Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/MineralMission.cs
T
Joonas Rikkonen f433a7ba10 v0.11.0.9
2020-12-09 16:34:16 +02:00

57 lines
1.8 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class MineralMission : Mission
{
public override void ClientReadInitial(IReadMessage msg)
{
for (int i = 0; i < ResourceClusters.Count; i++)
{
var amount = msg.ReadByte();
var rotation = msg.ReadSingle();
for (int j = 0; j < amount; j++)
{
var item = Item.ReadSpawnData(msg);
if (item.GetComponent<Holdable>() is Holdable h)
{
h.AttachToWall();
item.Rotation = rotation;
}
if (SpawnedResources.TryGetValue(item.Prefab.Identifier, out var resources))
{
resources.Add(item);
}
else
{
SpawnedResources.Add(item.Prefab.Identifier, new List<Item>() { item });
}
}
}
CalculateMissionClusterPositions();
for(int i = 0; i < ResourceClusters.Count; i++)
{
var identifier = msg.ReadString();
var count = msg.ReadByte();
var resources = new Item[count];
for (int j = 0; j < count; j++)
{
var id = msg.ReadUInt16();
var entity = Entity.FindEntityByID(id);
if (!(entity is Item item)) { continue; }
resources[j] = item;
}
RelevantLevelResources.Add(identifier, resources);
}
}
}
}