816 lines
25 KiB
C#
816 lines
25 KiB
C#
using FarseerPhysics;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum Direction : byte
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{
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None = 0, Left = 1, Right = 2
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}
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class Submarine : Entity
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{
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public static string SavePath = "Submarines";
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//position of the "actual submarine" which is rendered wherever the SubmarineBody is
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//should be in an unreachable place
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public static readonly Vector2 HiddenSubPosition = new Vector2(0.0f, 50032.0f);
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public static List<Submarine> SavedSubmarines = new List<Submarine>();
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public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
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private static Submarine loaded;
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private SubmarineBody subBody;
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private static Vector2 lastPickedPosition;
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private static float lastPickedFraction;
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Md5Hash hash;
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private string filePath;
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private string name;
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private Vector2 prevPosition;
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private float lastNetworkUpdate;
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//properties ----------------------------------------------------
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public string Name
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{
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get { return name; }
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set { name = value; }
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}
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public static Vector2 LastPickedPosition
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{
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get { return lastPickedPosition; }
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}
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public static float LastPickedFraction
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{
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get { return lastPickedFraction; }
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}
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public bool GodMode
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{
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get;
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set;
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}
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public Md5Hash MD5Hash
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{
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get
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{
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if (hash != null) return hash;
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XDocument doc = OpenDoc(filePath);
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hash = new Md5Hash(doc);
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return hash;
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}
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}
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public static Submarine Loaded
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{
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get { return loaded; }
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}
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public static Rectangle Borders
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{
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get
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{
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return (loaded==null) ? Rectangle.Empty : Loaded.subBody.Borders;
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}
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}
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public override Vector2 Position
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{
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get { return subBody==null ? Vector2.Zero : subBody.Position - HiddenSubPosition; }
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}
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public override Vector2 WorldPosition
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{
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get
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{
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return subBody.Position;
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}
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}
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public bool AtEndPosition
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{
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get
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{
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if (Level.Loaded == null) return false;
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return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.EndPosition) < Level.ExitDistance);
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}
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}
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public bool AtStartPosition
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{
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get
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{
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if (Level.Loaded == null) return false;
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return (Vector2.Distance(Position + HiddenSubPosition, Level.Loaded.StartPosition) < Level.ExitDistance);
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}
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}
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public new Vector2 DrawPosition
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{
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get;
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private set;
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}
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public override Vector2 SimPosition
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{
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get
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{
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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set
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{
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if (subBody == null) return;
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subBody.Velocity = value;
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}
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}
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public List<Vector2> HullVertices
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{
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get { return subBody.HullVertices; }
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}
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public string FilePath
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{
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get { return filePath; }
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}
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public bool AtDamageDepth
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{
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get { return subBody == null ? false : subBody.AtDamageDepth; }
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}
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public override string ToString()
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{
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return "Barotrauma.Submarine ("+name+")";
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}
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//constructors & generation ----------------------------------------------------
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public Submarine(string filePath, string hash = "") : base(null)
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{
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this.filePath = filePath;
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try
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{
