Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/FileTransfer/ModSender.cs
2022-03-30 00:08:09 +09:00

60 lines
1.9 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Barotrauma.Networking
{
class ModSender : IDisposable
{
public const string UploadFolder = "TempMods_Upload";
public const string Extension = ".barodir.gz";
public bool Ready { get; private set; } = false;
public ModSender()
{
DeleteDir();
Directory.CreateDirectory(UploadFolder);
TaskPool.Add(
"ModSender",
Task.WhenAll(
ContentPackageManager.EnabledPackages.All
.Where(p => p != ContentPackageManager.VanillaCorePackage && p.HasMultiplayerSyncedContent)
.Select(CompressMod)),
(t) => Ready = true);
}
public static string GetCompressedModPath(ContentPackage mod)
{
string dir = mod.Dir;
string resultFileName
= dir.StartsWith(ContentPackage.LocalModsDir)
? $"Local_{mod.Name}"
: $"Workshop_{mod.Name}";
resultFileName = ToolBox.RemoveInvalidFileNameChars(resultFileName.Replace('\\', '_').Replace('/', '_'));
resultFileName = $"{resultFileName}{Extension}";
return Path.Combine(UploadFolder, resultFileName);
}
public async Task CompressMod(ContentPackage mod)
{
await Task.Yield();
string dir = mod.Dir;
SaveUtil.CompressDirectory(dir, GetCompressedModPath(mod), fileName => { });
}
private void DeleteDir()
{
if (Directory.Exists(UploadFolder)) { Directory.Delete(UploadFolder, recursive: true); }
}
public bool IsDisposed { get; private set; } = false;
public void Dispose()
{
IsDisposed = true;
DeleteDir();
}
}
}