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LuaCsForBarotraumaEP
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c4e894cb2e2b5ea844fbbac3edd267933d00d8f4
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Joonas Rikkonen
4a1ba21067
Fixed OnActive statuseffects not being applied on powered items that don't require power (prevented flare particles from working because they are configured in the LightComponent that inherits from Powered)
2017-12-12 22:21:29 +02:00
..
Components
Fixed OnActive statuseffects not being applied on powered items that don't require power (prevented flare particles from working because they are configured in the LightComponent that inherits from Powered)
2017-12-12 22:21:29 +02:00
CharacterInventory.cs
realised half way through that I don't even need a new action type, oops
2017-12-10 13:45:12 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Item.cs
I DID IT HOLY SHIT I GONE AND DONE IT
2017-12-10 15:56:34 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
MapEntityPrefabs are deserialized using SerializableProperty
2017-11-15 19:01:55 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00