Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Sounds/SoundChannel.cs

655 lines
25 KiB
C#

using System;
using OpenAL;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma.Sounds
{
public class SoundSourcePool : IDisposable
{
public uint[] ALSources
{
get;
private set;
}
public SoundSourcePool(int sourceCount = SoundManager.SOURCE_COUNT)
{
int alError = Al.NoError;
ALSources = new uint[sourceCount];
for (int i = 0; i < sourceCount; i++)
{
Al.GenSource(out ALSources[i]);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Error generating alSource[" + i.ToString() + "]: " + Al.GetErrorString(alError));
}
if (!Al.IsSource(ALSources[i]))
{
throw new Exception("Generated alSource[" + i.ToString() + "] is invalid!");
}
Al.SourceStop(ALSources[i]);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Error stopping newly generated alSource[" + i.ToString() + "]: " + Al.GetErrorString(alError));
}
Al.Sourcef(ALSources[i], Al.MinGain, 0.0f);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Error setting min gain: " + Al.GetErrorString(alError));
}
Al.Sourcef(ALSources[i], Al.MaxGain, 1.0f);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Error setting max gain: " + Al.GetErrorString(alError));
}
Al.Sourcef(ALSources[i], Al.RolloffFactor, 1.0f);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Error setting rolloff factor: " + Al.GetErrorString(alError));
}
}
}
public void Dispose()
{
for (int i = 0; i < ALSources.Length; i++)
{
Al.DeleteSource(ALSources[i]);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to delete ALSources[" + i.ToString() + "]: " + Al.GetErrorString(alError));
}
}
ALSources = null;
}
}
public class SoundChannel : IDisposable
{
private const int STREAM_BUFFER_SIZE = 65536;
private short[] streamShortBuffer;
private Vector3? position;
public Vector3? Position
{
get { return position; }
set
{
position = value;
if (ALSourceIndex < 0) return;
if (position != null)
{
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
Al.Sourcei(alSource, Al.SourceRelative, Al.False);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to enable source's relative flag: " + Al.GetErrorString(alError));
}
Al.Source3f(alSource, Al.Position, position.Value.X, position.Value.Y, position.Value.Z);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set source's position: " + Al.GetErrorString(alError));
}
}
else
{
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
Al.Sourcei(alSource, Al.SourceRelative, Al.True);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to disable source's relative flag: " + Al.GetErrorString(alError));
}
Al.Source3f(alSource, Al.Position, 0.0f, 0.0f, 0.0f);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to reset source's position: " + Al.GetErrorString(alError));
}
}
}
}
private float near;
public float Near
{
get { return near; }
set
{
near = value;
if (ALSourceIndex < 0) return;
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
Al.Sourcef(alSource, Al.ReferenceDistance, near);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set source's reference distance: " + Al.GetErrorString(alError));
}
}
}
private float far;
public float Far
{
get { return far; }
set
{
far = value;
if (ALSourceIndex < 0) return;
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
Al.Sourcef(alSource, Al.MaxDistance, far);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set source's max distance: " + Al.GetErrorString(alError));
}
}
}
private float gain;
public float Gain
{
get { return gain; }
set
{
gain = Math.Max(Math.Min(value, 1.0f), 0.0f);
if (ALSourceIndex < 0) return;
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
float effectiveGain = gain;
if (category != null) effectiveGain *= Sound.Owner.GetCategoryGainMultiplier(category);
Al.Sourcef(alSource, Al.Gain, effectiveGain);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set source's gain: " + Al.GetErrorString(alError));
}
}
}
private bool looping;
public bool Looping
{
get { return looping; }
set
{
looping = value;
if (ALSourceIndex < 0) return;
if (!IsStream)
{
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
Al.Sourcei(alSource, Al.Looping, looping ? Al.True : Al.False);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set source's looping state: " + Al.GetErrorString(alError));
}
}
}
}
public bool FilledByNetwork
{
get;
private set;
}
private int decayTimer;
