Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Map/Map/Location.cs

148 lines
4.8 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Location
{
public List<LocationConnection> Connections;
private string baseName;
private int nameFormatIndex;
public bool Discovered;
public int TypeChangeTimer;
public string BaseName { get => baseName; }
public string Name { get; private set; }
public Vector2 MapPosition { get; private set; }
public LocationType Type { get; private set; }
public int PortraitId { get; private set; }
public int MissionsCompleted;
private List<Mission> availableMissions = new List<Mission>();
public IEnumerable<Mission> AvailableMissions
{
get
{
CheckMissionCompleted();
for (int i = availableMissions.Count; i < Connections.Count * 2; i++)
{
int seed = (ToolBox.StringToInt(BaseName) + MissionsCompleted * 10 + i) % int.MaxValue;
MTRandom rand = new MTRandom(seed);
LocationConnection connection = Connections[(MissionsCompleted + i) % Connections.Count];
Location destination = connection.OtherLocation(this);
var mission = Mission.LoadRandom(new Location[] { this, destination }, rand, true, MissionType.Random, true);
if (mission == null) { continue; }
if (availableMissions.Any(m => m.Prefab == mission.Prefab)) { continue; }
if (GameSettings.VerboseLogging && mission != null)
{
DebugConsole.NewMessage("Generated a new mission for a location (location: " + Name + ", seed: " + seed.ToString("X") + ", missions completed: " + MissionsCompleted + ", type: " + mission.Name + ")", Color.White);
}
availableMissions.Add(mission);
}
return availableMissions;
}
}
public Mission SelectedMission
{
get;
set;
}
public int SelectedMissionIndex
{
get { return availableMissions.IndexOf(SelectedMission); }
set
{
if (value < 0 || value >= AvailableMissions.Count())
{
SelectedMission = null;
return;
}
SelectedMission = availableMissions[value];
}
}
public Location(Vector2 mapPosition, int? zone, Random rand)
{
this.Type = LocationType.Random(rand, zone);
this.Name = RandomName(Type, rand);
this.MapPosition = mapPosition;
PortraitId = ToolBox.StringToInt(Name);
Connections = new List<LocationConnection>();
}
public static Location CreateRandom(Vector2 position, int? zone , Random rand)
{
return new Location(position, zone, rand);
}
public IEnumerable<Mission> GetMissionsInConnection(LocationConnection connection)
{
System.Diagnostics.Debug.Assert(Connections.Contains(connection));
return AvailableMissions.Where(m => m.Locations[1] == connection.OtherLocation(this));
}
public void ChangeType(LocationType newType)
{
if (newType == Type) { return; }
//clear missions from this and adjacent locations (they may be invalid now)
availableMissions.Clear();
foreach (LocationConnection connection in Connections)
{
connection.OtherLocation(this)?.availableMissions.Clear();
}
DebugConsole.Log("Location " + baseName + " changed it's type from " + Type + " to " + newType);
Type = newType;
Name = Type.NameFormats[nameFormatIndex % Type.NameFormats.Count].Replace("[name]", baseName);
}
public void CheckMissionCompleted()
{
foreach (Mission mission in availableMissions)
{
if (mission.Completed)
{
DebugConsole.Log("Mission \"" + mission.Name + "\" completed in \"" + Name + "\".");
MissionsCompleted++;
}
}
availableMissions.RemoveAll(m => m.Completed);
}
private string RandomName(LocationType type, Random rand)
{
baseName = type.GetRandomName(rand);
nameFormatIndex = rand.Next() % type.NameFormats.Count;
return type.NameFormats[nameFormatIndex].Replace("[name]", baseName);
}
public void Remove()
{
RemoveProjSpecific();
}
partial void RemoveProjSpecific();
}
}