Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GameSettings.cs

1023 lines
47 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using OpenAL;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Barotrauma
{
public partial class GameSettings
{
public enum Tab
{
Graphics,
Audio,
Controls,
}
private readonly Point MinSupportedResolution = new Point(1024, 540);
private GUIFrame settingsFrame;
private GUIButton applyButton;
private GUIFrame[] tabs;
private GUIButton[] tabButtons;
public Action OnHUDScaleChanged;
public GUIFrame SettingsFrame
{
get
{
if (settingsFrame == null) CreateSettingsFrame();
return settingsFrame;
}
}
private bool ChangeSliderText(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
GUITextBlock text = scrollBar.UserData as GUITextBlock;
//search for percentage value
int index = text.Text.IndexOf("%");
string label = text.Text;
//if "%" is found
if (index > 0)
{
while (index > 0)
{
//search for end of label
index -= 1;
if (text.Text[index] == ' ')
break;
}
label = text.Text.Substring(0, index);
}
text.Text = label + " " + barScroll * 100 + "%";
return true;
}
public void ResetSettingsFrame()
{
if (GameMain.Client == null)
{
VoipCapture.Instance?.Dispose();
}
settingsFrame = null;
}
public void CreateSettingsFrame(Tab selectedTab = Tab.Graphics)
{
settingsFrame = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.8f), GUI.Canvas, Anchor.Center));
Vector2 tickBoxScale = Vector2.One * 0.05f;
var settingsFramePadding = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), settingsFrame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { RelativeSpacing = 0.01f, IsHorizontal = true };
/// General tab --------------------------------------------------------------
var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));
var settingsTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
{ ForceUpperCase = true };
var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), generalLayoutGroup.RectTransform))
{
CanBeFocused = false,
ScrollBarVisible = true
};
foreach (ContentPackage contentPackage in ContentPackage.List)
{
var tickBox = new GUITickBox(new RectTransform(tickBoxScale, contentPackageList.Content.RectTransform, scaleBasis: ScaleBasis.BothHeight), contentPackage.Name)
{
UserData = contentPackage,
OnSelected = SelectContentPackage,
Selected = SelectedContentPackages.Contains(contentPackage)
};
if (!contentPackage.IsCompatible())
{
tickBox.TextColor = Color.Red;
tickBox.Enabled = false;
tickBox.ToolTip = TextManager.GetWithVariables(contentPackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage",
new string[3] { "[packagename]", "[packageversion]", "[gameversion]" }, new string[3] { contentPackage.Name, contentPackage.GameVersion.ToString(), GameMain.Version.ToString() });
}
else if (contentPackage.CorePackage && !contentPackage.ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes))
{
tickBox.TextColor = Color.Red;
tickBox.Enabled = false;
tickBox.ToolTip = TextManager.GetWithVariables("ContentPackageMissingCoreFiles", new string[2] { "[packagename]", "[missingfiletypes]" },
new string[2] { contentPackage.Name, string.Join(", ", missingContentTypes) }, new bool[2] { false, true });
}
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform), TextManager.Get("Language"));
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
foreach (string language in TextManager.AvailableLanguages)
{
//TODO: display the name of the language in the target language?
