Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Weapons/weapons.xml
T
Alex Noir c26cef89c6 Fixed DelayedEffect applying when dropped from hands
Amanitin is now craftable from Erythrozine, Flash Powder and Sulphuric Acid with 60 medical skill
Diving Mask and Diving Suit are now craftable
Diving Suit is now deconstructable
Fixed buttons yielding different materials on deconstruction
2017-12-21 23:03:25 +03:00

277 lines
8.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Spear"
category="Equipment"
interactthroughwalls="true"
price="50">
<Deconstruct time="5">
<Item name="Steel Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
<Body width="64" height="5" density="20"/>
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" sticktocharacters="true">
<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt" stun="0.2" targetforce="50"/>
</Projectile>
</Item>
<Item
name="Harpoon Gun"
category="Equipment"
price="500"
tags="weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Aluminium"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.55"/>
<Body width="90" height="30" density="50"/>
<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<RangedWeapon barrelpos="49,10" spread="1" unskilledspread="10">
<Sound file="harpoon1.ogg" type="OnUse"/>
<Sound file="harpoon2.ogg" type="OnUse"/>
<StatusEffect type="OnUse">
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" camerashake="5.0"/>
</StatusEffect>
<RequiredItems name="Spear" type="Contained" msg="Spear required to shoot"/>
<RequiredSkill name="Weapons" level="30"/>
</RangedWeapon>
<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false">
<Containable name="Spear"/>
</ItemContainer>
</Item>
<Item
name="Syringe Gun"
category="Equipment"
price="700"
tags="weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Aluminium"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="62,97,44,24" depth="0.55"/>
<Body width="40" height="25" density="50"/>
<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
aimpos="90,10" handle1="-10,-7"/>
<RangedWeapon barrelpos="30,20" spread="0" unskilledspread="10">
<Sound file="syringegun.ogg" type="OnUse"/>
<RequiredItems name="Medical Syringe" type="Contained" msg="Please load a Syringe"/>
<RequiredSkill name="Weapons" level="15"/>
<RequiredSkill name="Medical" level="30"/>
</RangedWeapon>
<ItemContainer capacity="1" itempos="0,10" hideitems="false">
<Containable name="Medical Syringe"/>
</ItemContainer>
</Item>
<Item
name="Revolver Round"
category="Equipment"
interactthroughwalls="true"
price="10"
tags="smallitem">
<Sprite texture="weapons.png" sourcerect="52,99,8,3" depth="0.55"/>
<Body width="8" height="3" density="40"/>
<Pickable slots="Any"/>
<Projectile hitscan="true" removeonhit="true" >
<Attack damage="40" bleedingdamage="3" structuredamage="100" damagetype="Blunt" stun="0.5" targetforce="50"/>
</Projectile>
</Item>
<Item
name="Revolver"
category="Equipment"
price="700"
tags="smallitem,weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Aluminium"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="26,97,25,19" depth="0.55"/>
<Body width="25" height="15" density="50"/>
<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
aimpos="90,10" handle1="-11,-7"/>
<RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2">
<Sound file="revolver.ogg" type="OnUse" range="3000"/>
<StatusEffect type="OnUse">
<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" sparks="false" camerashake="5.0"/>
</StatusEffect>
<RequiredItems name="Revolver Round" type="Contained" msg="Out of ammo"/>
<RequiredSkill name="Weapons" level="40"/>
</RangedWeapon>
<ItemContainer capacity="4" hideitems="true">
<Containable name="Revolver Round"/>
</ItemContainer>
</Item>
<Item
name="Stun Grenade"
category="Equipment"
price="200"
tags="smallitem,weapon">
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
<Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="3.0">
<sound file="Content/Items/Weapons/stungrenade.ogg"/>
<Explosion range="500" damage="5" stun="25" force="0.1" smoke="false"/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Incendium Grenade"
category="Equipment"
tags="smallitem,weapon">
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
<Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="3.0">
<sound file="Content/Items/Weapons/stungrenade.ogg"/>
<Explosion range="500" damage="5" stun="1" force="0.1"/>
<Fire size="300.0"/>
</StatusEffect>
</Throwable>
</Item>
<Item
name="Stun Baton"
category="Equipment"
Tags="smallitem,weapon"
price="100"
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.55"/>
<Body width="90" height="30" density="30"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/stunbaton.ogg"/>
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="100.0" force="0.1" shockwave="false" flames="false" smoke="false" camerashake="5.0"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/stunbaton.ogg"/>
<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Battery Cell"/>
<Containable name="Fulgurium Battery Cell"/>
</ItemContainer>
</Item>
<Item
name="Battery Cell"
category="Equipment,Electrical"
tags="smallitem,loadable"
price="50"
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
<Item name="Sulphuric Acid"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
<Body width="20" height="9" density="30"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Fulgurium Battery Cell"
category="Equipment,Electrical"
tags="smallitem,loadable"
description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
<Body width="20" height="9" density="30"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Bike Horn"
category="Equipment"
tags="weapon,smallitem"
description="HONK">
<Sprite texture="Content/Items/Jobgear/clownshirt.png" sourcerect="32,50,32,14" depth="0.55"/>
<Body width="30" height="10" density="10"/>
<Holdable slots="Any,RightHand,LeftHand" aimpos="100,0" handle1="-5,0"/>
<RangedWeapon reload="2">
<Sound file="honk.ogg" type="OnUse"/>
</RangedWeapon>
</Item>
</Items>