Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Item.cs

2330 lines
80 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
public enum ActionType
{
Always, OnPicked, OnUse, OnSecondaryUse,
OnWearing, OnContaining, OnContained,
OnActive, OnFailure, OnBroken,
OnFire, InWater,
OnImpact
}
class Item : MapEntity, IDamageable, IPropertyObject, IServerSerializable, IClientSerializable
{
const float MaxVel = 64.0f;
public static List<Item> ItemList = new List<Item>();
private ItemPrefab prefab;
public static bool ShowLinks = true;
private HashSet<string> tags;
public Hull CurrentHull;
public bool Visible = true;
public SpriteEffects SpriteEffects = SpriteEffects.None;
//components that determine the functionality of the item
public List<ItemComponent> components;
public List<IDrawableComponent> drawableComponents;
public PhysicsBody body;
private Vector2 lastSentPos;
private bool prevBodyAwake;
private bool needsPositionUpdate;
private float lastSentCondition;
private float condition;
private bool inWater;
private Inventory parentInventory;
private Inventory ownInventory;
private Dictionary<string, Connection> connections;
//a dictionary containing lists of the status effects in all the components of the item
private Dictionary<ActionType, List<StatusEffect>> statusEffectLists;
public readonly Dictionary<string, ObjectProperty> properties;
public Dictionary<string, ObjectProperty> ObjectProperties
{
get { return properties; }
}
private bool? hasInGameEditableProperties;
bool HasInGameEditableProperties
{
get
{
if (hasInGameEditableProperties==null)
{
hasInGameEditableProperties = GetProperties<InGameEditable>().Any();
}
return (bool)hasInGameEditableProperties;
}
}
//the inventory in which the item is contained in
public Inventory ParentInventory
{
get
{
return parentInventory;
}
set
{
parentInventory = value;
if (parentInventory != null) Container = parentInventory.Owner as Item;
}
}
public Item Container
{
get;
private set;
}
public override bool SelectableInEditor
{
get
{
return parentInventory == null && (body == null || body.Enabled);
}
}
public List<FixRequirement> FixRequirements;
public override string Name
{
get { return prefab.Name; }
}
public string Description
{
get { return prefab.Description; }
}
public float ImpactTolerance
{
get { return prefab.ImpactTolerance; }
}
public override Sprite Sprite
{
get { return prefab.sprite; }
}
public float PickDistance
{
get { return prefab.PickDistance; }
}
public override Vector2 SimPosition
{
get
{
return (body==null) ? base.SimPosition : body.SimPosition;
}
}
public bool NeedsPositionUpdate
{
get
{
if (body == null || !body.Enabled) return false;
return needsPositionUpdate;
}
set
{
needsPositionUpdate = value;
}
}
protected Color spriteColor;
[Editable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
public string SpriteColor
{
get { return ToolBox.Vector4ToString(spriteColor.ToVector4()); }
set
{
spriteColor = new Color(ToolBox.ParseToVector4(value));
}
}
public Color Color
{
get { return spriteColor; }
}
public float Condition
{
get { return condition; }
set
{
if (GameMain.Client != null) return;
if (!MathUtils.IsValid(value)) return;
float prev = condition;
condition = MathHelper.Clamp(value, 0.0f, 100.0f);
if (condition == 0.0f && prev>0.0f)
{
ApplyStatusEffects(ActionType.OnBroken, 1.0f, null);
foreach (FixRequirement req in FixRequirements)
{
req.Fixed = false;
}
}
if (GameMain.Server != null && lastSentCondition != condition)
{
if (Math.Abs(lastSentCondition - condition) > 1.0f || condition == 0.0f || condition == 100.0f)
{
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
lastSentCondition = condition;
}
}
}
}
public float Health
{
get { return condition; }
}
[Editable, HasDefaultValue("", true)]
public string Tags
{
get { return string.Join(",",tags); }
set
{
tags.Clear();
if (value == null) return;
string[] newTags = value.Split(',');
foreach (string tag in newTags)
{
string newTag = tag.Trim();
if (!tags.Contains(newTag)) tags.Add(newTag);
}
}
}
public bool FireProof
{
get { return prefab.FireProof; }
}
public bool CanUseOnSelf
{
get { return prefab.CanUseOnSelf; }
}
public bool InWater
{
get
{
//if the item has an active physics body, inWater is updated in the Update method
if (body != null && body.Enabled) return inWater;
//if not, we'll just have to check
return IsInWater();
}
}
public ItemPrefab Prefab
{
get { return prefab; }
}
public string ConfigFile
{
get { return prefab.ConfigFile; }
}
//which type of inventory slots (head, torso, any, etc) the item can be placed in
public List<InvSlotType> AllowedSlots
{
get
{
Pickable p = GetComponent<Pickable>();
return (p==null) ? new List<InvSlotType>() { InvSlotType.Any } : p.AllowedSlots;
}
}
public List<Connection> Connections
{
get
{
ConnectionPanel panel = GetComponent<ConnectionPanel>();
if (panel == null) return null;
return panel.Connections;
}
}
public Item[] ContainedItems
{
get
{
return (ownInventory == null) ? null : Array.FindAll(ownInventory.Items, i => i != null);
}
}
public override bool IsLinkable
{
get { return prefab.IsLinkable; }
}
public override string ToString()
{
return (GameMain.DebugDraw) ? Name + "(ID: " + ID + ")" : Name;
}
public List<IPropertyObject> AllPropertyObjects
{
get
{
List<IPropertyObject> pobjects = new List<IPropertyObject>();
pobjects.Add(this);
foreach (ItemComponent ic in components)
{
pobjects.Add(ic);
}
return pobjects;
}
}
public Item(ItemPrefab itemPrefab, Vector2 position, Submarine submarine)
: this(new Rectangle(
(int)(position.X - itemPrefab.sprite.size.X / 2),
(int)(position.Y + itemPrefab.sprite.size.Y / 2),
(int)itemPrefab.sprite.size.X,
(int)itemPrefab.sprite.size.Y),
itemPrefab, submarine)
{
}
public Item(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine)
: base(itemPrefab, submarine)
{
prefab = itemPrefab;
spriteColor = prefab.SpriteColor;
linkedTo = new ObservableCollection<MapEntity>();
components = new List<ItemComponent>();
drawableComponents = new List<IDrawableComponent>();
FixRequirements = new List<FixRequirement>();
tags = new HashSet<string>();
rect = newRect;
if (submarine==null || !submarine.Loading) FindHull();
condition = 100.0f;
lastSentCondition = 100.0f;
XElement element = prefab.ConfigElement;
