.Character != null ? " playing " + c.Character.LogName : "") + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan);
}
NewMessage("***************", Color.Cyan);
}, null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
GameMain.Server.SendConsoleMessage("***************", client);
foreach (Client c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), client);
}
GameMain.Server.SendConsoleMessage("***************", client);
}));
commands.Add(new Command("traitorlist", "traitorlist: List all the traitors and their targets.", (string[] args) =>
{
if (GameMain.Server == null) return;
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null) return;
foreach (Traitor t in traitorManager.TraitorList)
{
NewMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", Color.Cyan);
}
NewMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", Color.Cyan);
},
null,
(Client client, Vector2 cursorPos, string[] args) =>
{
TraitorManager traitorManager = GameMain.Server.TraitorManager;
if (traitorManager == null) return;
foreach (Traitor t in traitorManager.TraitorList)
{
GameMain.Server.SendConsoleMessage("- Traitor " + t.Character.Name + "'s target is " + t.TargetCharacter.Name + ".", client);
}
GameMain.Server.SendConsoleMessage("The code words are: " + traitorManager.codeWords + ", response: " + traitorManager.codeResponse + ".", client);
}));
commands.Add(new Command("itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
{
NewMessage("***************", Color.Cyan);
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;
NewMessage("- " + itemPrefab.Name, Color.Cyan);
}
NewMessage("***************", Color.Cyan);
}));
commands.Add(new Command("setpassword|setserverpassword", "setpassword [password]: Changes the password of the server that's being hosted.", (string[] args) =>
{
if (GameMain.Server == null || args.Length == 0) return;
GameMain.Server.SetPassword(args[0]);
}));
commands.Add(new Command("createfilelist", "", (string[] args) =>
{
UpdaterUtil.SaveFileList("filelist.xml");
}));
commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename] [near/inside/outside/cursor]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine).", (string[] args) =>
{
string errorMsg;
SpawnCharacter(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), out errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
null,
(Client client, Vector2 cursorPos, string[] args) =>
{
string errorMsg;
SpawnCharacter(args, cursorPos, out errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
() =>
{
List<string> characterFiles = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
for (int i = 0; i < characterFiles.Count; i++)
{
characterFiles[i] = Path.GetFileNameWithoutExtension(characterFiles[i]).ToLowerInvariant();
}
return new string[][]
{
characterFiles.ToArray(),
new string[] { "near", "inside", "outside", "cursor" }
};
}));
commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory/cargo/random/[name]]: Spawn an item at the position of the cursor, in the inventory of the controlled character, in the inventory of the client with the given name, or at a random spawnpoint if the last parameter is omitted or \"random\".",
(string[] args) =>
{
SpawnItem(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Character.Controlled, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
SpawnItem(args, cursorWorldPos, client.Character, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
GameMain.Server.SendConsoleMessage(errorMsg, client);
}
},
() =>
{
List<string> itemNames = new List<string>();
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
{
if (prefab is ItemPrefab itemPrefab) itemNames.Add(itemPrefab.Name);
}
return new string[][]
{
itemNames.ToArray(),
new string[] { "cursor", "inventory" }
};
}));
commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
{
HumanAIController.DisableCrewAI = true;
NewMessage("Crew AI disabled", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
HumanAIController.DisableCrewAI = true;
NewMessage("Crew AI disabled by \"" + client.Name + "\"", Color.White);
GameMain.Server.SendConsoleMessage("Crew AI disabled", client);
}));
commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
{
HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled by \"" + client.Name + "\"", Color.White);
GameMain.Server.SendConsoleMessage("Crew AI enabled", client);
}));
commands.Add(new Command("autorestart", "autorestart [true/false]: Enable or disable round auto-restart.", (string[] args) =>
{
if (GameMain.Server == null) return;
bool enabled = GameMain.Server.AutoRestart;
if (args.Length > 0)
{
bool.TryParse(args[0], out enabled);
}
else
{
enabled = !enabled;
}
if (enabled != GameMain.Server.AutoRestart)
{
if (GameMain.Server.AutoRestartInterval <= 0) GameMain.Server.AutoRestartInterval = 10;
GameMain.Server.AutoRestartTimer = GameMain.Server.AutoRestartInterval;
GameMain.Server.AutoRestart = enabled;
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(enabled, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
NewMessage(GameMain.Server.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White);
}, null, null));
commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one. If set to 0, autorestart is disabled.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
int parsedInt = 0;
if (int.TryParse(args[0], out parsedInt))
{
if (parsedInt >= 0)
{
GameMain.Server.AutoRestart = true;
GameMain.Server.AutoRestartInterval = parsedInt;
if (GameMain.Server.AutoRestartTimer >= GameMain.Server.AutoRestartInterval) GameMain.Server.AutoRestartTimer = GameMain.Server.AutoRestartInterval;
NewMessage("Autorestart interval set to " + GameMain.Server.AutoRestartInterval + " seconds.", Color.White);
}
else
