Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/BackgroundSprite/BackgroundSpritePrefab.cs

90 lines
2.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
class BackgroundSpritePrefab
{
public readonly Sprite Sprite;
public readonly Alignment Alignment;
public readonly Vector2 Scale;
public bool SpawnOnWalls;
public readonly bool AlignWithSurface;
public readonly Vector2 RandomRotation;
public readonly Vector2 DepthRange;
public readonly float SwingAmount;
public readonly int Commonness;
public Dictionary<string, int> OverrideCommonness;
public BackgroundSpritePrefab(XElement element)
{
string alignmentStr = ToolBox.GetAttributeString(element, "alignment", "");
if (string.IsNullOrEmpty(alignmentStr) || !Enum.TryParse(alignmentStr, out Alignment))
{
Alignment = Alignment.Top | Alignment.Bottom | Alignment.Left | Alignment.Right;
}
Commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
SpawnOnWalls = ToolBox.GetAttributeBool(element, "spawnonwalls", true);
Scale.X = ToolBox.GetAttributeFloat(element, "minsize", 1.0f);
Scale.Y = ToolBox.GetAttributeFloat(element, "maxsize", 1.0f);
DepthRange = ToolBox.GetAttributeVector2(element, "depthrange", new Vector2(0.0f, 1.0f));
AlignWithSurface = ToolBox.GetAttributeBool(element, "alignwithsurface", false);
RandomRotation = ToolBox.GetAttributeVector2(element, "randomrotation", Vector2.Zero);
RandomRotation.X = MathHelper.ToRadians(RandomRotation.X);
RandomRotation.Y = MathHelper.ToRadians(RandomRotation.Y);
SwingAmount = MathHelper.ToRadians(ToolBox.GetAttributeFloat(element, "swingamount", 0.0f));
OverrideCommonness = new Dictionary<string, int>();
foreach (XElement subElement in element.Elements())
{
switch(subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
Sprite = new Sprite(subElement);
break;
case "overridecommonness":
string levelType = ToolBox.GetAttributeString(subElement, "leveltype", "");
if (!OverrideCommonness.ContainsKey(levelType))
{
OverrideCommonness.Add(levelType, ToolBox.GetAttributeInt(subElement, "commonness", 1));
}
break;
}
}
}
public int GetCommonness(string levelType)
{
int commonness = 0;
if (!OverrideCommonness.TryGetValue(levelType, out commonness))
{
return Commonness;
}
return commonness;
}
}
}