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name = System.IO.Path.GetFileNameWithoutExtension(filePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
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}
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if (hash != "")
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{
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this.hash = new Md5Hash(hash);
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}
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else
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{
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//XDocument doc = OpenDoc(filePath);
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//string md5Hash = ToolBox.GetAttributeString(doc.Root, "md5hash", "");
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//if (md5Hash == "" || md5Hash.Length < 16)
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//{
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// DebugConsole.ThrowError("Couldn't find a valid MD5 hash in the map file");
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//}
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//this.mapHash = new MapHash(md5Hash);
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}
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ID = ushort.MaxValue;
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base.Remove();
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}
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//drawing ----------------------------------------------------
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public static void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++ )
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{
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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}
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public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
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}
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if (loaded == null) return;
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//foreach (HullBody hb in loaded.hullBodies)
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//{
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// spriteBatch.Draw(
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// hb.shapeTexture,
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// ConvertUnits.ToDisplayUnits(new Vector2(hb.body.Position.X, -hb.body.Position.Y)),
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// null,
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// Color.White,
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// -hb.body.Rotation,
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// new Vector2(hb.shapeTexture.Width / 2, hb.shapeTexture.Height / 2), 1.0f, SpriteEffects.None, 0.0f);
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//}
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}
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public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
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}
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}
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public void UpdateTransform()
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{
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DrawPosition = Physics.Interpolate(prevPosition, Position);
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}
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//math/physics stuff ----------------------------------------------------
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public static Vector2 MouseToWorldGrid(Camera cam)
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{
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Vector2 position = PlayerInput.MousePosition;
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position = cam.ScreenToWorld(position);
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return VectorToWorldGrid(position);
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}
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public static Vector2 VectorToWorldGrid(Vector2 position)
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{
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position.X = (float)Math.Floor(position.X / GridSize.X) * GridSize.X;
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position.Y = (float)Math.Ceiling(position.Y / GridSize.Y) * GridSize.Y;
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return position;
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}
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public static Rectangle AbsRect(Vector2 pos, Vector2 size)
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{
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if (size.X < 0.0f)
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{
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pos.X += size.X;
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size.X = -size.X;
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}
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if (size.Y < 0.0f)
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{
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pos.Y -= size.Y;
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size.Y = -size.Y;
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}
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return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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}
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public static bool RectContains(Rectangle rect, Vector2 pos)
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{
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return (pos.X > rect.X && pos.X < rect.X + rect.Width
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&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
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}
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public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
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{
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if (inclusive)
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{
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return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
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rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
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}
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else
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{
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return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
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rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
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}
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}
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public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null, Category? collisionCategory = null)
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{
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if (Vector2.DistanceSquared(rayStart, rayEnd) < 0.00001f)
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{
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rayEnd += Vector2.UnitX * 0.001f;
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}
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float closestFraction = 1.0f;
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Body closestBody = null;
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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fixture.CollisionCategories == Category.None ||
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fixture.CollisionCategories == Physics.CollisionMisc) return -1;
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if (collisionCategory != null && !fixture.CollisionCategories.HasFlag((Category)collisionCategory)) return -1;
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if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null && (structure.IsPlatform || !structure.HasBody)) return -1;
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if (fraction < closestFraction)
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{
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closestFraction = fraction;
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if (fixture.Body!=null) closestBody = fixture.Body;
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}
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return fraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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/// <summary>
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/// check visibility between two points (in sim units)
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/// </summary>
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/// <returns>a physics body that was between the points (or null)</returns>
