Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Sounds/SoundManager.cs

528 lines
19 KiB
C#

using System;
using System.Threading;
using System.Collections.Generic;
using System.Xml.Linq;
using OpenAL;
using Microsoft.Xna.Framework;
using System.Linq;
using System.IO;
namespace Barotrauma.Sounds
{
public class SoundManager : IDisposable
{
public const int SOURCE_COUNT = 32;
public bool Disabled
{
get;
private set;
}
private IntPtr alcDevice;
private IntPtr alcContext;
public enum SourcePoolIndex
{
Default = 0,
Voice = 1
}
private readonly SoundSourcePool[] sourcePools;
private List<Sound> loadedSounds;
private readonly SoundChannel[][] playingChannels = new SoundChannel[2][];
private Thread streamingThread;
private Vector3 listenerPosition;
public Vector3 ListenerPosition
{
get { return listenerPosition; }
set
{
if (Disabled) { return; }
listenerPosition = value;
Al.Listener3f(Al.Position,value.X,value.Y,value.Z);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set listener position: " + Al.GetErrorString(alError));
}
}
}
private float[] listenerOrientation = new float[6];
public Vector3 ListenerTargetVector
{
get { return new Vector3(listenerOrientation[0], listenerOrientation[1], listenerOrientation[2]); }
set
{
if (Disabled) { return; }
listenerOrientation[0] = value.X; listenerOrientation[1] = value.Y; listenerOrientation[2] = value.Z;
Al.Listenerfv(Al.Orientation, listenerOrientation);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set listener target vector: " + Al.GetErrorString(alError));
}
}
}
public Vector3 ListenerUpVector
{
get { return new Vector3(listenerOrientation[3], listenerOrientation[4], listenerOrientation[5]); }
set
{
if (Disabled) { return; }
listenerOrientation[3] = value.X; listenerOrientation[4] = value.Y; listenerOrientation[5] = value.Z;
Al.Listenerfv(Al.Orientation, listenerOrientation);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set listener up vector: " + Al.GetErrorString(alError));
}
}
}
private float listenerGain;
public float ListenerGain
{
get { return listenerGain; }
set
{
if (Disabled) { return; }
if (Math.Abs(ListenerGain - value) < 0.001f) { return; }
listenerGain = value;
Al.Listenerf(Al.Gain, listenerGain);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set listener gain: " + Al.GetErrorString(alError));
}
}
}
public int LoadedSoundCount
{
get { return loadedSounds.Count; }
}
public int UniqueLoadedSoundCount
{
get { return loadedSounds.Select(s => s.Filename).Distinct().Count(); }
}
private Dictionary<string, Pair<float, bool>> categoryModifiers;
public SoundManager()
{
loadedSounds = new List<Sound>();
streamingThread = null;
categoryModifiers = null;
alcDevice = Alc.OpenDevice(null);
if (alcDevice == null)
{
DebugConsole.ThrowError("Failed to open an ALC device! Disabling audio playback...");
Disabled = true;
return;
}
int alcError = Alc.GetError(alcDevice);
if (alcError != Alc.NoError)
{
//The audio device probably wasn't ready, this happens quite often
//Just wait a while and try again
Thread.Sleep(100);
alcDevice = Alc.OpenDevice(null);
alcError = Alc.GetError(alcDevice);
if (alcError != Alc.NoError)
{
DebugConsole.ThrowError("Error initializing ALC device: " + alcError.ToString() + ". Disabling audio playback...");
Disabled = true;
return;
}
}
int[] alcContextAttrs = new int[] { };
alcContext = Alc.CreateContext(alcDevice, alcContextAttrs);
if (alcContext == null)
{
DebugConsole.ThrowError("Failed to create an ALC context! (error code: " + Alc.GetError(alcDevice).ToString() + "). Disabling audio playback...");
Disabled = true;
return;
}
if (!Alc.MakeContextCurrent(alcContext))
{
DebugConsole.ThrowError("Failed to assign the current ALC context! (error code: " + Alc.GetError(alcDevice).ToString() + "). Disabling audio playback...");
Disabled = true;
return;
}
alcError = Alc.GetError(alcDevice);
if (alcError != Alc.NoError)
{
DebugConsole.ThrowError("Error after assigning ALC context: " + alcError.ToString() + ". Disabling audio playback...");
Disabled = true;
return;
}
int alError = Al.NoError;
sourcePools = new SoundSourcePool[2];
sourcePools[(int)SourcePoolIndex.Default] = new SoundSourcePool(SOURCE_COUNT);
playingChannels[(int)SourcePoolIndex.Default] = new SoundChannel[SOURCE_COUNT];