private bool muffled;
public bool Muffled
{
get { return muffled; }
set
{
if (muffled == value) return;
muffled = value;
if (ALSourceIndex < 0) return;
if (!IsPlaying) return;
if (!IsStream)
{
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
int playbackPos; Al.GetSourcei(alSource, Al.SampleOffset, out playbackPos);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to get source's playback position: " + Al.GetErrorString(alError));
}
Al.SourceStop(alSource);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to stop source: " + Al.GetErrorString(alError));
}
Al.Sourcei(alSource, Al.Buffer, muffled ? (int)Sound.ALMuffledBuffer : (int)Sound.ALBuffer);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to bind buffer to source: " + Al.GetErrorString(alError));
}
Al.SourcePlay(alSource);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to replay source: " + Al.GetErrorString(alError));
}
Al.Sourcei(alSource, Al.SampleOffset, playbackPos);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to reset playback position: " + Al.GetErrorString(alError));
}
}
}
}
private string category;
public string Category
{
get { return category; }
set
{
category = value;
Gain = gain;
}
}
public Sound Sound
{
get;
private set;
}
public int ALSourceIndex
{
get;
private set;
} = -1;
public bool IsStream
{
get;
private set;
}
private int streamSeekPos;
private bool startedPlaying;
private bool reachedEndSample;
private readonly uint[] streamBuffers;
private readonly List<uint> emptyBuffers;
private object mutex;
public bool IsPlaying
{
get
{
if (ALSourceIndex < 0) return false;
if (IsStream && !reachedEndSample) return true;
int state;
Al.GetSourcei(Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.SourceState, out state);
bool playing = state == Al.Playing;
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to determine playing state from source: " + Al.GetErrorString(alError));
}
return playing;
}
}
public SoundChannel(Sound sound, float gain, Vector3? position, float near, float far, string category, bool muffle = false)
{
Sound = sound;
IsStream = sound.Stream;
FilledByNetwork = sound is VoipSound;
decayTimer = 0;
streamSeekPos = 0; reachedEndSample = false;
startedPlaying = true;
mutex = new object();
lock (mutex)
{
if (sound.Owner.CountPlayingInstances(sound) < sound.MaxSimultaneousInstances)
{
ALSourceIndex = sound.Owner.AssignFreeSourceToChannel(this);
}
if (ALSourceIndex >= 0)
{
if (!IsStream)
{
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, 0);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to reset source buffer: " + Al.GetErrorString(alError));
}
if (!Al.IsBuffer(sound.ALBuffer))
{
throw new Exception(sound.Filename + " has an invalid buffer!");
}
uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffle ? sound.ALMuffledBuffer : sound.ALBuffer;
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to bind buffer to source (" + ALSourceIndex.ToString() + ":" + sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex) + "," + sound.ALBuffer.ToString() + "): " + Al.GetErrorString(alError));
}
Al.SourcePlay(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex));
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to play source: " + Al.GetErrorString(alError));
}
}
else
{
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)sound.ALBuffer);
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to reset source buffer: " + Al.GetErrorString(alError));
}
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Looping, Al.False);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to set stream looping state: " + Al.GetErrorString(alError));
}
streamShortBuffer = new short[STREAM_BUFFER_SIZE];
streamBuffers = new uint[4];
emptyBuffers = new List<uint>();
for (int i = 0; i < 4; i++)
{
Al.GenBuffer(out streamBuffers[i]);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to generate stream buffers: " + Al.GetErrorString(alError));
}
if (!Al.IsBuffer(streamBuffers[i]))
{
throw new Exception("Generated streamBuffer[" + i.ToString() + "] is invalid!");
}
}
Sound.Owner.InitStreamThread();
}
}
this.Position = position;
this.Gain = gain;
this.Looping = false;
this.Near = near;
this.Far = far;
this.Category = category;
}
}
public bool FadingOutAndDisposing;
public void FadeOutAndDispose()
{
FadingOutAndDisposing = true;
}
public void Dispose()
{
lock (mutex)
{
