Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Projectile.cs
2020-11-06 20:12:15 +02:00

55 lines
1.9 KiB
C#

using Barotrauma.Networking;
using System;
namespace Barotrauma.Items.Components
{
partial class Projectile : ItemComponent
{
private float launchRot;
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
bool launch = extraData.Length > 2 && (bool)extraData[2];
msg.Write(launch);
if (launch)
{
msg.Write(User.ID);
msg.Write(launchPos.X);
msg.Write(launchPos.Y);
msg.Write(launchRot);
}
bool stuck = StickTarget != null && !item.Removed && !StickTargetRemoved();
msg.Write(stuck);
if (stuck)
{
msg.Write(item.Submarine?.ID ?? Entity.NullEntityID);
msg.Write(item.CurrentHull?.ID ?? Entity.NullEntityID);
msg.Write(item.SimPosition.X);
msg.Write(item.SimPosition.Y);
msg.Write(stickJoint.Axis.X);
msg.Write(stickJoint.Axis.Y);
if (StickTarget.UserData is Structure structure)
{
msg.Write(structure.ID);
int bodyIndex = structure.Bodies.IndexOf(StickTarget);
msg.Write((byte)(bodyIndex == -1 ? 0 : bodyIndex));
}
else if (StickTarget.UserData is Entity entity)
{
msg.Write(entity.ID);
}
else if (StickTarget.UserData is Limb limb)
{
msg.Write(limb.character.ID);
msg.Write((byte)Array.IndexOf(limb.character.AnimController.Limbs, limb));
}
else
{
throw new NotImplementedException(StickTarget.UserData?.ToString() ?? "null" + " is not a valid projectile stick target.");
}
}
}
}
}