sourcePools[(int)SourcePoolIndex.Voice] = new SoundSourcePool(8);
playingChannels[(int)SourcePoolIndex.Voice] = new SoundChannel[8];
Al.DistanceModel(Al.LinearDistanceClamped);
alError = Al.GetError();
if (alError != Al.NoError)
{
DebugConsole.ThrowError("Error setting distance model: " + Al.GetErrorString(alError) + ". Disabling audio playback...");
Disabled = true;
return;
}
ListenerPosition = Vector3.Zero;
ListenerTargetVector = new Vector3(0.0f, 0.0f, 1.0f);
ListenerUpVector = new Vector3(0.0f, -1.0f, 0.0f);
}
public Sound LoadSound(string filename, bool stream = false)
{
if (Disabled) { return null; }
if (!File.Exists(filename))
{
throw new FileNotFoundException("Sound file \"" + filename + "\" doesn't exist!");
}
Sound newSound = new OggSound(this, filename, stream);
loadedSounds.Add(newSound);
return newSound;
}
public Sound LoadSound(XElement element, bool stream = false)
{
if (Disabled) { return null; }
string filePath = element.GetAttributeString("file", "");
if (!File.Exists(filePath))
{
throw new FileNotFoundException("Sound file \"" + filePath + "\" doesn't exist!");
}
var newSound = new OggSound(this, filePath, stream);
if (newSound != null)
{
newSound.BaseGain = element.GetAttributeFloat("volume", 1.0f);
float range = element.GetAttributeFloat("range", 1000.0f);
newSound.BaseNear = range * 0.4f;
newSound.BaseFar = range;
}
loadedSounds.Add(newSound);
return newSound;
}
public SoundChannel GetSoundChannelFromIndex(SourcePoolIndex poolIndex, int ind)
{
if (Disabled || ind < 0 || ind >= playingChannels[(int)poolIndex].Length) return null;
return playingChannels[(int)poolIndex][ind];
}
public uint GetSourceFromIndex(SourcePoolIndex poolIndex, int srcInd)
{
if (Disabled || srcInd < 0 || srcInd >= sourcePools[(int)poolIndex].ALSources.Length) return 0;
if (!Al.IsSource(sourcePools[(int)poolIndex].ALSources[srcInd]))
{
throw new Exception("alSources[" + srcInd.ToString() + "] is invalid!");
}
return sourcePools[(int)poolIndex].ALSources[srcInd];
}
public int AssignFreeSourceToChannel(SoundChannel newChannel)
{
if (Disabled) { return -1; }
lock (playingChannels)
{
//remove a channel that has stopped
//or hasn't even been assigned
int poolIndex = (int)newChannel.Sound.SourcePoolIndex;
for (int i = 0; i < playingChannels[poolIndex].Length; i++)
{
if (playingChannels[poolIndex][i] == null || !playingChannels[poolIndex][i].IsPlaying)
{
if (playingChannels[poolIndex][i] != null) { playingChannels[poolIndex][i].Dispose(); }
playingChannels[poolIndex][i] = newChannel;
return i;
}
}
//we couldn't get a free source to assign to this channel!
return -1;
}
}
#if DEBUG
public void DebugSource(int ind)
{
for (int i = 0; i < sourcePools[0].ALSources.Length; i++)
{
Al.Sourcef(sourcePools[0].ALSources[i], Al.MaxGain, i == ind ? 1.0f : 0.0f);
Al.Sourcef(sourcePools[0].ALSources[i], Al.MinGain, 0.0f);
}
}
#endif
public bool IsPlaying(Sound sound)
{
if (Disabled) { return false; }
lock (playingChannels)
{
for (int i = 0; i < playingChannels[(int)sound.SourcePoolIndex].Length; i++)
{
if (playingChannels[(int)sound.SourcePoolIndex][i] != null &&
playingChannels[(int)sound.SourcePoolIndex][i].Sound == sound)
{
if (playingChannels[(int)sound.SourcePoolIndex][i].IsPlaying) return true;
}
}
}
return false;
}
public int CountPlayingInstances(Sound sound)
{
if (Disabled) { return 0; }
int count = 0;
lock (playingChannels)
{
for (int i = 0; i < playingChannels[(int)sound.SourcePoolIndex].Length; i++)
{
if (playingChannels[(int)sound.SourcePoolIndex][i] != null &&
playingChannels[(int)sound.SourcePoolIndex][i].Sound.Filename == sound.Filename)
{
if (playingChannels[(int)sound.SourcePoolIndex][i].IsPlaying) { count++; };
}
}
}
return count;
}
public SoundChannel GetChannelFromSound(Sound sound)
{
if (Disabled) { return null; }
lock (playingChannels)
{
for (int i = 0; i < playingChannels[(int)sound.SourcePoolIndex].Length; i++)
{
if (playingChannels[(int)sound.SourcePoolIndex][i] != null &&
playingChannels[(int)sound.SourcePoolIndex][i].Sound == sound)
{
if (playingChannels[(int)sound.SourcePoolIndex][i].IsPlaying) return playingChannels[(int)sound.SourcePoolIndex][i];
}
}
}
return null;
}
public void KillChannels(Sound sound)
{
if (Disabled) { return; }
