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LuaCsForBarotraumaEP
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c2d0fa4e033f78065a976cee5cb58ec65a574da4
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Components
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Holdable
History
Joonas Rikkonen
df202d5a18
Melee weapons can only hit one character per swing (makes stun batons & medical syringes less OP).
Closes
#814
,
closes
#865
2018-11-15 20:45:04 +02:00
..
Holdable.cs
Items outside the sub cannot be deattached.
Closes
#562
2018-08-20 20:42:57 +03:00
MeleeWeapon.cs
Melee weapons can only hit one character per swing (makes stun batons & medical syringes less OP).
Closes
#814
,
closes
#865
2018-11-15 20:45:04 +02:00
Pickable.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
Propulsion.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
RangedWeapon.cs
Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed.
2018-02-28 17:37:20 +02:00
RepairTool.cs
Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills.
2018-04-18 15:04:18 +03:00
Throwable.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00