languageDD.AddItem(language, language);
}
languageDD.SelectItem(TextManager.Language);
languageDD.OnSelected = (guiComponent, obj) =>
{
string newLanguage = obj as string;
if (newLanguage == Language) return true;
Language = newLanguage;
UnsavedSettings = true;
var msgBox = new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
//change fonts to the default font of the new language to make sure
//they can be displayed when for example changing from English to Chinese
var defaultFont = GUI.Style.LoadCurrentDefaultFont();
msgBox.Header.Font = defaultFont;
msgBox.Text.Font = defaultFont;
return true;
};
var rightPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.99f - leftPanel.RectTransform.RelativeSize.X, 0.95f),
settingsFramePadding.RectTransform, Anchor.TopLeft));
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightPanel.RectTransform, Anchor.TopCenter), isHorizontal: true);
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), rightPanel.RectTransform, Anchor.Center), style: null);
tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
tabButtons = new GUIButton[tabs.Length];
foreach (Tab tab in Enum.GetValues(typeof(Tab)))
{
tabs[(int)tab] = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.91f), paddedFrame.RectTransform), style: "InnerFrame")
{
UserData = tab
};
tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform),
TextManager.Get("SettingsTab." + tab.ToString()), style: "GUITabButton")
{
UserData = tab,
OnClicked = (bt, userdata) => { SelectTab((Tab)userdata); return true; }
};
}
new GUIButton(new RectTransform(new Vector2(0.05f, 0.75f), tabButtonHolder.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.2f) }, style: "GUIBugButton")
{
ToolTip = TextManager.Get("bugreportbutton"),
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null);
/// Graphics tab --------------------------------------------------------------
var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopLeft)
{ RelativeOffset = new Vector2(0.025f, 0.02f) })
{ RelativeSpacing = 0.01f };
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.025f, 0.02f) })
{ RelativeSpacing = 0.01f };
var supportedDisplayModes = new List<DisplayMode>();
foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
{
if (supportedDisplayModes.Any(m => m.Width == mode.Width && m.Height == mode.Height)) { continue; }
#if OSX
// Monogame currently doesn't support retina displays
// so we need to disable resolutions above the viewport size.
// In a bundled .app you just disable HiDPI in the info.plist
// but that's probably not gonna happen.
if (mode.Width > GameMain.Instance.GraphicsDevice.DisplayMode.Width || mode.Height > GameMain.Instance.GraphicsDevice.DisplayMode.Height) { continue; }
#endif
supportedDisplayModes.Add(mode);
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("Resolution"));
var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count)
{
OnSelected = SelectResolution,
#if !LINUX
ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed
#endif
};
foreach (DisplayMode mode in supportedDisplayModes)
{
if (mode.Width < MinSupportedResolution.X || mode.Height < MinSupportedResolution.Y) { continue; }
resolutionDD.AddItem(mode.Width + "x" + mode.Height, mode);
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) resolutionDD.SelectItem(mode);
}
if (resolutionDD.SelectedItemData == null)
{
resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("DisplayMode"));
var displayModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform));
displayModeDD.AddItem(TextManager.Get("Fullscreen"), WindowMode.Fullscreen);
displayModeDD.AddItem(TextManager.Get("Windowed"), WindowMode.Windowed);
#if (!OSX)
displayModeDD.AddItem(TextManager.Get("BorderlessWindowed"), WindowMode.BorderlessWindowed);
displayModeDD.SelectItem(GameMain.Config.WindowMode);
#else
// Fullscreen option will just set itself to borderless on macOS.
if (GameMain.Config.WindowMode == WindowMode.BorderlessWindowed)
{
displayModeDD.SelectItem(WindowMode.Fullscreen);
}
else
{
displayModeDD.SelectItem(GameMain.Config.WindowMode);
}
#endif
displayModeDD.OnSelected = (guiComponent, obj) =>
{
UnsavedSettings = true;
GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
#if !LINUX
resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed;
#endif
return true;
};
