This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
c2d0fa4e033f78065a976cee5cb58ec65a574da4
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
AI
T
History
Joonas Rikkonen
3747852c13
Removed the Entity.MoveWithLevel property, fixed artifacts and other items from ruins not being saved.
Closes
#694
2018-08-20 16:23:40 +03:00
..
Objectives
Fixed "attempted to access a removed AITarget" errors in AIObjectiveIdle
2018-08-07 16:49:17 +03:00
AIController.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
AITarget.cs
- Some of the non-game-crashing error messages are sent to GameAnalytics.
2018-07-19 22:12:50 +03:00
EnemyAIController.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
HumanAIController.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
IndoorsSteeringManager.cs
Fixed null exception in IndoordsSteeringManager.
Closes
#326
2018-03-10 18:47:59 +02:00
ISteerable.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Order.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
PathFinder.cs
Removed the Entity.MoveWithLevel property, fixed artifacts and other items from ruins not being saved.
Closes
#694
2018-08-20 16:23:40 +03:00
SteeringManager.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
SteeringPath.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00