{
GameMain.Server.AutoRestart = false;
NewMessage("Autorestart disabled.", Color.White);
}
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}, null, null));
commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
int parsedInt = 0;
if (int.TryParse(args[0], out parsedInt))
{
if (parsedInt >= 0)
{
GameMain.Server.AutoRestart = true;
GameMain.Server.AutoRestartTimer = parsedInt;
if (GameMain.Server.AutoRestartInterval <= GameMain.Server.AutoRestartTimer) GameMain.Server.AutoRestartInterval = GameMain.Server.AutoRestartTimer;
GameMain.NetLobbyScreen.LastUpdateID++;
NewMessage("Autorestart timer set to " + GameMain.Server.AutoRestartTimer + " seconds.", Color.White);
}
else
{
GameMain.Server.AutoRestart = false;
NewMessage("Autorestart disabled.", Color.White);
}
#if CLIENT
GameMain.NetLobbyScreen.SetAutoRestart(GameMain.Server.AutoRestart, GameMain.Server.AutoRestartTimer);
#endif
GameMain.NetLobbyScreen.LastUpdateID++;
}
}
}, null, null));
commands.Add(new Command("giveperm", "giveperm [id]: Grants administrative permissions to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("giveperm [id]: Grants administrative permissions to the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid permissions are:",Color.White);
NewMessage(" - all",Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(),Color.White);
}
ShowQuestionPrompt("Permission to grant to \"" + client.Name + "\"?", (perm) =>
{
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
NewMessage(perm + " is not a valid permission!", Color.Red);
return;
}
}
client.GivePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Granted " + perm + " permissions to " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to grant to client #" + id + "?", (perm) =>
{
GameMain.Client.SendConsoleCommand("giveperm " +id + " " + perm);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string perm = string.Join("", args.Skip(1));
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
return;
}
}
client.GivePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Granted " + perm + " permissions to " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " granted " + perm + " permissions to " + client.Name + ".", Color.White);
}));
commands.Add(new Command("revokeperm", "revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from \"" + client.Name + "\"?", (perm) =>
{
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
NewMessage(perm + " is not a valid permission!", Color.Red);
return;
}
}
client.RemovePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Revoked " + perm + " permissions from " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
NewMessage(" - all", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from client #" + id + "?", (perm) =>
{
GameMain.Client.SendConsoleCommand("revokeperm " + id + " " + perm);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string perm = string.Join("", args.Skip(1));
ClientPermissions permission = ClientPermissions.None;
if (perm.ToLower() == "all")
{
permission = ClientPermissions.EndRound | ClientPermissions.Kick | ClientPermissions.Ban |
ClientPermissions.SelectSub | ClientPermissions.SelectMode | ClientPermissions.ManageCampaign | ClientPermissions.ConsoleCommands;
}
else
{
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
return;
}
}
client.RemovePermission(permission);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Revoked " + perm + " permissions from " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " revoked " + perm + " permissions from " + client.Name + ".", Color.White);
}));
commands.Add(new Command("giverank", "giverank [id]: Assigns a specific rank (= a set of administrative permissions) to the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("giverank [id]: Assigns a specific rank(= a set of administrative permissions) to the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) =>
{
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
if (preset == null)
{
ThrowError("Rank \"" + rank + "\" not found.");
return;
}
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to client #" + id + "?", (rank) =>
{
GameMain.Client.SendConsoleCommand("giverank " + id + " " + rank);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string rank = string.Join("", args.Skip(1));
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
if (preset == null)
{
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient);
return;
}
client.SetPermissions(preset.Permissions, preset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Assigned the rank \"" + preset.Name + "\" to " + client.Name + ".", senderClient);
NewMessage(senderClient.Name + " granted the rank \"" + preset.Name + "\" to " + client.Name + ".", Color.White);
}));
commands.Add(new Command("givecommandperm", "givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
{
string[] splitCommands = commandsStr.Split(' ');
List<Command> grantedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
}
else
{
grantedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Gave the client \"" + client.Name + "\" the permission to use console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string[] splitCommands = args.Skip(1).ToArray();
List<Command> grantedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
}
else
{
grantedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Union(grantedCommands).Distinct().ToList());
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", senderClient);
NewMessage("Gave the client \"" + client.Name + "\" the permission to use the console commands " + string.Join(", ", grantedCommands.Select(c => c.names[0])) + ".", Color.White);
}));
commands.Add(new Command("revokecommandperm", "revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", Color.Cyan);