GUITickBox vsyncTickBox = new GUITickBox(new RectTransform(tickBoxScale, leftColumn.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get("EnableVSync"))
{
ToolTip = TextManager.Get("EnableVSyncToolTip"),
OnSelected = (GUITickBox box) =>
{
VSyncEnabled = box.Selected;
GameMain.GraphicsDeviceManager.SynchronizeWithVerticalRetrace = VSyncEnabled;
GameMain.GraphicsDeviceManager.ApplyChanges();
UnsavedSettings = true;
return true;
},
Selected = VSyncEnabled
};
//TODO: remove hardcoded texts after the texts have been added to localization
GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(tickBoxScale, leftColumn.RectTransform, scaleBasis: ScaleBasis.BothHeight),
TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
pauseOnFocusLostBox.Selected = PauseOnFocusLost;
pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
pauseOnFocusLostBox.OnSelected = (tickBox) =>
{
PauseOnFocusLost = tickBox.Selected;
UnsavedSettings = true;
return true;
};
GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)
{
UserData = particleLimitText,
BarScroll = (ParticleLimit - 200) / 1300.0f,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
ParticleLimit = 200 + (int)(scroll * 1300.0f);
return true;
},
Step = 0.1f
};
particleScrollBar.OnMoved(particleScrollBar, particleScrollBar.BarScroll);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("LosEffect"));
var losModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform));
losModeDD.AddItem(TextManager.Get("LosModeNone"), LosMode.None);
losModeDD.AddItem(TextManager.Get("LosModeTransparent"), LosMode.Transparent);
losModeDD.AddItem(TextManager.Get("LosModeOpaque"), LosMode.Opaque);
losModeDD.SelectItem(GameMain.Config.LosMode);
losModeDD.OnSelected = (guiComponent, obj) =>
{
UnsavedSettings = true;
GameMain.Config.LosMode = (LosMode)guiComponent.UserData;
//don't allow changing los mode when playing as a client
if (GameMain.Client == null)
{
GameMain.LightManager.LosMode = GameMain.Config.LosMode;
}
return true;
};
GUITextBlock LightText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("LightMapScale"))
{
ToolTip = TextManager.Get("LightMapScaleToolTip")
};
GUIScrollBar lightScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)
{
UserData = LightText,
ToolTip = TextManager.Get("LightMapScaleToolTip"),
BarScroll = MathUtils.InverseLerp(0.2f, 1.0f, LightMapScale),
OnMoved = (scrollBar, barScroll) =>
{
ChangeSliderText(scrollBar, barScroll);
LightMapScale = MathHelper.Lerp(0.2f, 1.0f, barScroll);
UnsavedSettings = true; return true;
},
Step = 0.25f
};
lightScrollBar.OnMoved(lightScrollBar, lightScrollBar.BarScroll);
new GUITickBox(new RectTransform(tickBoxScale, rightColumn.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get("SpecularLighting"))
{
ToolTip = TextManager.Get("SpecularLightingToolTip"),
Selected = SpecularityEnabled,
OnSelected = (tickBox) =>
{
SpecularityEnabled = tickBox.Selected;
UnsavedSettings = true;
return true;
}
};
new GUITickBox(new RectTransform(tickBoxScale, rightColumn.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get("ChromaticAberration"))
{
ToolTip = TextManager.Get("ChromaticAberrationToolTip"),
Selected = ChromaticAberrationEnabled,
OnSelected = (tickBox) =>
{
ChromaticAberrationEnabled = tickBox.Selected;
UnsavedSettings = true;
return true;
}
};
GUITextBlock HUDScaleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("HUDScale"));
GUIScrollBar HUDScaleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)
{
UserData = HUDScaleText,
BarScroll = (HUDScale - MinHUDScale) / (MaxHUDScale - MinHUDScale),
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
HUDScale = MathHelper.Lerp(MinHUDScale, MaxHUDScale, scroll);
UnsavedSettings = true;
OnHUDScaleChanged?.Invoke();
return true;
},
Step = 0.05f
};
HUDScaleScrollBar.OnMoved(HUDScaleScrollBar, HUDScaleScrollBar.BarScroll);
GUITextBlock inventoryScaleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("InventoryScale"));
GUIScrollBar inventoryScaleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), barSize: 0.1f)
{
UserData = inventoryScaleText,
BarScroll = (InventoryScale - MinInventoryScale) / (MaxInventoryScale - MinInventoryScale),
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
InventoryScale = MathHelper.Lerp(MinInventoryScale, MaxInventoryScale, scroll);
UnsavedSettings = true;