if (element == null) return;
properties = ObjectProperty.InitProperties(this, element);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "body":
body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position));
body.FarseerBody.AngularDamping = 0.2f;
body.FarseerBody.LinearDamping = 0.1f;
break;
case "trigger":
case "sprite":
case "deconstruct":
break;
case "aitarget":
aiTarget = new AITarget(this);
aiTarget.SightRange = ToolBox.GetAttributeFloat(subElement, "sightrange", 1000.0f);
aiTarget.SoundRange = ToolBox.GetAttributeFloat(subElement, "soundrange", 0.0f);
break;
case "fixrequirement":
FixRequirements.Add(new FixRequirement(subElement));
break;
default:
ItemComponent ic = ItemComponent.Load(subElement, this, prefab.ConfigFile);
if (ic == null) break;
components.Add(ic);
if (ic is IDrawableComponent && ic.Drawable) drawableComponents.Add(ic as IDrawableComponent);
if (ic.statusEffectLists == null) continue;
if (statusEffectLists == null)
statusEffectLists = new Dictionary<ActionType, List<StatusEffect>>();
//go through all the status effects of the component
//and add them to the corresponding statuseffect list
foreach (List<StatusEffect> componentEffectList in ic.statusEffectLists.Values)
{
ActionType actionType = componentEffectList.First().type;
List<StatusEffect> statusEffectList;
if (!statusEffectLists.TryGetValue(actionType, out statusEffectList))
{
statusEffectList = new List<StatusEffect>();
statusEffectLists.Add(actionType, statusEffectList);
}
foreach (StatusEffect effect in componentEffectList)
{
statusEffectList.Add(effect);
}
}
break;
}
}
//containers need to handle collision events to notify items inside them about the impact
if (ImpactTolerance > 0.0f || GetComponent<ItemContainer>() != null)
{
if (body != null) body.FarseerBody.OnCollision += OnCollision;
}
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer!=null)
{
ownInventory = itemContainer.Inventory;
}
InsertToList();
ItemList.Add(this);
}
public override MapEntity Clone()
{
Item clone = new Item(rect, prefab, Submarine);
foreach (KeyValuePair<string, ObjectProperty> property in properties)
{
if (!property.Value.Attributes.OfType<Editable>().Any()) continue;
clone.properties[property.Key].TrySetValue(property.Value.GetValue());
}
for (int i = 0; i < components.Count; i++)
{
foreach (KeyValuePair<string, ObjectProperty> property in components[i].properties)
{
if (!property.Value.Attributes.OfType<Editable>().Any()) continue;
clone.components[i].properties[property.Key].TrySetValue(property.Value.GetValue());
}
}
if (ContainedItems != null)
{
foreach (Item containedItem in ContainedItems)
{
var containedClone = containedItem.Clone();
clone.ownInventory.TryPutItem(containedClone as Item);
}
}
return clone;
}
public T GetComponent<T>()
{
foreach (ItemComponent ic in components)
{
if (ic is T) return (T)(object)ic;
}
return default(T);
}
public List<T> GetComponents<T>()
{
List<T> components = new List<T>();
foreach (ItemComponent ic in this.components)
{
if (ic is T) components.Add((T)(object)ic);
}
return components;
}
public void RemoveContained(Item contained)
{
if (ownInventory != null)
{
ownInventory.RemoveItem(contained);
}
contained.Container = null;
}
public void SetTransform(Vector2 simPosition, float rotation, bool findNewHull = true)
{
if (body != null)
{
try
{
body.SetTransform(simPosition, rotation);
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("Failed to set item transform", e);
#endif
}
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(simPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (findNewHull) FindHull();
}
public override void Move(Vector2 amount)
{
base.Move(amount);
if (ItemList != null && body != null)
{
//Vector2 pos = new Vector2(rect.X + rect.Width / 2.0f, rect.Y - rect.Height / 2.0f);
body.SetTransform(body.SimPosition+ConvertUnits.ToSimUnits(amount), body.Rotation);
}
foreach (ItemComponent ic in components)
{
ic.Move(amount);
}
if (body != null && (Submarine==null || !Submarine.Loading)) FindHull();
}
public Rectangle TransformTrigger(Rectangle trigger, bool world = false)
{
return world ?
new Rectangle(
WorldRect.X + trigger.X,
WorldRect.Y + trigger.Y,
(trigger.Width == 0) ? Rect.Width : trigger.Width,
(trigger.Height == 0) ? Rect.Height : trigger.Height)
:
new Rectangle(
Rect.X + trigger.X,
Rect.Y + trigger.Y,
(trigger.Width == 0) ? Rect.Width : trigger.Width,
(trigger.Height == 0) ? Rect.Height : trigger.Height);
}
/// <summary>
/// goes through every item and re-checks which hull they are in
/// </summary>
public static void UpdateHulls()
{
foreach (Item item in ItemList) item.FindHull();
}
public virtual Hull FindHull()
{
if (parentInventory != null && parentInventory.Owner != null)
{
if (parentInventory.Owner is Character)
{
CurrentHull = ((Character)parentInventory.Owner).AnimController.CurrentHull;
}
else if (parentInventory.Owner is Item)
{
CurrentHull = ((Item)parentInventory.Owner).CurrentHull;
}
Submarine = parentInventory.Owner.Submarine;
if (body != null) body.Submarine = Submarine;
return CurrentHull;
}
CurrentHull = Hull.FindHull(WorldPosition, CurrentHull);
if (body != null && body.Enabled)
{
Submarine = CurrentHull == null ? null : CurrentHull.Submarine;
body.Submarine = Submarine;
}
return CurrentHull;
}
public Item GetRootContainer()
{
if (Container == null) return null;
Item rootContainer = Container;
while (rootContainer.Container != null)
{
rootContainer = rootContainer.Container;
}
return rootContainer;
}
public void SetContainedItemPositions()
{
if (ownInventory == null) return;
Vector2 simPos = SimPosition;
Vector2 displayPos = Position;
foreach (Item contained in ownInventory.Items)
{
if (contained == null) continue;
if (contained.body != null)
{
try
{
contained.body.FarseerBody.SetTransformIgnoreContacts(ref simPos, 0.0f);
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions", e);
#endif
}
}
contained.Rect =
new Rectangle(
(int)(displayPos.X - contained.Rect.Width / 2.0f),
(int)(displayPos.Y + contained.Rect.Height / 2.0f),
contained.Rect.Width, contained.Rect.Height);
contained.Submarine = Submarine;
contained.CurrentHull = CurrentHull;
contained.SetContainedItemPositions();
}
}
public void AddTag(string tag)
{