return;
}
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Console command permissions to revoke from \"" + client.Name + "\"? You may enter multiple commands separated with a space.", (commandsStr) =>
{
string[] splitCommands = commandsStr.Split(' ');
List<Command> revokedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
ThrowError("Could not find the command \"" + splitCommands[i] + "\"!");
}
else
{
revokedCommands.Add(matchingCommand);
}
}
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
GameMain.Server.UpdateClientPermissions(client);
NewMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
});
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
string[] splitCommands = args.Skip(1).ToArray();
List<Command> revokedCommands = new List<Command>();
for (int i = 0; i < splitCommands.Length; i++)
{
splitCommands[i] = splitCommands[i].Trim().ToLowerInvariant();
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
}
else
{
revokedCommands.Add(matchingCommand);
}
}
client.GivePermission(ClientPermissions.ConsoleCommands);
client.SetPermissions(client.Permissions, client.PermittedConsoleCommands.Except(revokedCommands).ToList());
GameMain.Server.UpdateClientPermissions(client);
GameMain.Server.SendConsoleMessage("Revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", senderClient);
NewMessage(senderClient.Name + " revoked \"" + client.Name + "\"'s permission to use the console commands " + string.Join(", ", revokedCommands.Select(c => c.names[0])) + ".", Color.White);
}));
commands.Add(new Command("showperm", "showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length < 1)
{
NewMessage("showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", Color.Cyan);
return;
}
int.TryParse(args[0], out int id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
if (client.Permissions == ClientPermissions.None)
{
NewMessage(client.Name + " has no special permissions.", Color.White);
return;
}
NewMessage(client.Name + " has the following permissions:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
NewMessage(" - " + attributes[0].Description, Color.White);
}
if (client.HasPermission(ClientPermissions.ConsoleCommands))
{
if (client.PermittedConsoleCommands.Count == 0)
{
NewMessage("No permitted console commands:", Color.White);
}
else
{
NewMessage("Permitted console commands:", Color.White);
foreach (Command permittedCommand in client.PermittedConsoleCommands)
{
NewMessage(" - " + permittedCommand.names[0], Color.White);
}
}
}
},
(string[] args) =>
{
#if CLIENT
if (args.Length < 1) return;
int id;
if (!int.TryParse(args[0], out id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
GameMain.Client.SendConsoleCommand("showperm " + id);
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
if (args.Length < 2) return;
int id;
int.TryParse(args[0], out id);
var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client id \"" + id + "\" not found.", senderClient);
return;
}
if (client.Permissions == ClientPermissions.None)
{
GameMain.Server.SendConsoleMessage(client.Name + " has no special permissions.", senderClient);
return;
}
GameMain.Server.SendConsoleMessage(client.Name + " has the following permissions:", senderClient);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None || !client.HasPermission(permission)) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
GameMain.Server.SendConsoleMessage(" - " + attributes[0].Description, senderClient);
}
if (client.HasPermission(ClientPermissions.ConsoleCommands))
{
if (client.PermittedConsoleCommands.Count == 0)
{
GameMain.Server.SendConsoleMessage("No permitted console commands:", senderClient);
}
else
{
GameMain.Server.SendConsoleMessage("Permitted console commands:", senderClient);
foreach (Command permittedCommand in client.PermittedConsoleCommands)
{
GameMain.Server.SendConsoleMessage(" - " + permittedCommand.names[0], senderClient);
}
}
}
}));
commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", (string[] args) =>
{
throw new NotImplementedException();
if (GameMain.Server == null) return;
GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;
}));
commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string playerName = string.Join(" ", args);
ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(playerName, reason);
});
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
int.TryParse(args[0], out int id);
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Reason for kicking \"" + client.Name + "\"?", (reason) =>
{
GameMain.NetworkMember.KickPlayer(client.Name, reason);
});
}));
commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
string clientName = string.Join(" ", args);
ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
TimeSpan parsedBanDuration;
if (!TryParseTimeSpan(duration, out parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration);
});
});
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;
int.TryParse(args[0], out int id);
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
if (client == null)
{
ThrowError("Client id \"" + id + "\" not found.");
return;
}
ShowQuestionPrompt("Reason for banning \"" + client.Name + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.NetworkMember.BanPlayer(client.Name, reason, false, banDuration);
});
});
}));
commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", (string[] args) =>
{
if (GameMain.Server == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
if (clients.Count == 0)
{
GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, banDuration);
}
else
{
foreach (Client cl in clients)
{
GameMain.Server.BanClient(cl, reason, false, banDuration);
}
}
});
});
},
(string[] args) =>