return true;
},
Step = 0.05f
};
inventoryScaleScrollBar.OnMoved(inventoryScaleScrollBar, inventoryScaleScrollBar.BarScroll);
/// Audio tab ----------------------------------------------------------------
var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
{ RelativeOffset = new Vector2(0.0f, 0.02f) })
{ RelativeSpacing = 0.01f };
GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
barSize: 0.05f)
{
UserData = soundVolumeText,
BarScroll = SoundVolume,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
SoundVolume = scroll;
return true;
},
Step = 0.05f
};
soundScrollBar.OnMoved(soundScrollBar, soundScrollBar.BarScroll);
GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
GUIScrollBar musicScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
barSize: 0.05f)
{
UserData = musicVolumeText,
BarScroll = MusicVolume,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
MusicVolume = scroll;
return true;
},
Step = 0.05f
};
musicScrollBar.OnMoved(musicScrollBar, musicScrollBar.BarScroll);
GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
GUIScrollBar voiceChatScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
barSize: 0.05f)
{
UserData = voiceChatVolumeText,
BarScroll = VoiceChatVolume,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
VoiceChatVolume = scroll;
return true;
},
Step = 0.05f
};
voiceChatScrollBar.OnMoved(voiceChatScrollBar, voiceChatScrollBar.BarScroll);
GUITickBox muteOnFocusLostBox = new GUITickBox(new RectTransform(tickBoxScale, audioSliders.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get("MuteOnFocusLost"));
muteOnFocusLostBox.Selected = MuteOnFocusLost;
muteOnFocusLostBox.ToolTip = TextManager.Get("MuteOnFocusLostToolTip");
muteOnFocusLostBox.OnSelected = (tickBox) =>
{
MuteOnFocusLost = tickBox.Selected;
UnsavedSettings = true;
return true;
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));
IList<string> deviceNames = Alc.GetStringList((IntPtr)null, Alc.CaptureDeviceSpecifier);
foreach (string name in deviceNames)
{
DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
}
GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(tickBoxScale, audioSliders.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get("DirectionalVoiceChat"));
directionalVoiceChat.Selected = UseDirectionalVoiceChat;
directionalVoiceChat.ToolTip = TextManager.Get("DirectionalVoiceChatToolTip");
directionalVoiceChat.OnSelected = (tickBox) =>
{
UseDirectionalVoiceChat = tickBox.Selected;
UnsavedSettings = true;
return true;
};
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
#if (!OSX)
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TrimAudioDeviceName(VoiceCaptureDevice), deviceNames.Count);
foreach (string name in deviceNames)
{
deviceList.AddItem(TrimAudioDeviceName(name), name);
}
deviceList.OnSelected = (GUIComponent selected, object obj) =>
{
string name = obj as string;
if (VoiceCaptureDevice == name) { return true; }
VoipCapture.ChangeCaptureDevice(name);
return true;
};
#else
var defaultDeviceGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), audioSliders.RectTransform), true, Anchor.CenterLeft);
var suavemente = new GUITextBlock(new RectTransform(new Vector2(.7f, 0.75f), null),
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)))
{
ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
TextAlignment = Alignment.CenterLeft
};
string refreshText = ToolBox.WrapText(TextManager.Get("RefreshDefaultDevice"), defaultDeviceGroup.RectTransform.Rect.Width * 0.3f, GUI.Font);
new GUIButton(new RectTransform(new Vector2(.3f, 0.75f), defaultDeviceGroup.RectTransform), refreshText)
{
ToolTip = TextManager.Get("RefreshDefaultDeviceToolTip"),
OnClicked = (bt, userdata) =>
{
deviceNames = Alc.GetStringList((IntPtr)null, Alc.CaptureDeviceSpecifier);
if (VoiceCaptureDevice == deviceNames[0]) return true;
VoipCapture.ChangeCaptureDevice(deviceNames[0]);
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice));
suavemente.Flash(Color.Blue);
return true;
}
};
suavemente.RectTransform.Parent = defaultDeviceGroup.RectTransform;
#endif
//var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
for (int i = 0; i < 3; i++)
{
string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
var tick = new GUITickBox(new RectTransform(tickBoxScale, audioSliders.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get(langStr))
