43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
#nullable enable
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using System;
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using System.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class UpgradeManager
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{
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partial void UpgradeNPCSpeak(string text, bool isSinglePlayer, Character? character)
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{
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if (Level.Loaded?.StartOutpost?.Info?.OutpostNPCs == null) { return; }
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if (character != null)
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{
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Speak(character);
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return;
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}
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foreach (Character npc in Level.Loaded.StartOutpost.Info.OutpostNPCs.SelectMany(kpv => kpv.Value))
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{
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if (npc.CampaignInteractionType == CampaignMode.InteractionType.Upgrade)
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{
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Speak(npc);
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break;
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}
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}
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void Speak(Character npc)
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{
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ChatMessage message = ChatMessage.Create(npc.Name, text, ChatMessageType.Default, npc);
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if (!isSinglePlayer)
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{
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GameMain.Client?.AddChatMessage(message);
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}
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else
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{
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GameMain.GameSession?.CrewManager?.AddSinglePlayerChatMessage(message);
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}
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}
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}
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}
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} |