{
#if CLIENT
if (GameMain.Client == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the ip \"" + args[0] + "\"?", (reason) =>
{
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
{
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.Client.SendConsoleCommand(
"banip " +
args[0] + " " +
(banDuration.HasValue ? banDuration.Value.TotalSeconds.ToString() : "0") + " " +
reason);
});
});
#endif
},
(Client client, Vector2 cursorPos, string[] args) =>
{
if (args.Length < 1) return;
var clients = GameMain.Server.ConnectedClients.FindAll(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
TimeSpan? duration = null;
if (args.Length > 1)
{
if (double.TryParse(args[1], out double durationSeconds))
{
if (durationSeconds > 0) duration = TimeSpan.FromSeconds(durationSeconds);
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client);
return;
}
}
string reason = "";
if (args.Length > 2) reason = string.Join(" ", args.Skip(2));
if (clients.Count == 0)
{
GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, duration);
}
else
{
foreach (Client cl in clients)
{
GameMain.Server.BanClient(cl, reason, false, duration);
}
}
}));
commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cursorWorldPos));
tpCharacter.AnimController.FindHull(cursorWorldPos, true);
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) =>
{
if (Submarine.MainSub == null) return;
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (Submarine.MainSub == null) return;
Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
NewMessage((Submarine.MainSub.GodMode ? "Godmode turned on by \"" : "Godmode off by \"") + client.Name+"\"", Color.White);
GameMain.Server.SendConsoleMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", client);
}));
commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) =>
{
Submarine.LockX = !Submarine.LockX;
}, null, null));
commands.Add(new Command("locky", "locky: Lock vertical movement of the main submarine.", (string[] args) =>
{
Submarine.LockY = !Submarine.LockY;
}, null, null));
commands.Add(new Command("dumpids", "", (string[] args) =>
{
try
{
int count = args.Length == 0 ? 10 : int.Parse(args[0]);
Entity.DumpIds(count);
}
catch (Exception e)
{
ThrowError("Failed to dump ids", e);
}
}));
commands.Add(new Command("findentityids", "findentityids [entityname]", (string[] args) =>
{
if (args.Length == 0) return;
args[0] = args[0].ToLowerInvariant();
foreach (MapEntity mapEntity in MapEntity.mapEntityList)
{
if (mapEntity.Name.ToLowerInvariant() == args[0])
{
ThrowError(mapEntity.ID + ": " + mapEntity.Name.ToString());
}
}
foreach (Character character in Character.CharacterList)
{
if (character.Name.ToLowerInvariant() == args[0] || character.SpeciesName.ToLowerInvariant() == args[0])
{
ThrowError(character.ID + ": " + character.Name.ToString());
}
}
}));
commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) =>
{
Character healedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (healedCharacter != null)
{
healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null);
healedCharacter.Oxygen = 100.0f;
healedCharacter.Bleeding = 0.0f;
healedCharacter.SetStun(0.0f, true);
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character healedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (healedCharacter != null)
{
healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null);
healedCharacter.Oxygen = 100.0f;
healedCharacter.Bleeding = 0.0f;
healedCharacter.SetStun(0.0f, true);
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) =>
{
Character revivedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (revivedCharacter == null) return;
revivedCharacter.Revive(false);
if (GameMain.Server != null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != revivedCharacter) continue;
//clients stop controlling the character when it dies, force control back
GameMain.Server.SetClientCharacter(c, revivedCharacter);
break;
}
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character revivedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (revivedCharacter == null) return;
revivedCharacter.Revive(false);
if (GameMain.Server != null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.Character != revivedCharacter) continue;
//clients stop controlling the character when it dies, force control back
GameMain.Server.SetClientCharacter(c, revivedCharacter);
break;
}
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("freeze", "", (string[] args) =>
{
if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
if (client.Character != null) client.Character.AnimController.Frozen = !client.Character.AnimController.Frozen;
}));
commands.Add(new Command("ragdoll", "ragdoll [character name]: Force-ragdoll the specified character. If the name parameter is omitted, the controlled character will be ragdolled.", (string[] args) =>
{
Character ragdolledCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character ragdolledCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (ragdolledCharacter != null)
{
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
}
},
() =>
{
return new string[][]
{
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) =>
{
Character.Controlled = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
}));
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
{
if (GameMain.Client == null)
{
Hull.EditWater = !Hull.EditWater;
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
}
}));
commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
{
if (GameMain.Client == null)
{
Hull.EditFire = !Hull.EditFire;
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
}
}));
commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [emp strength]: Creates an explosion at the position of the cursor.", (string[] args) =>