lock (playingChannels)
{
for (int i = 0; i < playingChannels[(int)sound.SourcePoolIndex].Length; i++)
{
if (playingChannels[(int)sound.SourcePoolIndex][i]!=null && playingChannels[(int)sound.SourcePoolIndex][i].Sound == sound)
{
playingChannels[(int)sound.SourcePoolIndex][i]?.Dispose();
playingChannels[(int)sound.SourcePoolIndex][i] = null;
}
}
}
}
public void RemoveSound(Sound sound)
{
for (int i = 0; i < loadedSounds.Count; i++)
{
if (loadedSounds[i] == sound)
{
loadedSounds.RemoveAt(i);
return;
}
}
}
public void SetCategoryGainMultiplier(string category, float gain)
{
if (Disabled) { return; }
category = category.ToLower();
if (categoryModifiers == null) categoryModifiers = new Dictionary<string, Pair<float, bool>>();
if (!categoryModifiers.ContainsKey(category))
{
categoryModifiers.Add(category, new Pair<float, bool>(gain, false));
}
else
{
categoryModifiers[category].First = gain;
}
lock (playingChannels)
{
for (int i = 0; i < playingChannels.Length; i++)
{
for (int j = 0; j < playingChannels[i].Length; j++)
{
if (playingChannels[i][j] != null && playingChannels[i][j].IsPlaying)
{
playingChannels[i][j].Gain = playingChannels[i][j].Gain; //force all channels to recalculate their gain
}
}
}
}
}
public float GetCategoryGainMultiplier(string category)
{
if (Disabled) { return 0.0f; }
category = category.ToLower();
if (categoryModifiers == null || !categoryModifiers.ContainsKey(category)) return 1.0f;
return categoryModifiers[category].First;
}
public void SetCategoryMuffle(string category,bool muffle)
{
if (Disabled) { return; }
category = category.ToLower();
if (categoryModifiers == null) categoryModifiers = new Dictionary<string, Pair<float, bool>>();
if (!categoryModifiers.ContainsKey(category))
{
categoryModifiers.Add(category, new Pair<float, bool>(1.0f, muffle));
}
else
{
categoryModifiers[category].Second = muffle;
}
for (int i = 0; i < playingChannels.Length; i++)
{
for (int j = 0; j < playingChannels[i].Length; j++)
{
if (playingChannels[i][j] != null && playingChannels[i][j].IsPlaying)
{
if (playingChannels[i][j].Category.ToLower() == category) playingChannels[i][j].Muffled = muffle;
}
}
}
}
public bool GetCategoryMuffle(string category)
{
if (Disabled) { return false; }
category = category.ToLower();
if (categoryModifiers == null || !categoryModifiers.ContainsKey(category)) return false;
return categoryModifiers[category].Second;
}
public void InitStreamThread()
{
if (Disabled) { return; }
if (streamingThread == null || streamingThread.ThreadState.HasFlag(ThreadState.Stopped))
{
streamingThread = new Thread(UpdateStreaming)
{
Name = "SoundManager Streaming Thread",
IsBackground = true //this should kill the thread if the game crashes
};
streamingThread.Start();
}
}
void UpdateStreaming()
{
bool areStreamsPlaying = true;
while (areStreamsPlaying)
{
areStreamsPlaying = false;
lock (playingChannels)
{
for (int i = 0; i < playingChannels.Length; i++)
{
for (int j = 0; j < playingChannels[i].Length; j++)
{
if (playingChannels[i][j] == null) { continue; }
if (playingChannels[i][j].IsStream)
{
if (playingChannels[i][j].IsPlaying)
{
areStreamsPlaying = true;
playingChannels[i][j].UpdateStream();
}
else
{
playingChannels[i][j].Dispose();
}
}
else if (playingChannels[i][j].FadingOutAndDisposing)
{
playingChannels[i][j].Gain -= 0.1f;
if (playingChannels[i][j].Gain <= 0.0f)
{
playingChannels[i][j].Dispose();
}
}
}
}
}
Thread.Sleep(10); //TODO: use a separate thread for network audio?
}
}
public void Dispose()
{
if (Disabled) { return; }
lock (playingChannels)
{
for (int i = 0; i < playingChannels.Length; i++)
{
for (int j = 0; j < playingChannels[i].Length; j++)
{
if (playingChannels[i][j] != null) playingChannels[i][j].Dispose();
}
}
}
streamingThread?.Join();
for (int i = loadedSounds.Count - 1; i >= 0; i--)
{
loadedSounds[i].Dispose();
}
sourcePools[(int)SourcePoolIndex.Default]?.Dispose();
sourcePools[(int)SourcePoolIndex.Voice]?.Dispose();
if (!Alc.MakeContextCurrent(IntPtr.Zero))
{
throw new Exception("Failed to detach the current ALC context! (error code: " + Alc.GetError(alcDevice).ToString() + ")");
}
Alc.DestroyContext(alcContext);
if (!Alc.CloseDevice(alcDevice))
{
throw new Exception("Failed to close ALC device!");
}
}
}
}