if (tags.Contains(tag)) return;
tags.Add(tag);
}
public bool HasTag(string tag)
{
if (tag == null) return true;
return (tags.Contains(tag) || tags.Contains(tag.ToLowerInvariant()));
}
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
{
if (statusEffectLists == null) return;
List<StatusEffect> statusEffects;
if (!statusEffectLists.TryGetValue(type, out statusEffects)) return;
foreach (StatusEffect effect in statusEffects)
{
ApplyStatusEffect(effect, type, deltaTime, character);
}
}
public void ApplyStatusEffect(StatusEffect effect, ActionType type, float deltaTime, Character character = null)
{
if (condition == 0.0f && effect.type != ActionType.OnBroken) return;
if (effect.type != type) return;
bool hasTargets = (effect.TargetNames == null);
Item[] containedItems = ContainedItems;
if (effect.OnContainingNames != null)
{
foreach (string s in effect.OnContainingNames)
{
if (!containedItems.Any(x => x != null && x.Name == s && x.Condition > 0.0f)) return;
}
}
List<IPropertyObject> targets = new List<IPropertyObject>();
if (containedItems != null)
{
if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained))
{
foreach (Item containedItem in containedItems)
{
if (containedItem == null) continue;
if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name))
{
bool tagFound = false;
foreach (string targetName in effect.TargetNames)
{
if (!containedItem.HasTag(targetName)) continue;
tagFound = true;
break;
}
if (!tagFound) continue;
}
hasTargets = true;
targets.Add(containedItem);
//effect.Apply(type, deltaTime, containedItem);
//containedItem.ApplyStatusEffect(effect, type, deltaTime, containedItem);
}
}
}
if (!hasTargets) return;
if (effect.Targets.HasFlag(StatusEffect.TargetType.Hull) && CurrentHull != null)
{
targets.Add(CurrentHull);
}
if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
{
foreach (var pobject in AllPropertyObjects)
{
targets.Add(pobject);
}
}
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
if (Container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(Container);
effect.Apply(type, deltaTime, this, targets);
}
public AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true)
{
float damageAmount = attack.GetStructureDamage(deltaTime);
Condition -= damageAmount;
return new AttackResult(damageAmount, 0.0f, false);
}
private bool IsInWater()
{
if (CurrentHull == null) return true;
float surfaceY = CurrentHull.Surface;
return Position.Y < surfaceY;
}
public override void Update(Camera cam, float deltaTime)
{
ApplyStatusEffects(ActionType.Always, deltaTime, null);
foreach (ItemComponent ic in components)
{
if (ic.Parent != null) ic.IsActive = ic.Parent.IsActive;
if (!ic.WasUsed)
{
ic.StopSounds(ActionType.OnUse);
}
ic.WasUsed = false;
if (parentInventory!=null) ic.ApplyStatusEffects(ActionType.OnContained, deltaTime);
if (!ic.IsActive) continue;
if (condition > 0.0f)
{
ic.Update(deltaTime, cam);
if (ic.IsActive) ic.PlaySound(ActionType.OnActive, WorldPosition);
}
else
{
ic.UpdateBroken(deltaTime, cam);
}
}
inWater = IsInWater();
if (inWater) ApplyStatusEffects(ActionType.InWater, deltaTime);
isHighlighted = false;
if (body == null || !body.Enabled) return;
System.Diagnostics.Debug.Assert(body.FarseerBody.FixtureList != null);
if (Math.Abs(body.LinearVelocity.X) > 0.01f || Math.Abs(body.LinearVelocity.Y) > 0.01f)
{
Submarine prevSub = Submarine;
FindHull();
if (Submarine == null && prevSub != null)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub == null)
{
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > MaxVel || Math.Abs(body.LinearVelocity.Y) > MaxVel)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -MaxVel, MaxVel),
MathHelper.Clamp(body.LinearVelocity.Y, -MaxVel, MaxVel));
}
}
UpdateNetPosition();
if (!inWater || ParentInventory != null) return;
ApplyWaterForces();
CurrentHull?.ApplyFlowForces(deltaTime, this);
}
/// <summary>
/// Applies buoyancy, drag and angular drag caused by water
/// </summary>
private void ApplyWaterForces()
{
float forceFactor = 1.0f;
if (CurrentHull != null)
{
float floor = CurrentHull.Rect.Y - CurrentHull.Rect.Height;
float waterLevel = (floor + CurrentHull.Volume / CurrentHull.Rect.Width);
//forceFactor is 1.0f if the item is completely submerged,
//and goes to 0.0f as the item goes through the surface
forceFactor = Math.Min((waterLevel - Position.Y) / rect.Height, 1.0f);
if (forceFactor <= 0.0f) return;
}
float volume = body.Mass / body.Density;
var uplift = -GameMain.World.Gravity * forceFactor * volume;
Vector2 drag = body.LinearVelocity * volume;
body.ApplyForce((uplift - drag) * 10.0f);
//apply simple angular drag
body.ApplyTorque(body.AngularVelocity * volume * -0.05f);
}
private bool OnCollision(Fixture f1, Fixture f2, Contact contact)
{
if (GameMain.Client != null) return true;
Vector2 normal = contact.Manifold.LocalNormal;
float impact = Vector2.Dot(f1.Body.LinearVelocity, -normal);
if (ImpactTolerance > 0.0f && impact > ImpactTolerance)
{
ApplyStatusEffects(ActionType.OnImpact, 1.0f);
}
var containedItems = ContainedItems;
if (containedItems != null)
{
foreach (Item contained in containedItems)
{
if (contained.body == null) continue;
contained.OnCollision(f1, f2, contact);
}
}
return true;
}
public override void FlipX()
{
base.FlipX();
if (prefab.CanSpriteFlipX)
{
SpriteEffects ^= SpriteEffects.FlipHorizontally;
}
foreach (ItemComponent component in components)
{
component.FlipX();
}
}
public override bool IsVisible(Rectangle worldView)
{
return drawableComponents.Count > 0 || body == null || body.Enabled;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!Visible) return;
Color color = (IsSelected && editing) ? color = Color.Red : spriteColor;
if (isHighlighted) color = Color.Orange;
SpriteEffects oldEffects = prefab.sprite.effects;
prefab.sprite.effects ^= SpriteEffects;
if (prefab.sprite != null)
{
float depth = Sprite.Depth;
depth += (ID % 255) * 0.000001f;
if (body == null)
{
if (prefab.ResizeHorizontal || prefab.ResizeVertical || SpriteEffects.HasFlag(SpriteEffects.FlipHorizontally) || SpriteEffects.HasFlag(SpriteEffects.FlipVertically))
{
prefab.sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X-rect.Width/2, -(DrawPosition.Y+rect.Height/2)), new Vector2(rect.Width, rect.Height), color);
}
else
{