{
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Vector2 explosionPos = cursorWorldPos;
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f; ;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos);
}));
commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) =>
{
foreach (Item it in Item.ItemList)
{
it.Condition = it.Prefab.Health;
}
}, null, null));
commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) =>
{
foreach (Structure w in Structure.WallList)
{
for (int i = 0; i < w.SectionCount; i++)
{
w.AddDamage(i, -100000.0f);
}
}
}, null, null));
commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) =>
{
Item reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
if (reactorItem == null) return;
float power = 5000.0f;
if (args.Length > 0) float.TryParse(args[0], out power);
var reactor = reactorItem.GetComponent<Reactor>();
reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f;
reactor.AutoTemp = true;
reactor.Temperature = power;
if (GameMain.Server != null)
{
reactorItem.CreateServerEvent(reactor);
}
}, null, null));
commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) =>
{
foreach (Hull hull in Hull.hullList)
{
hull.OxygenPercentage = 100.0f;
}
}, null, null));
commands.Add(new Command("kill", "kill [character]: Immediately kills the specified character.", (string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
killedCharacter?.AddDamage(CauseOfDeath.Damage, killedCharacter.MaxHealth * 2, null);
},
null,
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
killedCharacter?.AddDamage(CauseOfDeath.Damage, killedCharacter.MaxHealth * 2, null);
}));
commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) =>
{
foreach (Character c in Character.CharacterList)
{
if (!(c.AIController is EnemyAIController)) continue;
c.AddDamage(CauseOfDeath.Damage, c.MaxHealth * 2, null);
}
}, null, null));
commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) =>
{
if (GameMain.Server == null) return;
GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats;
}));
commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] ; [character name]: Gives the client control of the specified character.", (string[] args) =>
{
if (GameMain.Server == null) return;
int separatorIndex = Array.IndexOf(args, ";");
if (separatorIndex == -1 || args.Length < 3)
{
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"");
return;
}
string[] argsLeft = args.Take(separatorIndex).ToArray();
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
string clientName = string.Join(" ", argsLeft);
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == clientName);
if (client == null)
{
ThrowError("Client \"" + clientName + "\" not found.");
}
var character = FindMatchingCharacter(argsRight, false);
GameMain.Server.SetClientCharacter(client, character);
},
null,
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
int separatorIndex = Array.IndexOf(args, ";");
if (separatorIndex == -1 || args.Length < 3)
{
GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"", senderClient);
return;
}
string[] argsLeft = args.Take(separatorIndex).ToArray();
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
string clientName = string.Join(" ", argsLeft);
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == clientName);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client \"" + clientName + "\" not found.", senderClient);
}
var character = FindMatchingCharacter(argsRight, false);
GameMain.Server.SetClientCharacter(client, character);
},
() =>
{
if (GameMain.NetworkMember == null) return null;
return new string[][]
{
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray(),
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
};
}));
commands.Add(new Command("campaigninfo|campaignstatus", "campaigninfo: Display information about the state of the currently active campaign.", (string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
campaign.LogState();
}));
commands.Add(new Command("campaigndestination|setcampaigndestination", "campaigndestination [index]: Set the location to head towards in the currently active campaign.", (string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
NewMessage(location.Name+" selected.", Color.White);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
NewMessage(location.Name + " selected.", Color.White);
}
},
(string[] args) =>
{
#if CLIENT
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
}
#endif
},
(Client senderClient, Vector2 cursorWorldPos, string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
return;
}
int destinationIndex = -1;
if (args.Length < 1 || !int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
campaign.Map.SelectLocation(location);
GameMain.Server.SendConsoleMessage(location.Name + " selected.", senderClient);
}));
#if DEBUG
commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) =>
{
foreach (Item item in Item.ItemList)
{
for (int i = 0; i < item.components.Count; i++)
{
if (item.components[i] is IServerSerializable)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i });
}
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 });
}
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
item.NeedsPositionUpdate = true;
}
}
foreach (Character c in Character.CharacterList)
{
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
}
foreach (Structure wall in Structure.WallList)
{
GameMain.Server.CreateEntityEvent(wall);
}
}, null, null));
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
{
Submarine.MainSub?.FlipX();
}));
#endif
InitProjectSpecific();
commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0]));
}
private static string[] SplitCommand(string command)
{
command = command.Trim();