if (ALSourceIndex >= 0)
{
Al.SourceStop(Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex));
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to stop source: " + Al.GetErrorString(alError));
}
if (IsStream)
{
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
Al.SourceStop(alSource);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to stop streamed source: " + Al.GetErrorString(alError));
}
int buffersToUnqueue = 0;
uint[] unqueuedBuffers = null;
buffersToUnqueue = 0;
Al.GetSourcei(alSource, Al.BuffersProcessed, out buffersToUnqueue);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to determine processed buffers from streamed source: " + Al.GetErrorString(alError));
}
unqueuedBuffers = new uint[buffersToUnqueue];
Al.SourceUnqueueBuffers(alSource, buffersToUnqueue, unqueuedBuffers);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to unqueue buffers from streamed source: " + Al.GetErrorString(alError));
}
Al.Sourcei(alSource, Al.Buffer, 0);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to reset buffer for streamed source: " + Al.GetErrorString(alError));
}
for (int i = 0; i < 4; i++)
{
Al.DeleteBuffer(streamBuffers[i]);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to delete streamBuffers[" + i.ToString() + "] ("+streamBuffers[i].ToString()+"): " + Al.GetErrorString(alError));
}
}
reachedEndSample = true;
}
else
{
Al.Sourcei(Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, 0);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to unbind buffer to non-streamed source: " + Al.GetErrorString(alError));
}
}
ALSourceIndex = -1;
}
}
}
public void UpdateStream()
{
if (!IsStream) throw new Exception("Called UpdateStream on a non-streamed sound channel!");
lock (mutex)
{
if (!reachedEndSample)
{
uint alSource = Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex);
int state;
Al.GetSourcei(Sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.SourceState, out state);
bool playing = state == Al.Playing;
int alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to determine playing state from streamed source: " + Al.GetErrorString(alError));
}
int buffersToUnqueue = 0;
uint[] unqueuedBuffers = null;
if (!startedPlaying)
{
buffersToUnqueue = 0;
Al.GetSourcei(alSource, Al.BuffersProcessed, out buffersToUnqueue);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to determine processed buffers from streamed source: " + Al.GetErrorString(alError));
}
unqueuedBuffers = new uint[buffersToUnqueue+emptyBuffers.Count];
Al.SourceUnqueueBuffers(alSource, buffersToUnqueue, unqueuedBuffers);
for (int i = 0; i < emptyBuffers.Count; i++)
{
unqueuedBuffers[buffersToUnqueue + i] = emptyBuffers[i];
}
buffersToUnqueue += emptyBuffers.Count;
emptyBuffers.Clear();
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to unqueue buffers from streamed source: " + Al.GetErrorString(alError));
}
}
else
{
startedPlaying = false;
buffersToUnqueue = 4;
unqueuedBuffers = new uint[4];
for (int i = 0; i < 4; i++)
{
unqueuedBuffers[i] = streamBuffers[i];
}
}
for (int i = 0; i < buffersToUnqueue; i++)
{
short[] buffer = streamShortBuffer;
int readSamples = Sound.FillStreamBuffer(streamSeekPos, buffer);
if (FilledByNetwork)
{
if (Sound is VoipSound voipSound)
{
voipSound.ApplyFilters(buffer, readSamples);
}
if (readSamples <= 0)
{
decayTimer++;
if (decayTimer > 120) //TODO: replace magic number
{
reachedEndSample = true;
}
}
else
{
decayTimer = 0;
}
}
else if (Sound.StreamsReliably)
{
streamSeekPos += readSamples;
if (readSamples < STREAM_BUFFER_SIZE)
{
if (looping)
{
streamSeekPos = 0;
}
else
{
reachedEndSample = true;
}
}
}
if (readSamples > 0)
{
Al.BufferData<short>(unqueuedBuffers[i], Sound.ALFormat, buffer, readSamples, Sound.SampleRate);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to assign data to stream buffer: " +
Al.GetErrorString(alError) + ": " + unqueuedBuffers[i].ToString() + "/" + unqueuedBuffers.Length + ", readSamples: " + readSamples);
}
Al.SourceQueueBuffer(alSource, unqueuedBuffers[i]);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to queue buffer[" + i.ToString() + "] to stream: " + Al.GetErrorString(alError));
}
}
else if (readSamples < 0)
{
reachedEndSample = true;
}
else
{
emptyBuffers.Add((uint)unqueuedBuffers[i]);
}
}
Al.GetSourcei(alSource, Al.SourceState, out state);
if (state != Al.Playing)
{
Al.SourcePlay(alSource);
}
}
}
}
}
}