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, 0.0f, 1.0f, SpriteEffects.None, depth);
}
}
else if (body.Enabled)
{
var holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Picker?.AnimController != null)
{
if (holdable.Picker.SelectedItems[0] == this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
}
else if (holdable.Picker.SelectedItems[1] == this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm).sprite.Depth - 0.000001f;
}
body.Draw(spriteBatch, prefab.sprite, color, depth);
}
else
{
body.Draw(spriteBatch, prefab.sprite, color, depth);
}
}
}
prefab.sprite.effects = oldEffects;
List<IDrawableComponent> staticDrawableComponents = new List<IDrawableComponent>(drawableComponents); //static list to compensate for drawable toggling
for (int i = 0; i < staticDrawableComponents.Count; i++)
{
staticDrawableComponents[i].Draw(spriteBatch, editing);
}
if (GameMain.DebugDraw && aiTarget!=null) aiTarget.Draw(spriteBatch);
if (!editing || (body != null && !body.Enabled))
{
return;
}
if (IsSelected || isHighlighted)
{
GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y+rect.Height/2)), new Vector2(rect.Width, rect.Height), Color.Green,false,0,(int)Math.Max((1.5f/GameScreen.Selected.Cam.Zoom),1.0f));
foreach (Rectangle t in prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(t);
Vector2 rectWorldPos = new Vector2(transformedTrigger.X, transformedTrigger.Y);
if (Submarine!=null) rectWorldPos += Submarine.Position;
rectWorldPos.Y = -rectWorldPos.Y;
GUI.DrawRectangle(spriteBatch,
rectWorldPos,
new Vector2(transformedTrigger.Width, transformedTrigger.Height),
Color.Green,
false,
0,
(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
}
}
if (!ShowLinks) return;
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
Color.Red*0.3f);
}
}
public override void UpdateEditing(Camera cam)
{
if (editingHUD == null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
}
editingHUD.Update((float)Timing.Step);
if (Screen.Selected != GameMain.EditMapScreen) return;
if (!prefab.IsLinkable) return;
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity entity in mapEntityList)
{
if (entity == this || !entity.IsHighlighted) continue;
if (linkedTo.Contains(entity)) continue;
if (!entity.IsMouseOn(position)) continue;
linkedTo.Add(entity);
if (entity.IsLinkable && entity.linkedTo != null) entity.linkedTo.Add(this);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD != null) editingHUD.Draw(spriteBatch);
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
int requiredItemCount = 0;
if (!inGame)
{
foreach (ItemComponent ic in components)
{
requiredItemCount += ic.requiredItems.Count;
}
}
int width = 450;
int height = 80 + requiredItemCount * 20;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
foreach (var objectProperty in editableProperties)
{
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) height += (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f) + 5;
}
editingHUD = new GUIFrame(new Rectangle(x, y, width, height), "");
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "",
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
y += 25;
if (!inGame)
{
if (prefab.IsLinkable)
{
new GUITextBlock(new Rectangle(0, 5, 0, 20), "Hold space to link to another item",
"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
}
foreach (ItemComponent ic in components)
{
foreach (RelatedItem relatedItem in ic.requiredItems)
{
new GUITextBlock(new Rectangle(0, y, 100, 15), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 15), Alignment.Right, "", editingHUD);
namesBox.Font = GUI.SmallFont;
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(relatedItem);
PropertyDescriptor property = properties.Find("JoinedNames", false);
namesBox.Text = relatedItem.JoinedNames;
namesBox.UserData = new ObjectProperty(property, relatedItem);
namesBox.OnEnterPressed = EnterProperty;
namesBox.OnTextChanged = PropertyChanged;
y += 20;
}
}
if (requiredItemCount > 0) y += 10;
}
foreach (var objectProperty in editableProperties)
{
int boxHeight = 18;
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) boxHeight = (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f);
object value = objectProperty.GetValue();
if (value is bool)
{
GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, y, 18, 18), objectProperty.Name,
Alignment.Left, editingHUD);
propertyTickBox.Font = GUI.SmallFont;
propertyTickBox.Selected = (bool)value;
propertyTickBox.UserData = objectProperty;
propertyTickBox.OnSelected = EnterProperty;
}
else
{
new GUITextBlock(new Rectangle(0, y, 100, 18), objectProperty.Name, "", Alignment.TopLeft, Alignment.Left, editingHUD, false, GUI.SmallFont);
GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, boxHeight), "", editingHUD);
propertyBox.Font = GUI.SmallFont;
if (boxHeight > 18) propertyBox.Wrap = true;
if (value != null)
{
if (value is float)
{
propertyBox.Text = ((float)value).ToString("G", System.Globalization.CultureInfo.InvariantCulture);
}
else
{
propertyBox.Text = value.ToString();
}
}
propertyBox.UserData = objectProperty;
propertyBox.OnEnterPressed = EnterProperty;
propertyBox.OnTextChanged = PropertyChanged;
}
y = y + boxHeight + 5;
}
return editingHUD;
}
public virtual void DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character)
{
if (condition <= 0.0f)
{
FixRequirement.DrawHud(spriteBatch, this, character);
return;
}
if (HasInGameEditableProperties)
{
DrawEditing(spriteBatch, cam);
}
foreach (ItemComponent ic in components)
{
if (ic.CanBeSelected) ic.DrawHUD(spriteBatch, character);
}
}
public override void AddToGUIUpdateList()
{
if (Screen.Selected is EditMapScreen)
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
else
{
if (HasInGameEditableProperties)
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
}
if (Character.Controlled != null && Character.Controlled.SelectedConstruction == this)
{
if (condition <= 0.0f)
{
FixRequirement.AddToGUIUpdateList();
return;
}
foreach (ItemComponent ic in components)
{
if (ic.CanBeSelected) ic.AddToGUIUpdateList();
}
}
}
public virtual void UpdateHUD(Camera cam, Character character)
{
if (condition <= 0.0f)
{
FixRequirement.UpdateHud(this, character);
return;
}
if (HasInGameEditableProperties)
{
UpdateEditing(cam);
}