List<string> commands = new List<string>();
int escape = 0;
bool inQuotes = false;
string piece = "";
for (int i = 0; i < command.Length; i++)
{
if (command[i] == '\\')
{
if (escape == 0) escape = 2;
else piece += '\\';
}
else if (command[i] == '"')
{
if (escape == 0) inQuotes = !inQuotes;
else piece += '"';
}
else if (command[i] == ' ' && !inQuotes)
{
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
piece = "";
}
else if (escape == 0) piece += command[i];
if (escape > 0) escape--;
}
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
return commands.ToArray();
}
public static string AutoComplete(string command)
{
string[] splitCommand = SplitCommand(command);
string[] args = splitCommand.Skip(1).ToArray();
//if an argument is given or the last character is a space, attempt to autocomplete the argument
if (args.Length > 0 || (command.Length > 0 && command.Last() == ' '))
{
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0]));
if (matchingCommand == null || matchingCommand.GetValidArgs == null) return command;
int autoCompletedArgIndex = args.Length > 0 && command.Last() != ' ' ? args.Length - 1 : args.Length;
//get all valid arguments for the given command
string[][] allArgs = matchingCommand.GetValidArgs();
if (allArgs == null || allArgs.GetLength(0) < autoCompletedArgIndex + 1) return command;
if (string.IsNullOrEmpty(currentAutoCompletedCommand))
{
currentAutoCompletedCommand = autoCompletedArgIndex > args.Length - 1 ? " " : args.Last();
}
//find all valid autocompletions for the given argument
string[] validArgs = allArgs[autoCompletedArgIndex].Where(arg =>
currentAutoCompletedCommand.Trim().Length <= arg.Length &&
arg.Substring(0, currentAutoCompletedCommand.Trim().Length).ToLower() == currentAutoCompletedCommand.Trim().ToLower()).ToArray();
if (validArgs.Length == 0) return command;
currentAutoCompletedIndex = currentAutoCompletedIndex % validArgs.Length;
string autoCompletedArg = validArgs[currentAutoCompletedIndex++];
//add quotation marks to args that contain spaces
if (autoCompletedArg.Contains(' ')) autoCompletedArg = '"' + autoCompletedArg + '"';
for (int i = 0; i < splitCommand.Length; i++)
{
if (splitCommand[i].Contains(' ')) splitCommand[i] = '"' + splitCommand[i] + '"';
}
return string.Join(" ", autoCompletedArgIndex >= args.Length ? splitCommand : splitCommand.Take(splitCommand.Length - 1)) + " " + autoCompletedArg;
}
else
{
if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand))
{
currentAutoCompletedCommand = command;
}
List<string> matchingCommands = new List<string>();
foreach (Command c in commands)
{
foreach (string name in c.names)
{
if (currentAutoCompletedCommand.Length > name.Length) continue;
if (currentAutoCompletedCommand == name.Substring(0, currentAutoCompletedCommand.Length))
{
matchingCommands.Add(name);
}
}
}
if (matchingCommands.Count == 0) return command;
currentAutoCompletedIndex = currentAutoCompletedIndex % matchingCommands.Count;
return matchingCommands[currentAutoCompletedIndex++];
}
}
private static string AutoCompleteStr(string str, IEnumerable<string> validStrings)
{
if (string.IsNullOrEmpty(str)) return str;
foreach (string validStr in validStrings)
{
if (validStr.Length > str.Length && validStr.Substring(0, str.Length) == str) return validStr;
}
return str;
}
public static void ResetAutoComplete()
{
currentAutoCompletedCommand = "";
currentAutoCompletedIndex = 0;
}
public static string SelectMessage(int direction)
{
if (Messages.Count == 0) return "";
direction = MathHelper.Clamp(direction, -1, 1);
int i = 0;
do
{
selectedIndex += direction;
if (selectedIndex < 0) selectedIndex = Messages.Count - 1;
selectedIndex = selectedIndex % Messages.Count;
if (++i >= Messages.Count) break;
} while (!Messages[selectedIndex].IsCommand);
return Messages[selectedIndex].Text;
}
public static void ExecuteCommand(string command)
{
if (activeQuestionCallback != null)
{
#if CLIENT
activeQuestionText = null;
#endif
NewMessage(command, Color.White, true);
//reset the variable before invoking the delegate because the method may need to activate another question
var temp = activeQuestionCallback;
activeQuestionCallback = null;
temp(command);
return;
}
if (string.IsNullOrWhiteSpace(command) || command == "\\" || command == "\n") return;
string[] splitCommand = SplitCommand(command);
if (splitCommand.Length == 0)
{
ThrowError("Failed to execute command \"" + command + "\"!");
GameAnalyticsManager.AddErrorEventOnce(
"DebugConsole.ExecuteCommand:LengthZero",
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Failed to execute command \"" + command + "\"!");
return;
}
if (!splitCommand[0].ToLowerInvariant().Equals("admin"))
{
NewMessage(command, Color.White, true);
}
#if CLIENT
if (GameMain.Client != null)
{
if (GameMain.Client.HasConsoleCommandPermission(splitCommand[0].ToLowerInvariant()))
{
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
//if the command is not defined client-side, we'll relay it anyway because it may be a custom command at the server's side
if (matchingCommand == null || matchingCommand.RelayToServer)
{
GameMain.Client.SendConsoleCommand(command);
}
else
{
matchingCommand.ClientExecute(splitCommand.Skip(1).ToArray());
}
NewMessage("Server command: " + command, Color.White);
return;
}
#if !DEBUG
if (!IsCommandPermitted(splitCommand[0].ToLowerInvariant(), GameMain.Client))
{
ThrowError("You're not permitted to use the command \"" + splitCommand[0].ToLowerInvariant() + "\"!");
return;
}
#endif
}
#endif
bool commandFound = false;
foreach (Command c in commands)
{
if (c.names.Contains(splitCommand[0].ToLowerInvariant()))
{
c.Execute(splitCommand.Skip(1).ToArray());
commandFound = true;
break;
}
}
if (!commandFound)
{
