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LuaCsForBarotraumaEP
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c2d0fa4e033f78065a976cee5cb58ec65a574da4
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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History
Joonas Rikkonen
083d88a64f
Fixed lightcomponent sprites & broken sprites not being mirrored.
Closes
#893
2018-11-08 15:32:57 +02:00
..
Components
Fixed lightcomponent sprites & broken sprites not being mirrored.
Closes
#893
2018-11-08 15:32:57 +02:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
DockingPort.cs
Dockingport gap linking fixes.
Closes
#551
2018-08-07 12:45:45 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Fixed inventory sync delay being decremented in two places, causing the delay to be 0.5 seconds instead of the intended 1 s.
Closes
#788
2018-09-12 14:16:06 +03:00
Item.cs
Fixed lightcomponent sprites & broken sprites not being mirrored.
Closes
#893
2018-11-08 15:32:57 +02:00
ItemPrefab.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00