486 lines
17 KiB
C#
486 lines
17 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class Connection
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{
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private static Texture2D panelTexture;
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private static Sprite connector;
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private static Sprite wireVertical;
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//how many wires can be linked to a single connector
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public const int MaxLinked = 5;
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public readonly string Name;
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public Wire[] Wires;
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private Item item;
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public readonly bool IsOutput;
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private static Wire draggingConnected;
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private List<StatusEffect> effects;
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public readonly ushort[] wireId;
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public bool IsPower
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{
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get;
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private set;
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}
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public List<Connection> Recipients
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{
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get
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{
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List<Connection> recipients = new List<Connection>();
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null) continue;
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Connection recipient = Wires[i].OtherConnection(this);
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if (recipient != null) recipients.Add(recipient);
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}
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return recipients;
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}
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}
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public Item Item
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{
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get { return item; }
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}
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public Connection(XElement element, Item item)
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{
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if (connector == null)
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{
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panelTexture = Sprite.LoadTexture("Content/Items/connectionpanel.png");
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connector = new Sprite(panelTexture, new Rectangle(470, 102, 19, 43), Vector2.Zero, 0.0f);
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connector.Origin = new Vector2(9.5f, 10.0f);
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wireVertical = new Sprite(panelTexture, new Rectangle(408, 1, 11, 102), Vector2.Zero, 0.0f);
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}
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this.item = item;
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//recipient = new Connection[MaxLinked];
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Wires = new Wire[MaxLinked];
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IsOutput = (element.Name.ToString() == "output");
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Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
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IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
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effects = new List<StatusEffect>();
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wireId = new ushort[MaxLinked];
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "link":
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int index = -1;
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for (int i = 0; i < MaxLinked; i++)
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{
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if (wireId[i] < 1) index = i;
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}
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if (index == -1) break;
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int id = ToolBox.GetAttributeInt(subElement, "w", 0);
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if (id < 0) id = 0;
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wireId[index] = (ushort)id;
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break;
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case "statuseffect":
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effects.Add(StatusEffect.Load(subElement));
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break;
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}
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}
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}
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public int FindEmptyIndex()
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{
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null) return i;
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}
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return -1;
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}
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//public int FindLinkIndex(Item item)
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//{
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// for (int i = 0; i < MaxLinked; i++)
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// {
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// if (item == null && recipient[i] == null) return i;
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// if (recipient[i]!=null && recipient[i].item == item) return i;
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// }
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// return -1;
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//}
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public int FindWireIndex(Item wireItem)
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{
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null && wireItem == null) return i;
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if (Wires[i] != null && Wires[i].Item == wireItem) return i;
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}
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return -1;
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}
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public void TryAddLink(Wire wire)
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{
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null)
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{
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Wires[i] = wire;
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return;
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}
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}
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}
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public void AddLink(int index, Wire wire)
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{
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Wires[index] = wire;
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}
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public void SendSignal(int stepsTaken, string signal, Item source, Character sender, float power)
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{
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null) continue;
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Connection recipient = Wires[i].OtherConnection(this);
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if (recipient == null) continue;
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if (recipient.item == this.item || recipient.item == source) continue;
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foreach (ItemComponent ic in recipient.item.components)
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{
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ic.ReceiveSignal(stepsTaken, signal, recipient, item, sender, power);
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}
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foreach (StatusEffect effect in recipient.effects)
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{
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//effect.Apply(ActionType.OnUse, 1.0f, recipient.item, recipient.item);
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recipient.item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f);
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}
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}
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}
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public void ClearConnections()
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{
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null) continue;
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Wires[i].RemoveConnection(this);