ThrowError("Command \"" + splitCommand[0] + "\" not found.");
}
}
public static void ExecuteClientCommand(Client client, Vector2 cursorWorldPos, string command)
{
if (GameMain.Server == null) return;
if (string.IsNullOrWhiteSpace(command)) return;
if (!client.HasPermission(ClientPermissions.ConsoleCommands))
{
GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client);
GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use console commands.", ServerLog.MessageType.ConsoleUsage);
return;
}
string[] splitCommand = SplitCommand(command);
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
if (matchingCommand != null && !client.PermittedConsoleCommands.Contains(matchingCommand))
{
GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client);
GameServer.Log(client.Name + " attempted to execute the console command \"" + command + "\" without a permission to use the command.", ServerLog.MessageType.ConsoleUsage);
return;
}
else if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client);
return;
}
if (!MathUtils.IsValid(cursorWorldPos))
{
GameMain.Server.SendConsoleMessage("Could not execute command \"" + command + "\" - invalid cursor position.", client);
NewMessage(client.Name + " attempted to execute the console command \"" + command + "\" with invalid cursor position.", Color.White);
return;
}
try
{
matchingCommand.ServerExecuteOnClientRequest(client, cursorWorldPos, splitCommand.Skip(1).ToArray());
GameServer.Log("Console command \"" + command + "\" executed by " + client.Name + ".", ServerLog.MessageType.ConsoleUsage);
}
catch (Exception e)
{
ThrowError("Executing the command \"" + matchingCommand.names[0] + "\" by request from \"" + client.Name + "\" failed.", e);
}
}
private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false)
{
if (args.Length == 0) return null;
int characterIndex;
string characterName;
if (int.TryParse(args.Last(), out characterIndex) && args.Length > 1)
{
characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant();
}
else
{
characterName = string.Join(" ", args).ToLowerInvariant();
characterIndex = -1;
}
var matchingCharacters = Character.CharacterList.FindAll(c => (!ignoreRemotePlayers || !c.IsRemotePlayer) && c.Name.ToLowerInvariant() == characterName);
if (!matchingCharacters.Any())
{
NewMessage("Character \""+ characterName + "\" not found", Color.Red);
return null;
}
if (characterIndex == -1)
{
if (matchingCharacters.Count > 1)
{
NewMessage(
"Found multiple matching characters. " +
"Use \"[charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.",
Color.LightGray);
}
return matchingCharacters[0];
}
else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count)
{
ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
}
else
{
return matchingCharacters[characterIndex];
}
return null;
}
private static void SpawnCharacter(string[] args, Vector2 cursorWorldPos, out string errorMsg)
{
errorMsg = "";
if (args.Length == 0) return;
Character spawnedCharacter = null;
Vector2 spawnPosition = Vector2.Zero;
WayPoint spawnPoint = null;
if (args.Length > 1)
{
switch (args[1].ToLowerInvariant())
{
case "inside":
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
break;
case "outside":
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
break;
case "near":
case "close":
float closestDist = -1.0f;
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.Submarine != null) continue;
//don't spawn inside hulls
if (Hull.FindHull(wp.WorldPosition, null) != null) continue;
float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
if (closestDist < 0.0f || dist < closestDist)
{
spawnPoint = wp;
closestDist = dist;
}
}
break;
case "cursor":
spawnPosition = cursorWorldPos;
break;
default:
spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
break;
}
}
else
{
spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
}
if (string.IsNullOrWhiteSpace(args[0])) return;
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
if (args[0].ToLowerInvariant() == "human")
{
spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);
#if CLIENT
if (GameMain.GameSession != null)
{
SinglePlayerCampaign mode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
if (mode != null)
{
Character.Controlled = spawnedCharacter;
GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled);
GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled);
}
}
#endif
}
else
{
List<string> characterFiles = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
foreach (string characterFile in characterFiles)
{
if (Path.GetFileNameWithoutExtension(characterFile).ToLowerInvariant() == args[0].ToLowerInvariant())
{
Character.Create(characterFile, spawnPosition);
return;
}
}
errorMsg = "No character matching the name \"" + args[0] + "\" found in the selected content package.";
//attempt to open the config from the default path (the file may still be present even if it isn't included in the content package)
string configPath = "Content/Characters/"
+ args[0].First().ToString().ToUpper() + args[0].Substring(1)
+ "/" + args[0].ToLower() + ".xml";
Character.Create(configPath, spawnPosition);
}
}
private static void SpawnItem(string[] args, Vector2 cursorPos, Character controlledCharacter, out string errorMsg)
{
errorMsg = "";
if (args.Length < 1) return;
Vector2? spawnPos = null;
Inventory spawnInventory = null;
int extraParams = 0;
switch (args.Last().ToLowerInvariant())
{
case "cursor":
extraParams = 1;
spawnPos = cursorPos;
break;
case "inventory":
extraParams = 1;
spawnInventory = controlledCharacter == null ? null : controlledCharacter.Inventory;
break;
case "cargo":
var wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
break;
//Dont do a thing, random is basically Human points anyways - its in the help description.