foreach (ItemComponent ic in components)
{
ic.UpdateHUD(character);
}
}
public List<T> GetConnectedComponents<T>(bool recursive = false)
{
List<T> connectedComponents = new List<T>();
if (recursive)
{
List<Item> alreadySearched = new List<Item>() {this};
GetConnectedComponentsRecursive<T>(alreadySearched, connectedComponents);
return connectedComponents;
}
ConnectionPanel connectionPanel = GetComponent<ConnectionPanel>();
if (connectionPanel == null) return connectedComponents;
foreach (Connection c in connectionPanel.Connections)
{
var recipients = c.Recipients;
foreach (Connection recipient in recipients)
{
var component = recipient.Item.GetComponent<T>();
if (component != null) connectedComponents.Add(component);
}
}
return connectedComponents;
}
private void GetConnectedComponentsRecursive<T>(List<Item> alreadySearched, List<T> connectedComponents)
{
alreadySearched.Add(this);
ConnectionPanel connectionPanel = GetComponent<ConnectionPanel>();
if (connectionPanel == null) return;
foreach (Connection c in connectionPanel.Connections)
{
var recipients = c.Recipients;
foreach (Connection recipient in recipients)
{
if (alreadySearched.Contains(recipient.Item)) continue;
var component = recipient.Item.GetComponent<T>();
if (component != null)
{
connectedComponents.Add(component);
}
recipient.Item.GetConnectedComponentsRecursive<T>(alreadySearched, connectedComponents);
}
}
}
public void SendSignal(int stepsTaken, string signal, string connectionName, Character sender, float power = 0.0f)
{
if (connections == null) return;
stepsTaken++;
Connection c = null;
if (!connections.TryGetValue(connectionName, out c)) return;
if (stepsTaken > 10)
{
//use a coroutine to prevent infinite loops by creating a one
//frame delay if the "signal chain" gets too long
CoroutineManager.StartCoroutine(SendSignal(signal, c, sender, power));
}
else
{
c.SendSignal(stepsTaken, signal, this, sender, power);
}
}
private IEnumerable<object> SendSignal(string signal, Connection connection, Character sender, float power = 0.0f)
{
//wait one frame
yield return CoroutineStatus.Running;
connection.SendSignal(0, signal, this, sender, power);
yield return CoroutineStatus.Success;
}
public static Item FindPickable(Vector2 position, Vector2 pickPosition, Hull hull = null, Item[] ignoredItems = null)
{
float dist;
return FindPickable(position, pickPosition, hull, ignoredItems, out dist);
}
/// <param name="position">Position of the Character doing the pick, only items that are close enough to this are checked</param>
/// <param name="pickPosition">the item closest to pickPosition is returned</param>
/// <param name="hull">If a hull is specified, only items within that hull are checked</param>
public static Item FindPickable(Vector2 position, Vector2 pickPosition, Hull hull, Item[] ignoredItems, out float distance)
{
float closestDist = 0.0f, dist;
Item closest = null;
Vector2 displayPos = ConvertUnits.ToDisplayUnits(position);
Vector2 displayPickPos = ConvertUnits.ToDisplayUnits(pickPosition);
distance = 1000.0f;
foreach (Item item in ItemList)
{
if (ignoredItems != null && ignoredItems.Contains(item)) continue;
if (item.body != null && !item.body.Enabled) continue;
if (item.PickDistance == 0.0f && !item.prefab.Triggers.Any()) continue;
Pickable pickableComponent = item.GetComponent<Pickable>();
if (pickableComponent != null && (pickableComponent.Picker != null && !pickableComponent.Picker.IsDead)) continue;
float pickDist = Vector2.Distance(item.WorldPosition, displayPickPos);
bool insideTrigger = false;
foreach (Rectangle trigger in item.prefab.Triggers)
{
Rectangle transformedTrigger = item.TransformTrigger(trigger, true);
if (!Submarine.RectContains(transformedTrigger, displayPos)) continue;
insideTrigger = true;
Vector2 triggerCenter = new Vector2(transformedTrigger.Center.X, transformedTrigger.Y - transformedTrigger.Height / 2);
pickDist = Math.Min(Math.Abs(triggerCenter.X - displayPickPos.X), Math.Abs(triggerCenter.Y - displayPickPos.Y));
}
if (!insideTrigger && item.prefab.Triggers.Any()) continue;
if (pickDist > item.PickDistance && item.PickDistance > 0.0f) continue;
dist = item.Sprite.Depth * 10.0f + pickDist;
if (item.IsMouseOn(displayPickPos)) dist = dist * 0.1f;
if (closest == null || dist < closestDist)
{
if (item.PickDistance > 0.0f && Vector2.Distance(displayPos, item.WorldPosition) > item.prefab.PickDistance) continue;
if (!item.prefab.PickThroughWalls && Screen.Selected != GameMain.EditMapScreen && !insideTrigger)
{
Body body = Submarine.CheckVisibility(item.Submarine == null ? position : position - item.Submarine.SimPosition, item.SimPosition, true);
if (body != null && body.UserData as Item != item) continue;
}
closestDist = dist;
closest = item;
distance = pickDist;
}
}
return closest;
}
public bool IsInsideTrigger(Vector2 worldPosition)
{
foreach (Rectangle trigger in prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(trigger, true);
if (Submarine.RectContains(transformedTrigger, worldPosition)) return true;
}
return false;
}
public bool IsInPickRange(Vector2 worldPosition)
{
if (IsInsideTrigger(worldPosition)) return true;
return Vector2.Distance(WorldPosition, worldPosition) < PickDistance;
}
public bool CanClientAccess(Client c)
{
return c != null && c.Character != null && c.Character.CanAccessItem(this);
}
public bool Pick(Character picker, bool ignoreRequiredItems=false, bool forceSelectKey=false, bool forceActionKey=false)
{
bool hasRequiredSkills = true;
bool picked = false, selected = false;
Skill requiredSkill = null;
foreach (ItemComponent ic in components)
{
bool pickHit = false, selectHit = false;
if (Screen.Selected == GameMain.EditMapScreen)
{
pickHit = picker.IsKeyHit(InputType.Select);
selectHit = picker.IsKeyHit(InputType.Select);
}
else
{
if (forceSelectKey)
{
if (ic.PickKey == InputType.Select) pickHit = true;
if (ic.SelectKey == InputType.Select) selectHit = true;
}
else if (forceActionKey)
{
if (ic.PickKey == InputType.Use) pickHit = true;
if (ic.SelectKey == InputType.Use) selectHit = true;
}
else
{
pickHit = picker.IsKeyHit(ic.PickKey);
selectHit = picker.IsKeyHit(ic.SelectKey);
}
}
if (!pickHit && !selectHit) continue;
Skill tempRequiredSkill;
if (!ic.HasRequiredSkills(picker, out tempRequiredSkill)) hasRequiredSkills = false;
