171 lines
5.6 KiB
C#
171 lines
5.6 KiB
C#
using Microsoft.Xna.Framework;
|
||
using System;
|
||
using System.Xml.Linq;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
|
||
namespace Barotrauma
|
||
{
|
||
partial class DamageModifier : ISerializableEntity
|
||
{
|
||
public string Name => "Damage Modifier";
|
||
|
||
public Dictionary<string, SerializableProperty> SerializableProperties { get; private set; }
|
||
|
||
[Serialize(1.0f, false), Editable(DecimalCount = 2)]
|
||
public float DamageMultiplier
|
||
{
|
||
get;
|
||
private set;
|
||
}
|
||
|
||
[Serialize(1.0f, false), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = 1)]
|
||
public float ProbabilityMultiplier
|
||
{
|
||
get;
|
||
private set;
|
||
}
|
||
|
||
[Serialize("0.0,360", false), Editable]
|
||
public Vector2 ArmorSector
|
||
{
|
||
get;
|
||
private set;
|
||
}
|
||
|
||
public Vector2 ArmorSectorInRadians => new Vector2(MathHelper.ToRadians(ArmorSector.X), MathHelper.ToRadians(ArmorSector.Y));
|
||
|
||
[Serialize(false, false), Editable]
|
||
public bool DeflectProjectiles
|
||
{
|
||
get;
|
||
private set;
|
||
}
|
||
|
||
[Serialize("", true), Editable]
|
||
public string AfflictionIdentifiers
|
||
{
|
||
get
|
||
{
|
||
return rawAfflictionIdentifierString;
|
||
}
|
||
private set
|
||
{
|
||
rawAfflictionIdentifierString = value;
|
||
ParseAfflictionIdentifiers();
|
||
}
|
||
}
|
||
|
||
[Serialize("", true), Editable]
|
||
public string AfflictionTypes
|
||
{
|
||
get
|
||
{
|
||
return rawAfflictionTypeString;
|
||
}
|
||
private set
|
||
{
|
||
rawAfflictionTypeString = value;
|
||
ParseAfflictionTypes();
|
||
}
|
||
}
|
||
|
||
private string rawAfflictionIdentifierString;
|
||
private string rawAfflictionTypeString;
|
||
private string[] parsedAfflictionIdentifiers;
|
||
private string[] parsedAfflictionTypes;
|
||
public string[] ParsedAfflictionIdentifiers
|
||
{
|
||
get
|
||
{
|
||
return parsedAfflictionIdentifiers;
|
||
}
|
||
}
|
||
public string[] ParsedAfflictionTypes
|
||
{
|
||
get
|
||
{
|
||
return parsedAfflictionTypes;
|
||
}
|
||
}
|
||
|
||
public DamageModifier(XElement element, string parentDebugName)
|
||
{
|
||
Deserialize(element);
|
||
if (element.Attribute("afflictionnames") != null)
|
||
{
|
||
DebugConsole.ThrowError("Error in DamageModifier config (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
|
||
}
|
||
}
|
||
|
||
private void ParseAfflictionTypes()
|
||
{
|
||
if (string.IsNullOrWhiteSpace(rawAfflictionTypeString))
|
||
{
|
||
parsedAfflictionTypes = new string[0];
|
||
return;
|
||
}
|
||
string[] splitValue = rawAfflictionTypeString.Split(',', ',');
|
||
for (int i = 0; i < splitValue.Length; i++)
|
||
{
|
||
splitValue[i] = splitValue[i].ToLowerInvariant().Trim();
|
||
}
|
||
parsedAfflictionTypes = splitValue;
|
||
}
|
||
|
||
private void ParseAfflictionIdentifiers()
|
||
{
|
||
if (string.IsNullOrWhiteSpace(rawAfflictionIdentifierString))
|
||
{
|
||
parsedAfflictionIdentifiers = new string[0];
|
||
return;
|
||
}
|
||
string[] splitValue = rawAfflictionIdentifierString.Split(',', ',');
|
||
for (int i = 0; i < splitValue.Length; i++)
|
||
{
|
||
splitValue[i] = splitValue[i].ToLowerInvariant().Trim();
|
||
}
|
||
parsedAfflictionIdentifiers = splitValue;
|
||
}
|
||
|
||
public bool MatchesAfflictionIdentifier(string identifier)
|
||
{
|
||
//if no identifiers have been defined, the damage modifier affects all afflictions
|
||
if (AfflictionIdentifiers.Length == 0) { return true; }
|
||
return parsedAfflictionIdentifiers.Any(id => id.Equals(identifier, StringComparison.OrdinalIgnoreCase));
|
||
}
|
||
|
||
public bool MatchesAfflictionType(string type)
|
||
{
|
||
//if no types have been defined, the damage modifier affects all afflictions
|
||
if (AfflictionTypes.Length == 0) { return true; }
|
||
return parsedAfflictionTypes.Any(t => t.Equals(type, StringComparison.OrdinalIgnoreCase));
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns true if the type or the identifier matches the defined types/identifiers.
|
||
/// </summary>
|
||
public bool MatchesAffliction(string identifier, string type)
|
||
{
|
||
//if no identifiers or types have been defined, the damage modifier affects all afflictions
|
||
if (AfflictionIdentifiers.Length == 0 && AfflictionTypes.Length == 0) { return true; }
|
||
return parsedAfflictionIdentifiers.Any(id => id.Equals(identifier, StringComparison.OrdinalIgnoreCase))
|
||
|| parsedAfflictionTypes.Any(t => t.Equals(type, StringComparison.OrdinalIgnoreCase));
|
||
}
|
||
|
||
public bool MatchesAffliction(Affliction affliction) => MatchesAffliction(affliction.Identifier, affliction.Prefab.AfflictionType);
|
||
|
||
public void Serialize(XElement element)
|
||
{
|
||
if (element == null) { return; }
|
||
SerializableProperty.SerializeProperties(this, element);
|
||
}
|
||
|
||
public void Deserialize(XElement element)
|
||
{
|
||
if (element == null) { return; }
|
||
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
|
||
}
|
||
}
|
||
}
|