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Wires[i] = null;
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}
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}
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public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
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{
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int width = 400, height = 200;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = GameMain.GraphicsHeight - height;
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Rectangle panelRect = new Rectangle(x, y, width, height);
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spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 512 - height, width, height), Color.White);
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//GUI.DrawRectangle(spriteBatch, panelRect, Color.Black, true);
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bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
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int totalWireCount = 0;
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foreach (Connection c in panel.Connections)
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{
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totalWireCount += c.Wires.Count(w => w != null);
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}
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Wire equippedWire = null;
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//if the Character using the panel has a wire item equipped
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//and the wire hasn't been connected yet, draw it on the panel
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for (int i = 0; i < character.SelectedItems.Length; i++)
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{
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Item selectedItem = character.SelectedItems[i];
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if (selectedItem == null) continue;
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Wire wireComponent = selectedItem.GetComponent<Wire>();
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if (wireComponent != null) equippedWire = wireComponent;
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}
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Vector2 rightPos = new Vector2(x + width - 130, y + 50);
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Vector2 leftPos = new Vector2(x + 130, y + 50);
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Vector2 rightWirePos = new Vector2(x + width - 5, y + 30);
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Vector2 leftWirePos = new Vector2(x + 5, y + 30);
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int wireInterval = (height - 20) / Math.Max(totalWireCount, 1);
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foreach (Connection c in panel.Connections)
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{
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//if dragging a wire, let the Inventory know so that the wire can be
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//dropped or dragged from the panel to the players inventory
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if (draggingConnected != null)
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{
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int linkIndex = c.FindWireIndex(draggingConnected.Item);
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if (linkIndex > -1)
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{
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Inventory.draggingItem = c.Wires[linkIndex].Item;
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}
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}
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//outputs are drawn at the right side of the panel, inputs at the left
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if (c.IsOutput)
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{
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c.Draw(spriteBatch, panel.Item, rightPos,
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new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, rightPos.Y + 3),
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rightWirePos,
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mouseInRect, equippedWire,
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wireInterval);
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rightPos.Y += 30;
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rightWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
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}
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else
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{
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c.Draw(spriteBatch, panel.Item, leftPos,
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new Vector2(leftPos.X + 20, leftPos.Y - 12),
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leftWirePos,
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mouseInRect, equippedWire,
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wireInterval);
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leftPos.Y += 30;
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leftWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
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//leftWireX -= wireInterval;
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}
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}
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if (draggingConnected != null)
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{
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DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, null);
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if (!PlayerInput.LeftButtonHeld())
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{
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if (GameMain.Client != null)
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{
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panel.Item.CreateClientEvent<ConnectionPanel>(panel);
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}
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else if (GameMain.Server != null)
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{
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panel.Item.CreateServerEvent<ConnectionPanel>(panel);
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}
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draggingConnected = null;
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}
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}
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//if the Character using the panel has a wire item equipped
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//and the wire hasn't been connected yet, draw it on the panel
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if (equippedWire != null)
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{
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if (panel.Connections.Find(c => c.Wires.Contains(equippedWire)) == null)
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{
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DrawWire(spriteBatch, equippedWire, equippedWire.Item,
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new Vector2(x + width / 2, y + height - 100),
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new Vector2(x + width / 2, y + height), mouseInRect, null);
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if (draggingConnected == equippedWire) Inventory.draggingItem = equippedWire.Item;
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}
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}
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//stop dragging a wire item if cursor is outside the panel
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if (mouseInRect) Inventory.draggingItem = null;
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spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 0, width, height), Color.White);
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}
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private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X - 10, (int)position.Y - 10, 20, 20), Color.White);
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spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(64, 256, 32, 32), Color.White);
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null || Wires[i].Hidden || draggingConnected == Wires[i]) continue;
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Connection recipient = Wires[i].OtherConnection(this);
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DrawWire(spriteBatch, Wires[i], (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, equippedWire);
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wirePosition.Y += wireInterval;
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}
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if (draggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < 13.0f)
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{
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spriteBatch.Draw(panelTexture, position - new Vector2(21.5f, 21.5f), new Rectangle(106, 250, 43, 43), Color.White);