if (tempRequiredSkill != null) requiredSkill = tempRequiredSkill;
bool showUiMsg = picker == Character.Controlled && Screen.Selected != GameMain.EditMapScreen;
if (!ignoreRequiredItems && !ic.HasRequiredItems(picker, showUiMsg)) continue;
if ((ic.CanBePicked && pickHit && ic.Pick(picker)) ||
(ic.CanBeSelected && selectHit && ic.Select(picker)))
{
picked = true;
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
ic.PlaySound(ActionType.OnPicked, picker.WorldPosition);
if (picker == Character.Controlled) GUIComponent.ForceMouseOn(null);
if (ic.CanBeSelected) selected = true;
}
}
if (!picked) return false;
System.Diagnostics.Debug.WriteLine("Item.Pick(" + picker + ", " + forceSelectKey + ")");
if (picker.SelectedConstruction == this)
{
if (picker.IsKeyHit(InputType.Select) || forceSelectKey) picker.SelectedConstruction = null;
}
else if (selected)
{
picker.SelectedConstruction = this;
}
if (!hasRequiredSkills && Character.Controlled==picker && Screen.Selected != GameMain.EditMapScreen)
{
GUI.AddMessage("Your skills may be insufficient to use the item!", Color.Red, 5.0f);
if (requiredSkill != null)
{
GUI.AddMessage("("+requiredSkill.Name+" level "+requiredSkill.Level+" required)", Color.Red, 5.0f);
}
}
if (Container!=null) Container.RemoveContained(this);
return true;
}
public void Use(float deltaTime, Character character = null)
{
if (condition == 0.0f) return;
bool remove = false;
foreach (ItemComponent ic in components)
{
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
if (ic.Use(deltaTime, character))
{
ic.WasUsed = true;
ic.PlaySound(ActionType.OnUse, WorldPosition);
ic.ApplyStatusEffects(ActionType.OnUse, deltaTime, character);
if (ic.DeleteOnUse) remove = true;
}
}
if (remove) Remove();
}
public void SecondaryUse(float deltaTime, Character character = null)
{
foreach (ItemComponent ic in components)
{
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
ic.SecondaryUse(deltaTime, character);
}
}
public List<ColoredText> GetHUDTexts(Character character)
{
List<ColoredText> texts = new List<ColoredText>();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.Msg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
Color color = Color.Red;
if (ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false)) color = Color.Orange;
texts.Add(new ColoredText(ic.Msg, color));
}
return texts;
}
public bool Combine(Item item)
{
bool isCombined = false;
foreach (ItemComponent ic in components)
{
if (ic.Combine(item)) isCombined = true;
}
return isCombined;
}
public void Drop(Character dropper = null)
{
foreach (ItemComponent ic in components) ic.Drop(dropper);
if (Container != null)
{
if (body != null)
{
body.Enabled = true;
body.LinearVelocity = Vector2.Zero;
}
SetTransform(Container.SimPosition, 0.0f);
Container.RemoveContained(this);
Container = null;
}
if (parentInventory != null)
{
parentInventory.RemoveItem(this);
parentInventory = null;
}
lastSentPos = SimPosition;
}
public void Equip(Character character)
{
foreach (ItemComponent ic in components) ic.Equip(character);
}
public void Unequip(Character character)
{
character.DeselectItem(this);
foreach (ItemComponent ic in components) ic.Unequip(character);
}
public List<ObjectProperty> GetProperties<T>()
{
List<ObjectProperty> editableProperties = ObjectProperty.GetProperties<T>(this);
foreach (ItemComponent ic in components)
{
List<ObjectProperty> componentProperties = ObjectProperty.GetProperties<T>(ic);
foreach (var property in componentProperties)
{
editableProperties.Add(property);
}
}
return editableProperties;
}
private bool EnterProperty(GUITickBox tickBox)
{
var objectProperty = tickBox.UserData as ObjectProperty;
if (objectProperty == null) return false;
objectProperty.TrySetValue(tickBox.Selected);
return true;
}
private bool EnterProperty(GUITextBox textBox, string text)
{
textBox.Color = Color.DarkGreen;
var objectProperty = textBox.UserData as ObjectProperty;
if (objectProperty == null) return false;
object prevValue = objectProperty.GetValue();
textBox.Deselect();
if (objectProperty.TrySetValue(text))
{
textBox.Text = text;
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, objectProperty });
}
else if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, objectProperty });
}
return true;
}
else
{
if (prevValue != null)
{
textBox.Text = prevValue.ToString();
}
return false;
}
}
private bool PropertyChanged(GUITextBox textBox, string text)
{
textBox.Color = Color.Red;
return true;
}
public override XElement Save(XElement parentElement)
{
XElement element = new XElement("Item");
element.Add(new XAttribute("name", prefab.Name),
new XAttribute("ID", ID));
System.Diagnostics.Debug.Assert(Submarine != null);
if (ResizeHorizontal || ResizeVertical)
{
element.Add(new XAttribute("rect",
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
rect.Width + "," + rect.Height));
}
else
{
element.Add(new XAttribute("rect",
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
(int)(rect.Y - Submarine.HiddenSubPosition.Y)));
}
if (linkedTo != null && linkedTo.Count>0)
{
string[] linkedToIDs = new string[linkedTo.Count];
for (int i = 0; i < linkedTo.Count; i++ )
{
linkedToIDs[i] = linkedTo[i].ID.ToString();
}
element.Add(new XAttribute("linked", string.Join(",", linkedToIDs)));
}
ObjectProperty.SaveProperties(this, element);
foreach (ItemComponent ic in components)
{
ic.Save(element);
}
parentElement.Add(element);
return element;
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
msg.WriteRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1, (int)eventType);
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
int componentIndex = (int)extraData[1];
msg.WriteRangedInteger(0, components.Count-1, componentIndex);
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ServerWrite(msg, c, extraData);
break;
case NetEntityEvent.Type.Status:
//clamp above 0.5f if condition > 0.0f
//to prevent condition from being rounded down to 0.0 even if the item is not broken
msg.WriteRangedSingle(condition > 0.0f ? Math.Max(condition, 0.5f) : 0.0f, 0.0f, 100.0f, 8);
if (condition <= 0.0f && FixRequirements.Count > 0)
{
for (int i = 0; i < FixRequirements.Count; i++)
msg.Write(FixRequirements[i].Fixed);
}
break;
