Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/Jobs/Skill.cs
2017-04-13 00:35:36 +03:00

56 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
class Skill
{
SkillPrefab prefab;
string name;
int level;
static string[] levelNames = new string[] {
"Untrained", "Incompetent", "Novice",
"Adequate", "Competent", "Proficient",
"Professional", "Master", "Legendary" };
public string Name
{
get { return name; }
}
public int Level
{
get { return level; }
set { level = MathHelper.Clamp(value, 0, 100); }
}
public Skill(SkillPrefab prefab)
{
this.prefab = prefab;
this.name = prefab.Name;
this.level = (int)Rand.Range(prefab.LevelRange.X, prefab.LevelRange.Y);
}
public Skill(string name, int level)
{
this.name = name;
this.level = level;
}
/// <summary>
/// returns the "name" of some skill level (0-10 -> untrained, etc)
/// </summary>
public static string GetLevelName(int level)
{
level = MathHelper.Clamp(level, 0, 100);
int scaledLevel = (int)Math.Floor((level / 100.0f) * levelNames.Length);
return levelNames[Math.Min(scaledLevel, levelNames.Length - 1)];
}
}
}