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public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd, bool ignoreLevel = false)
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{
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Body closestBody = null;
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float closestFraction = 1.0f;
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if (Vector2.Distance(rayStart, rayEnd) < 0.01f)
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{
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closestFraction = 0.01f;
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return null;
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}
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GameMain.World.RayCast((fixture, point, normal, fraction) =>
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{
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if (fixture == null ||
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(fixture.CollisionCategories != Physics.CollisionWall && fixture.CollisionCategories != Physics.CollisionLevel)) return -1;
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if (ignoreLevel && fixture.CollisionCategories == Physics.CollisionLevel) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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{
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if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
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int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
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if (sectionIndex > -1 && structure.SectionHasHole(sectionIndex)) return -1;
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}
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if (fraction < closestFraction)
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{
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closestBody = fixture.Body;
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closestFraction = fraction;
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}
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return closestFraction;
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}
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, rayStart, rayEnd);
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lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
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lastPickedFraction = closestFraction;
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return closestBody;
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}
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//movement ----------------------------------------------------
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public void Update(float deltaTime)
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{
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if (Level.Loaded == null) return;
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if (subBody!=null) subBody.Update(deltaTime);
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}
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public void ApplyForce(Vector2 force)
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{
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if (subBody != null) subBody.ApplyForce(force);
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}
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public void SetPrevTransform(Vector2 position)
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{
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prevPosition = position;
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}
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public void SetPosition(Vector2 position)
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{
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if (!MathUtils.IsValid(position)) return;
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subBody.SetPosition(position);
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//Level.Loaded.SetPosition(-position);
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//prevPosition = position;
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}
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public void Translate(Vector2 amount)
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{
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if (amount == Vector2.Zero || !MathUtils.IsValid(amount)) return;
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subBody.SetPosition(subBody.Position + amount);
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//Level.Loaded.Move(-amount);
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}
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public override bool FillNetworkData(Networking.NetworkEventType type, NetBuffer message, object data)
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{
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if (subBody == null) return false;
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message.Write(subBody.Position.X);
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message.Write(subBody.Position.Y);
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message.Write(Velocity.X);
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message.Write(Velocity.Y);
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
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{
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data = null;
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Vector2 newTargetPosition, newSpeed;
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try
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{
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if (sendingTime <= lastNetworkUpdate) return;
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newTargetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
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newSpeed = new Vector2(message.ReadFloat(), message.ReadFloat());
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("invalid network message", e);
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#endif
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return;
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}
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if (!newSpeed.IsValid() || !newTargetPosition.IsValid()) return;
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//newTargetPosition = newTargetPosition + newSpeed * (float)(NetTime.Now - sendingTime);
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subBody.TargetPosition = newTargetPosition;
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subBody.Velocity = newSpeed;
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lastNetworkUpdate = sendingTime;
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}
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//saving/loading ----------------------------------------------------
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public bool Save()
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{
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return SaveAs(filePath);
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}
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public bool SaveAs(string filePath)
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{
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name = System.IO.Path.GetFileNameWithoutExtension(filePath);
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XDocument doc = new XDocument(new XElement("Submarine"));
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doc.Root.Add(new XAttribute("name", name));
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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if (e.MoveWithLevel) continue;
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e.Save(doc);
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}
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hash = new Md5Hash(doc);
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doc.Root.Add(new XAttribute("md5hash", hash.Hash));
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try
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{
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SaveUtil.CompressStringToFile(filePath, doc.ToString());
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving submarine ''" + filePath + "'' failed!", e);
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return false;
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}
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return true;
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}
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public static bool SaveCurrent(string fileName)
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{
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if (loaded==null)
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{
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loaded = new Submarine(fileName);
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// return;