case NetEntityEvent.Type.ApplyStatusEffect:
ushort targetID = (ushort)extraData[1];
msg.Write(targetID);
break;
case NetEntityEvent.Type.ChangeProperty:
WritePropertyChange(msg, extraData);
break;
}
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
if (type == ServerNetObject.ENTITY_POSITION)
{
ClientReadPosition(type, msg, sendingTime);
return;
}
NetEntityEvent.Type eventType =
(NetEntityEvent.Type)msg.ReadRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ClientRead(type, msg, sendingTime);
break;
case NetEntityEvent.Type.Status:
condition = msg.ReadRangedSingle(0.0f, 100.0f, 8);
if (FixRequirements.Count > 0)
{
if (Condition <= 0.0f)
{
for (int i = 0; i < FixRequirements.Count; i++)
FixRequirements[i].Fixed = msg.ReadBoolean();
}
else
{
for (int i = 0; i < FixRequirements.Count; i++)
FixRequirements[i].Fixed = true;
}
}
break;
case NetEntityEvent.Type.ApplyStatusEffect:
ushort targetID = msg.ReadUInt16();
Character target = FindEntityByID(targetID) as Character;
if (target == null) return;
ApplyStatusEffects(ActionType.OnUse, (float)Timing.Step, target);
break;
case NetEntityEvent.Type.ChangeProperty:
ReadPropertyChange(msg);
break;
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
msg.WriteRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1, (int)eventType);
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
int componentIndex = (int)extraData[1];
msg.WriteRangedInteger(0, components.Count - 1, componentIndex);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ClientWrite(msg, extraData);
break;
case NetEntityEvent.Type.Repair:
if (FixRequirements.Count > 0)
{
int requirementIndex = (int)extraData[1];
msg.WriteRangedInteger(0, FixRequirements.Count - 1, requirementIndex);
}
break;
case NetEntityEvent.Type.ApplyStatusEffect:
//no further data needed, the server applies the effect
//on the character of the client who sent the message
break;
case NetEntityEvent.Type.ChangeProperty:
WritePropertyChange(msg, extraData);
break;
}
msg.WritePadBits();
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
NetEntityEvent.Type eventType =
(NetEntityEvent.Type)msg.ReadRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ServerRead(type, msg, c);
break;
case NetEntityEvent.Type.Repair:
if (FixRequirements.Count == 0) return;
int requirementIndex = FixRequirements.Count == 1 ?
0 : msg.ReadRangedInteger(0, FixRequirements.Count - 1);
if (c.Character == null || !c.Character.CanAccessItem(this)) return;
if (!FixRequirements[requirementIndex].CanBeFixed(c.Character)) return;
FixRequirements[requirementIndex].Fixed = true;
if (condition <= 0.0f && FixRequirements.All(f => f.Fixed))
{
Condition = 100.0f;
}
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
break;
case NetEntityEvent.Type.ApplyStatusEffect:
if (c.Character == null || !c.Character.CanAccessItem(this)) return;
ApplyStatusEffects(ActionType.OnUse, (float)Timing.Step, c.Character);
GameServer.Log(c.Character.Name + " used item " + Name, ServerLog.MessageType.ItemInteraction);
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ApplyStatusEffect, c.Character.ID });
break;
case NetEntityEvent.Type.ChangeProperty:
ReadPropertyChange(msg);
break;
}
}
private void WritePropertyChange(NetBuffer msg, object[] extraData)
{
var allProperties = GetProperties<InGameEditable>();
ObjectProperty objectProperty = extraData[1] as ObjectProperty;
if (objectProperty != null)
{
if (allProperties.Count > 1)
{
msg.WriteRangedInteger(0, allProperties.Count - 1, allProperties.IndexOf(objectProperty));
}
object value = objectProperty.GetValue();
if (value is string)
{
msg.Write((string)value);
}
else if (value is float)
{
msg.Write((float)value);
}
else if (value is int)
{
msg.Write((int)value);
}
else if (value is bool)
{
msg.Write((bool)value);
}
else
{
throw new System.NotImplementedException("Serializing item properties of the type \"" + value.GetType() + "\" not supported");
}
}
}
private void ReadPropertyChange(NetBuffer msg)
{
var allProperties = GetProperties<InGameEditable>();
if (allProperties.Count == 0) return;
int propertyIndex = 0;
if (allProperties.Count > 1)
{
propertyIndex = msg.ReadRangedInteger(0, allProperties.Count-1);
}
ObjectProperty objectProperty = allProperties[propertyIndex];
Type type = objectProperty.GetType();
if (type == typeof(string))
{
objectProperty.TrySetValue(msg.ReadString());
}
else if (type == typeof(float))
{
objectProperty.TrySetValue(msg.ReadFloat());
}
else if (type == typeof(int))
{
objectProperty.TrySetValue(msg.ReadInt32());
}
else if (type == typeof(bool))
{
objectProperty.TrySetValue(msg.ReadBoolean());
}
else
{
return;
}
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, objectProperty });
}
}
public void WriteSpawnData(NetBuffer msg)
{
if (GameMain.Server == null) return;
msg.Write(Prefab.Name);
msg.Write(ID);
if (ParentInventory == null || ParentInventory.Owner == null)
{
msg.Write((ushort)0);
msg.Write(Position.X);
msg.Write(Position.Y);
msg.Write(Submarine != null ? Submarine.ID : (ushort)0);
}
else
{
msg.Write(ParentInventory.Owner.ID);
int index = ParentInventory.FindIndex(this);
msg.Write(index < 0 ? (byte)255 : (byte)index);
}
if (Name == "ID Card") msg.Write(Tags);
}
public static Item ReadSpawnData(NetBuffer msg, bool spawn = true)
{
if (GameMain.Server != null) return null;
string itemName = msg.ReadString();
ushort itemId = msg.ReadUInt16();
ushort inventoryId = msg.ReadUInt16();
Vector2 pos = Vector2.Zero;
Submarine sub = null;
int inventorySlotIndex = -1;
if (inventoryId > 0)
{
inventorySlotIndex = msg.ReadByte();
}
else
{
pos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
ushort subID = msg.ReadUInt16();
if (subID > 0)
{
sub = Submarine.Loaded.Find(s => s.ID == subID);
}
}
string tags = "";
if (itemName == "ID Card")
{
tags = msg.ReadString();
}
if (!spawn) return null;
//----------------------------------------
var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
if (prefab == null) return null;
var itemPrefab = prefab as ItemPrefab;
if (itemPrefab == null) return null;
Inventory inventory = null;
var inventoryOwner = Entity.FindEntityByID(inventoryId);
if (inventoryOwner != null)
{
if (inventoryOwner is Character)
{
inventory = (inventoryOwner as Character).Inventory;
}