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if (!PlayerInput.LeftButtonHeld())
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{
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//find an empty cell for the new connection
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int index = FindWireIndex(null);
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if (index > -1 && !Wires.Contains(draggingConnected))
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{
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bool alreadyConnected = draggingConnected.IsConnectedTo(item);
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draggingConnected.RemoveConnection(item);
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if (draggingConnected.Connect(this, !alreadyConnected, true)) Wires[index] = draggingConnected;
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}
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}
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}
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int screwIndex = (position.Y % 60 < 30) ? 0 : 1;
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if (Wires.Any(w => w != null && w != draggingConnected))
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{
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spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(screwIndex * 32, 256, 32, 32), Color.White);
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}
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}
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private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire)
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{
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if (draggingConnected == wire)
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{
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if (!mouseIn) return;
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end = PlayerInput.MousePosition;
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start.X = (start.X + end.X) / 2.0f;
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}
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int textX = (int)start.X;
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if (start.X < end.X)
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textX -= 10;
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else
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textX += 10;
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bool canDrag = equippedWire == null || equippedWire == wire;
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float alpha = canDrag ? 1.0f : 0.5f;
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bool mouseOn =
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canDrag &&
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((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
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PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
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MathUtils.LineToPointDistance(start, end, PlayerInput.MousePosition) < 6) ||
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Vector2.Distance(end, PlayerInput.MousePosition) < 20.0f ||
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new Rectangle((start.X < end.X) ? textX - 100 : textX, (int)start.Y - 5, 100, 14).Contains(PlayerInput.MousePosition));
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string label = wire.Locked ? item.Name + "\n(Locked)" : item.Name;
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GUI.DrawString(spriteBatch,
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new Vector2(start.X < end.X ? textX - GUI.SmallFont.MeasureString(label).X : textX, start.Y - 5.0f),
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label,
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(mouseOn ? Color.Gold : Color.White) * (wire.Locked ? 0.6f : 1.0f), Color.Black * 0.8f,
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3, GUI.SmallFont);
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var wireEnd = end + Vector2.Normalize(start - end) * 30.0f;
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float dist = Vector2.Distance(start, wireEnd);
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if (mouseOn)
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{
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spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point(18, (int)dist)), wireVertical.SourceRect,
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Color.Gold,
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MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2, //angle of line (calulated above)
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new Vector2(6, 0), // point in line about which to rotate
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SpriteEffects.None,
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0.0f);
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}
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spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point(12, (int)dist)), wireVertical.SourceRect,
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wire.Item.Color * alpha,
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MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2, //angle of line (calulated above)
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new Vector2(6, 0), // point in line about which to rotate
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SpriteEffects.None,
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0.0f);
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connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2);
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if (draggingConnected == null && canDrag)
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{
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if (mouseOn)
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{
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ConnectionPanel.HighlightedWire = wire;
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if (!wire.Locked)
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{
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//start dragging the wire
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if (PlayerInput.LeftButtonHeld()) draggingConnected = wire;
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}
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}
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}
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}
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public void Save(XElement parentElement)
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{
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XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
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Array.Sort(Wires, delegate(Wire wire1, Wire wire2)
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{
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if (wire1 == null) return 1;
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if (wire2 == null) return -1;
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return wire1.Item.ID.CompareTo(wire2.Item.ID);
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});
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for (int i = 0; i < MaxLinked; i++)
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{
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if (Wires[i] == null) continue;
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//Connection recipient = wires[i].OtherConnection(this);
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//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
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newElement.Add(new XElement("link",
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new XAttribute("w", Wires[i].Item.ID.ToString())));
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}
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parentElement.Add(newElement);
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}
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public void ConnectLinked()
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{
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if (wireId == null) return;
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for (int i = 0; i < MaxLinked; i++)
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{
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if (wireId[i] == 0) continue;
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Item wireItem = MapEntity.FindEntityByID(wireId[i]) as Item;
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if (wireItem == null) continue;
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Wires[i] = wireItem.GetComponent<Wire>();
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if (Wires[i] != null)
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{
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if (Wires[i].Item.body != null) Wires[i].Item.body.Enabled = false;
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Wires[i].Connect(this, false, false);
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}
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}
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}
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}
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} |