case "random":
extraParams = 1;
return;
default:
extraParams = 0;
break;
}
string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
ItemPrefab itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null && extraParams == 0)
{
if (GameMain.Server != null)
{
var client = GameMain.Server.ConnectedClients.Find(c => c.Name.ToLower() == args.Last().ToLower());
if (client != null)
{
extraParams += 1;
itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
if (client.Character != null && client.Character.Name == args.Last().ToLower()) spawnInventory = client.Character.Inventory;
itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
}
}
}
//Check again if the item can be found again after having checked for a character
if (itemPrefab == null)
{
errorMsg = "Item \"" + itemName + "\" not found!";
return;
}
if ((spawnPos == null || spawnPos == Vector2.Zero) && spawnInventory == null)
{
var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
}
if (spawnPos != null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos);
}
else if (spawnInventory != null)
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory);
}
}
public static void NewMessage(string msg, Color color, bool isCommand = false)
{
if (string.IsNullOrEmpty((msg))) return;
#if SERVER
var newMsg = new ColoredText(msg, color, isCommand);
Messages.Add(newMsg);
//TODO: REMOVE
Console.ForegroundColor = XnaToConsoleColor.Convert(color);
Console.WriteLine(msg);
Console.ForegroundColor = ConsoleColor.White;
if (GameSettings.SaveDebugConsoleLogs)
{
unsavedMessages.Add(newMsg);
if (unsavedMessages.Count >= messagesPerFile)
{
SaveLogs();
unsavedMessages.Clear();
}
}
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
#elif CLIENT
lock (queuedMessages)
{
queuedMessages.Enqueue(new ColoredText(msg, color, isCommand));
}
#endif
}
public static void ShowQuestionPrompt(string question, QuestionCallback onAnswered)
{
#if CLIENT
activeQuestionText = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 30), " >>" + question, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
activeQuestionText.CanBeFocused = false;
activeQuestionText.TextColor = Color.Cyan;
#else
NewMessage(" >>" + question, Color.Cyan);
#endif
activeQuestionCallback += onAnswered;
}
private static bool TryParseTimeSpan(string s, out TimeSpan timeSpan)
{
timeSpan = new TimeSpan();
if (string.IsNullOrWhiteSpace(s)) return false;
string currNum = "";
foreach (char c in s)
{
if (char.IsDigit(c))
{
currNum += c;
}
else if (char.IsWhiteSpace(c))
{
continue;
}
else
{
int parsedNum = 0;
if (!int.TryParse(currNum, out parsedNum))
{
return false;
}
switch (c)
{
case 'd':
timeSpan += new TimeSpan(parsedNum, 0, 0, 0, 0);
break;
case 'h':
timeSpan += new TimeSpan(0, parsedNum, 0, 0, 0);
break;
case 'm':
timeSpan += new TimeSpan(0, 0, parsedNum, 0, 0);
break;
case 's':
timeSpan += new TimeSpan(0, 0, 0, parsedNum, 0);
break;
default:
return false;
}
currNum = "";
}
}
return true;
}
public static Command FindCommand(string commandName)
{
commandName = commandName.ToLowerInvariant();
return commands.Find(c => c.names.Any(n => n.ToLowerInvariant() == commandName));
}
public static void Log(string message)
{
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
}
public static void ThrowError(string error, Exception e = null)
{
if (e != null)
{
error += " {" + e.Message + "}\n" + e.StackTrace;
}
System.Diagnostics.Debug.WriteLine(error);
NewMessage(error, Color.Red);
#if CLIENT
isOpen = true;
#endif
}
public static void SaveLogs()
{
if (unsavedMessages.Count == 0) return;
if (!Directory.Exists(SavePath))
{
try
{
Directory.CreateDirectory(SavePath);
}
catch (Exception e)
{
ThrowError("Failed to create a folder for debug console logs", e);
return;
}
}
string fileName = "DebugConsoleLog_" + DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString() + ".txt";
var invalidChars = Path.GetInvalidFileNameChars();
foreach (char invalidChar in invalidChars)
{
fileName = fileName.Replace(invalidChar.ToString(), "");
}
string filePath = Path.Combine(SavePath, fileName);
if (File.Exists(filePath))
{
int fileNum = 2;
while (File.Exists(filePath + " (" + fileNum + ")"))
{
fileNum++;
}
filePath = filePath + " (" + fileNum + ")";
}
try
{
File.WriteAllLines(filePath, unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text));
}
catch (Exception e)
{
unsavedMessages.Clear();
ThrowError("Saving debug console log to " + filePath + " failed", e);
}
}
}
}