else if (inventoryOwner is Item)
{
var containers = (inventoryOwner as Item).GetComponents<Items.Components.ItemContainer>();
if (containers != null && containers.Any())
{
inventory = containers.Last().Inventory;
}
}
}
var item = new Item(itemPrefab, pos, sub);
item.ID = itemId;
if (sub != null)
{
item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
}
if (!string.IsNullOrEmpty(tags)) item.Tags = tags;
if (inventory != null)
{
if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
inventory.TryPutItem(item, inventorySlotIndex, false, false))
{
return null;
}
inventory.TryPutItem(item, item.AllowedSlots, false);
}
return item;
}
private void UpdateNetPosition()
{
if (GameMain.Server == null || parentInventory != null) return;
if (prevBodyAwake != body.FarseerBody.Awake || Vector2.Distance(lastSentPos, SimPosition) > NetConfig.ItemPosUpdateDistance)
{
needsPositionUpdate = true;
}
prevBodyAwake = body.FarseerBody.Awake;
}
public void ServerWritePosition(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(ID);
//length in bytes
if (body.FarseerBody.Awake)
{
msg.Write((byte)(4 + 4 + 1 + 3));
}
else
{
msg.Write((byte)(4 + 4 + 1));
}
msg.Write(SimPosition.X);
msg.Write(SimPosition.Y);
msg.WriteRangedSingle(MathUtils.WrapAngleTwoPi(body.Rotation), 0.0f, MathHelper.TwoPi, 7);
#if DEBUG
if (Math.Abs(body.LinearVelocity.X) > MaxVel || Math.Abs(body.LinearVelocity.Y) > MaxVel)
{
DebugConsole.ThrowError("Item velocity out of range (" + body.LinearVelocity + ")");
}
#endif
msg.Write(body.FarseerBody.Awake);
if (body.FarseerBody.Awake)
{
body.FarseerBody.Enabled = true;
msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.X, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.Y, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
}
msg.WritePadBits();
lastSentPos = SimPosition;
}
public void ClientReadPosition(ServerNetObject type, NetBuffer msg, float sendingTime)
{
Vector2 newPosition = new Vector2(msg.ReadFloat(), msg.ReadFloat());
float newRotation = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 7);
bool awake = msg.ReadBoolean();
Vector2 newVelocity = Vector2.Zero;
if (awake)
{
newVelocity = new Vector2(
msg.ReadRangedSingle(-MaxVel, MaxVel, 12),
msg.ReadRangedSingle(-MaxVel, MaxVel, 12));
}
if (body == null)
{
DebugConsole.ThrowError("Received a position update for an item with no physics body ("+Name+")");
return;
}
body.FarseerBody.Awake = awake;
if (body.FarseerBody.Awake)
{
if ((newVelocity - body.LinearVelocity).Length() > 8.0f) body.LinearVelocity = newVelocity;
}
else
{
body.FarseerBody.Enabled = false;
}
if ((newPosition - SimPosition).Length() > body.LinearVelocity.Length() * 2.0f)
{
body.SetTransform(newPosition, newRotation);
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
}
public static void Load(XElement element, Submarine submarine)
{
string rectString = ToolBox.GetAttributeString(element, "rect", "0,0,0,0");
string[] rectValues = rectString.Split(',');
Rectangle rect = Rectangle.Empty;
if (rectValues.Length==4)
{
rect = new Rectangle(
int.Parse(rectValues[0]),
int.Parse(rectValues[1]),
int.Parse(rectValues[2]),
int.Parse(rectValues[3]));
}
else
{
rect = new Rectangle(
int.Parse(rectValues[0]),
int.Parse(rectValues[1]),
0, 0);
}
string name = element.Attribute("name").Value;
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
{
ItemPrefab ip = ep as ItemPrefab;
if (ip == null) continue;
if (ip.Name != name && (ip.Aliases == null || !ip.Aliases.Contains(name))) continue;
if (rect.Width==0 && rect.Height==0)
{
rect.Width = (int)ip.Size.X;
rect.Height = (int)ip.Size.Y;
}
Item item = new Item(rect, ip, submarine);
item.Submarine = submarine;
item.ID = (ushort)int.Parse(element.Attribute("ID").Value);
item.linkedToID = new List<ushort>();
foreach (XAttribute attribute in element.Attributes())
{
ObjectProperty property = null;
if (!item.properties.TryGetValue(attribute.Name.ToString(), out property)) continue;
bool shouldBeLoaded = false;
foreach (var propertyAttribute in property.Attributes.OfType<HasDefaultValue>())
{
if (propertyAttribute.isSaveable)
{
shouldBeLoaded = true;
break;
}
}
if (shouldBeLoaded) property.TrySetValue(attribute.Value);
}
string linkedToString = ToolBox.GetAttributeString(element, "linked", "");
if (linkedToString!="")
{
string[] linkedToIds = linkedToString.Split(',');
for (int i = 0; i<linkedToIds.Length;i++)
{
item.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
}
}
foreach (XElement subElement in element.Elements())
{
ItemComponent component = item.components.Find(x => x.Name == subElement.Name.ToString());
if (component == null) continue;
component.Load(subElement);
}
break;
}
}
public override void OnMapLoaded()
{
FindHull();
foreach (ItemComponent ic in components)
{
ic.OnMapLoaded();
}
//cache connections into a dictionary for faster lookups
var connectionPanel = GetComponent<ConnectionPanel>();
connections = new Dictionary<string, Connection>();
if (connectionPanel == null) return;
foreach (Connection c in connectionPanel.Connections)
{
if (!connections.ContainsKey(c.Name))
connections.Add(c.Name, c);
}
}
public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
{
if (GameMain.Server == null) return;
int index = components.IndexOf(ic);
if (index == -1) return;
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
{
if (GameMain.Client == null) return;
int index = components.IndexOf(ic);
if (index == -1) return;
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
/// <summary>
/// Remove the item so that it doesn't appear to exist in the game world (stop sounds, remove bodies etc)
/// but don't reset anything that's required for cloning the item
/// </summary>
public override void ShallowRemove()
{
base.ShallowRemove();
foreach (ItemComponent ic in components)
{
ic.ShallowRemove();
}
ItemList.Remove(this);
if (body != null)
{
body.Remove();
body = null;
}
}
public override void Remove()
{
base.Remove();
if (parentInventory != null)
{
parentInventory.RemoveItem(this);
parentInventory = null;
}
foreach (ItemComponent ic in components)
{
ic.Remove();
}
ItemList.Remove(this);
if (body != null)
{
body.Remove();
body = null;
}
foreach (Item it in ItemList)
{
if (it.linkedTo.Contains(this))
{
it.linkedTo.Remove(this);
}
}
}
}
}