Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/EventManager.cs
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

45 lines
1.5 KiB
C#

using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class EventManager
{
public void ServerRead(IReadMessage inc, Client sender)
{
UInt16 actionId = inc.ReadUInt16();
byte selectedOption = inc.ReadByte();
foreach (Event ev in activeEvents)
{
if (!(ev is ScriptedEvent scriptedEvent)) { continue; }
var actions = FindActions(scriptedEvent);
foreach (EventAction action in actions.Select(a => a.Item2))
{
if (!(action is ConversationAction convAction) || convAction.Identifier != actionId) { continue; }
if (!convAction.TargetClients.Contains(sender))
{
#if DEBUG || UNSTABLE
DebugConsole.ThrowError($"Client \"{sender.Name}\" tried to respond to a ConversationAction that was not targeted to them.");
#endif
continue;
}
if (selectedOption == byte.MaxValue)
{
convAction.IgnoreClient(sender, 3f);
}
else
{
convAction.SelectedOption = selectedOption;
}
return;
}
}
}
}
}