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}
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loaded.filePath = SavePath + System.IO.Path.DirectorySeparatorChar + fileName;
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return loaded.SaveAs(SavePath+System.IO.Path.DirectorySeparatorChar+fileName);
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}
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public void CheckForErrors()
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{
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if (!Hull.hullList.Any())
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{
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DebugConsole.ThrowError("No hulls found in the submarine. Hulls determine the ''borders'' of an individual room and are required for water and air distribution to work correctly.");
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}
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foreach (Item item in Item.ItemList)
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{
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if (item.GetComponent<Barotrauma.Items.Components.Vent>() == null) continue;
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if (!item.linkedTo.Any())
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{
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DebugConsole.ThrowError("The submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.");
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}
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}
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if (WayPoint.WayPointList.Find(wp => !wp.MoveWithLevel && wp.SpawnType == SpawnType.Path) == null)
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{
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DebugConsole.ThrowError("No waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.");
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}
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if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
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{
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DebugConsole.ThrowError("The submarine doesn't have a waypoint marked as ''Cargo'', which are used for determining where to place bought items.");
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}
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}
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public static void Preload()
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{
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//string[] mapFilePaths;
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//Unload();
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SavedSubmarines.Clear();
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if (!Directory.Exists(SavePath))
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{
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try
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{
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Directory.CreateDirectory(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Directory ''" + SavePath + "'' not found and creating the directory failed.", e);
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return;
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}
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}
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List<string> filePaths;
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string[] subDirectories;
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try
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{
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filePaths = Directory.GetFiles(SavePath).ToList();
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subDirectories = Directory.GetDirectories(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Couldn't open directory ''" + SavePath + "''!", e);
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return;
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}
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foreach (string subDirectory in subDirectories)
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{
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try
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{
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filePaths.AddRange(Directory.GetDirectories(subDirectory));
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}
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catch (Exception e)
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|
{
|
|
DebugConsole.ThrowError("Couldn't open subdirectory ''" + subDirectory + "''!", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
foreach (string path in filePaths)
|
|
{
|
|
//Map savedMap = new Map(mapPath);
|
|
SavedSubmarines.Add(new Submarine(path));
|
|
}
|
|
}
|
|
|
|
private XDocument OpenDoc(string file)
|
|
{
|
|
XDocument doc = null;
|
|
string extension = "";
|
|
|
|
try
|
|
{
|
|
extension = System.IO.Path.GetExtension(file);
|
|
}
|
|
catch
|
|
{
|
|
//no file extension specified: try using the default one
|
|
file += ".sub";
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(extension))
|
|
{
|
|
extension = ".sub";
|
|
file += ".sub";
|
|
}
|
|
|
|
if (extension == ".sub")
|
|
{
|
|
Stream stream = SaveUtil.DecompressFiletoStream(file);
|
|
if (stream == null)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
|
|
return null;
|
|
}
|
|
|
|
try
|
|
{
|
|
stream.Position = 0;
|
|
doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
|
|
stream.Close();
|
|
stream.Dispose();
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! ("+e.Message+")");
|
|
return null;
|
|
}
|
|
}
|
|
else if (extension == ".xml")
|
|
{
|
|
try
|
|
{
|
|
doc = XDocument.Load(file);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! (" + e.Message + ")");
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
|
|
return null;
|
|
}
|
|
|
|
return doc;
|
|
}
|
|
|
|
public void Load()
|
|
{
|
|
Unload();
|
|
//string file = filePath;
|
|
|
|
XDocument doc = OpenDoc(filePath);
|
|
if (doc == null) return;
|
|
|
|
//name = ToolBox.GetAttributeString(doc.Root, "name", name);
|
|
|
|
foreach (XElement element in doc.Root.Elements())
|
|
{
|
|
string typeName = element.Name.ToString();
|
|
|
|
Type t;
|
|
try
|
|
{
|
|
t = Type.GetType("Barotrauma." + typeName, true, true);
|
|
if (t == null)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.");
|
|
continue;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.", e);
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
MethodInfo loadMethod = t.GetMethod("Load");
|
|
loadMethod.Invoke(t, new object[] { element, this });
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Could not find the method ''Load'' in " + t + ".", e);
|
|
}
|
|
}
|
|
|
|
Vector2 topLeft = new Vector2(Hull.hullList[0].Rect.X, Hull.hullList[0].Rect.Y);
|
|
Vector2 bottomRight = new Vector2(Hull.hullList[0].Rect.X, Hull.hullList[0].Rect.Y);
|
|
foreach (Hull hull in Hull.hullList)
|
|
{
|
|
if (hull.Rect.X < topLeft.X) topLeft.X = hull.Rect.X;
|
|
if (hull.Rect.Y > topLeft.Y) topLeft.Y = hull.Rect.Y;
|
|
|
|
if (hull.Rect.Right > bottomRight.X) bottomRight.X = hull.Rect.Right;
|
|
if (hull.Rect.Y - hull.Rect.Height < bottomRight.Y) bottomRight.Y = hull.Rect.Y - hull.Rect.Height;
|
|
}
|
|
|
|
Vector2 center = (topLeft + bottomRight) / 2.0f;
|
|
center.X -= center.X % GridSize.X;
|
|
center.Y -= center.Y % GridSize.Y;
|
|
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
var wire = item.GetComponent<Items.Components.Wire>();
|
|
if (wire == null) continue;
|
|
|
|
for (int i = 0; i < wire.Nodes.Count; i++)
|
|
{
|
|
wire.Nodes[i] -= center;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
|
{
|
|
if (MapEntity.mapEntityList[i].Submarine == null) continue;
|
|
|
|
MapEntity.mapEntityList[i].Move(-center);
|
|
}
|
|
|
|
subBody = new SubmarineBody(this);
|
|
subBody.SetPosition(HiddenSubPosition);
|
|
|
|
loaded = this;
|
|
|
|
Hull.GenerateEntityGrid();
|
|
|
|
MapEntity.MapLoaded();
|
|
|
|
//WayPoint.GenerateSubWaypoints();
|
|
|
|
GameMain.LightManager.OnMapLoaded();
|
|
|
|
ID = ushort.MaxValue;
|
|
}
|
|
|
|
public static Submarine Load(string fileName)
|
|
{
|
|
return Load(fileName, SavePath);
|
|
}
|
|
|
|
public static Submarine Load(string fileName, string folder)
|
|
{
|
|
Unload();
|
|
|
|
string path = string.IsNullOrWhiteSpace(folder) ? fileName : System.IO.Path.Combine(SavePath, fileName);
|
|
|
|
Submarine sub = new Submarine(path);
|
|
sub.Load();
|
|
|
|
//Entity.dictionary.Add(int.MaxValue, sub);
|
|
|
|
return sub;
|
|
}
|
|
|
|
public static void Unload()
|
|
{
|
|
if (loaded == null) return;
|
|
|
|
Sound.OnGameEnd();
|
|
|
|
if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
|
|
|
|
loaded.Remove();
|
|
|
|
loaded.Clear();
|
|
loaded = null;
|
|
}
|
|
|
|
private void Clear()
|
|
{
|
|
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
|
|
Entity.RemoveAll();
|
|
|
|
subBody = null;
|
|
|
|
PhysicsBody.list.Clear();
|
|
|
|
Ragdoll.list.Clear();
|
|
|
|
GameMain.World.Clear();
|
|
}
|
|
|
|
}
|
|
|
|
}
|