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c456fa3c9035f38d6c6a23215eb45c3636aedc3e
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes
History
Regalis c456fa3c90 Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
..
GameMode.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
GameModePreset.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
QuestMode.cs
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
2015-11-19 19:21:48 +02:00
SinglePlayerMode.cs
Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
2015-11-19 16:29:13 +02:00
TraitorMode.cs
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
TutorialMode.cs
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
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