Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/AI/Objectives/AIObjective.cs
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

33 lines
1.1 KiB
C#

namespace Barotrauma
{
abstract partial class AIObjective
{
public static Sprite GetSprite(string identifier, string option, Entity targetEntity)
{
if (string.IsNullOrEmpty(identifier))
{
return null;
}
identifier = identifier.RemoveWhitespace();
if (Order.Prefabs.TryGetValue(identifier, out Order orderPrefab))
{
if (!string.IsNullOrEmpty(option) && orderPrefab.OptionSprites.TryGetValue(option, out var optionSprite))
{
return optionSprite;
}
if (targetEntity is Item targetItem && targetItem.Prefab.MinimapIcon != null)
{
return targetItem.Prefab.MinimapIcon;
}
return orderPrefab.SymbolSprite;
}
return GUI.Style.GetComponentStyle($"{identifier}objectiveicon")?.GetDefaultSprite();
}
public Sprite GetSprite()
{
return GetSprite(Identifier, Option, (this as AIObjectiveOperateItem)?.OperateTarget);
}
}
}