Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs
Joonas Rikkonen bfa6a093c4 3d76e16...b52f40e
commit b52f40e6bb736069c945dd0028b39f39722ad0f5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 11:33:57 2019 +0200

    Fixed non-radio chat/VOIP having an unlimited distance. Closes #1291

commit 5e3bafed4528d36dd05968300aa01531377355f8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 00:19:11 2019 +0200

    Modifications to the private->public merge script
2019-03-19 11:40:19 +02:00

236 lines
7.8 KiB
C#

using Barotrauma.Items.Components;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
enum ChatMessageType
{
Default, Error, Dead, Server, Radio, Private, Console, MessageBox, Order, ServerLog
}
partial class ChatMessage
{
public const int MaxLength = 150;
public const int MaxMessagesPerPacket = 10;
public const float SpeakRange = 2000.0f;
public static Color[] MessageColor =
{
new Color(190, 198, 205), //default
new Color(204, 74, 78), //error
new Color(136, 177, 255), //dead
new Color(157, 225, 160), //server
new Color(238, 208, 0), //radio
new Color(64, 240, 89), //private
new Color(255, 255, 255), //console
new Color(255, 255, 255), //messagebox
new Color(255, 128, 0) //order
};
public readonly string Text;
private string translatedText;
public string TranslatedText
{
get
{
if (Type.HasFlag(ChatMessageType.Server) || Type.HasFlag(ChatMessageType.Error) || Type.HasFlag(ChatMessageType.ServerLog))
{
if (translatedText == null || translatedText.Length == 0)
{
translatedText = TextManager.GetServerMessage(Text);
}
return translatedText;
}
else
{
return Text;
}
}
}
public ChatMessageType Type;
public readonly Character Sender;
public readonly string SenderName;
public Color Color
{
get { return MessageColor[(int)Type]; }
}
public string TextWithSender
{
get
{
return string.IsNullOrWhiteSpace(SenderName) ? TranslatedText : SenderName + ": " + TranslatedText;
}
}
public static UInt16 LastID = 0;
public UInt16 NetStateID
{
get;
set;
}
protected ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
{
Text = text;
Type = type;
Sender = sender;
SenderName = senderName;
}
public static ChatMessage Create(string senderName, string text, ChatMessageType type, Character sender)
{
return new ChatMessage(senderName, text, type, sender);
}
public static string GetChatMessageCommand(string message, out string messageWithoutCommand)
{
messageWithoutCommand = message;
int separatorIndex = message.IndexOf(";");
if (separatorIndex == -1) return "";
//int colonIndex = message.IndexOf(":");
string command = "";
try
{
command = message.Substring(0, separatorIndex);
command = command.Trim();
}
catch
{
return command;
}
messageWithoutCommand = message.Substring(separatorIndex + 1, message.Length - separatorIndex - 1).TrimStart();
return command;
}
public static float GetGarbleAmount(Entity listener, Entity sender, float range, float obstructionmult = 2.0f)
{
if (listener.WorldPosition == sender.WorldPosition) { return 0.0f; }
float dist = Vector2.Distance(listener.WorldPosition, sender.WorldPosition);
if (dist > range) { return 1.0f; }
if (Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
if (dist > range) { return 1.0f; }
return dist / range;
}
public string ApplyDistanceEffect(Character listener)
{
if (Sender == null) return Text;
return ApplyDistanceEffect(listener, Sender, Text, SpeakRange);
}
public static string ApplyDistanceEffect(Entity listener, Entity sender, string text, float range, float obstructionmult = 2.0f)
{
return ApplyDistanceEffect(text, GetGarbleAmount(listener, sender, range, obstructionmult));
}
public static string ApplyDistanceEffect(string text, float garbleAmount)
{
if (garbleAmount < 0.3f) return text;
if (garbleAmount >= 1.0f) return "";
int startIndex = Math.Max(text.IndexOf(':') + 1, 1);
StringBuilder sb = new StringBuilder(text.Length);
for (int i = 0; i < text.Length; i++)
{
sb.Append((i > startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : text[i]);
}
return sb.ToString();
}
public static string ApplyDistanceEffect(string message, ChatMessageType type, Character sender, Character receiver)
{
if (sender == null) return "";
switch (type)
{
case ChatMessageType.Default:
if (receiver != null && !receiver.IsDead)
{
return ApplyDistanceEffect(receiver, sender, message, SpeakRange * (1.0f - sender.SpeechImpediment / 100.0f), 3.0f);
}
break;
case ChatMessageType.Radio:
case ChatMessageType.Order:
if (receiver != null && !receiver.IsDead)
{
var receiverItem = receiver.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
//character doesn't have a radio -> don't send
if (receiverItem == null || !receiver.HasEquippedItem(receiverItem)) return "";
var senderItem = sender.Inventory?.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
if (senderItem == null || !sender.HasEquippedItem(senderItem)) return "";
var receiverRadio = receiverItem.GetComponent<WifiComponent>();
var senderRadio = senderItem.GetComponent<WifiComponent>();
if (!receiverRadio.CanReceive(senderRadio)) return "";
string msg = ApplyDistanceEffect(receiverItem, senderItem, message, senderRadio.Range);
if (sender.SpeechImpediment > 0.0f)
{
//speech impediment doesn't reduce the range when using a radio, but adds extra garbling
msg = ApplyDistanceEffect(msg, sender.SpeechImpediment / 100.0f);
}
return msg;
}
break;
}
return message;
}
public int EstimateLengthBytesClient()
{
int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE
2 + //(UInt16)NetStateID
Encoding.UTF8.GetBytes(Text).Length + 2;
return length;
}
public static bool CanUseRadio(Character sender)
{
return CanUseRadio(sender, out _);
}
public static bool CanUseRadio(Character sender, out WifiComponent radio)
{
radio = null;
if (sender == null) { return false; }
var senderItem = sender.Inventory.Items.FirstOrDefault(i => i?.GetComponent<WifiComponent>() != null);
if (senderItem == null) { return false; }
radio = senderItem.GetComponent<WifiComponent>();
return sender.HasEquippedItem(senderItem) && radio.CanTransmit();
}
}
}