{
ToolTip = TextManager.Get(langStr + "ToolTip")
};
voiceMode.AddRadioButton((VoiceMode)i, tick);
}
var micVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MicrophoneVolume"));
var micVolumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
barSize: 0.05f)
{
UserData = micVolumeText,
BarScroll = (float)Math.Sqrt(MathUtils.InverseLerp(0.2f, 5.0f, MicrophoneVolume)),
OnMoved = (scrollBar, scroll) =>
{
MicrophoneVolume = MathHelper.Lerp(0.2f, 5.0f, scroll * scroll);
MicrophoneVolume = (float)Math.Round(MicrophoneVolume, 1);
ChangeSliderText(scrollBar, MicrophoneVolume);
scrollBar.Step = 0.05f;
return true;
},
Step = 0.05f
};
micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);
var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform, Anchor.BottomCenter), style: null);
var voiceInputContainer = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform, Anchor.BottomCenter));
new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.25f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice"));
var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.25f), voiceInputContainer.RectTransform, Anchor.TopRight),
text: keyMapping[(int)InputType.Voice].ToString())
{
UserData = InputType.Voice
};
voiceKeyBox.OnSelected += KeyBoxSelected;
voiceKeyBox.SelectedColor = Color.Gold * 0.3f;
var voiceActivityGroup = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform));
GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
{
TextGetter = () =>
{
return TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB";
}
};
var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
dbMeter.ProgressGetter = () =>
{
if (VoipCapture.Instance == null) return 0.0f;
dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
return ((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f;
};
var noiseGateSlider = new GUIScrollBar(new RectTransform(Vector2.One, dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
noiseGateSlider.Frame.Visible = false;
noiseGateSlider.Step = 0.01f;
noiseGateSlider.Range = new Vector2(-100.0f, 0.0f);
noiseGateSlider.BarScrollValue = NoiseGateThreshold;
noiseGateSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
NoiseGateThreshold = scrollBar.BarScrollValue;
UnsavedSettings = true;
return true;
};
voiceMode.OnSelect = (GUIRadioButtonGroup rbg, Enum value) =>
{
if (rbg.Selected != null && rbg.Selected.Equals(value)) return;
try
{
VoiceMode vMode = (VoiceMode)value;
VoiceSetting = vMode;
if (vMode == VoiceMode.Activity)
{
voiceActivityGroup.Visible = true;
if (GameMain.Client == null && VoipCapture.Instance == null)
{
VoipCapture.Create(GameMain.Config.VoiceCaptureDevice);
if (VoipCapture.Instance == null)
{
VoiceSetting = vMode = VoiceMode.Disabled;
voiceInputContainer.Visible = false;
voiceActivityGroup.Visible = false;
return;
}
}
}
else
{
voiceActivityGroup.Visible = false;
if (GameMain.Client == null)
{
VoipCapture.Instance?.Dispose();
}
}
voiceInputContainer.Visible = (vMode == VoiceMode.PushToTalk);
UnsavedSettings = true;
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to set voice capture mode.", e);
GameAnalyticsManager.AddErrorEventOnce("SetVoiceCaptureMode", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, "Failed to set voice capture mode. " + e.Message + "\n" + e.StackTrace);
VoiceSetting = VoiceMode.Disabled;
}
};
voiceMode.Selected = VoiceSetting;
/// Controls tab -------------------------------------------------------------
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.TopCenter)
{ RelativeOffset = new Vector2(0.0f, 0.02f) })
{ RelativeSpacing = 0.01f };
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"))
{
ToolTip = TextManager.Get("AimAssistToolTip")
};
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
barSize: 0.05f)
{
UserData = aimAssistText,
BarScroll = MathUtils.InverseLerp(0.0f, 5.0f, AimAssistAmount),
ToolTip = TextManager.Get("AimAssistToolTip"),
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
AimAssistAmount = MathHelper.Lerp(0.0f, 5.0f, scroll);
return true;
},
Step = 0.1f
};
aimAssistSlider.OnMoved(aimAssistSlider, aimAssistSlider.BarScroll);
new GUITickBox(new RectTransform(tickBoxScale, controlsLayoutGroup.RectTransform, scaleBasis: ScaleBasis.BothHeight), TextManager.Get("EnableMouseLook"))
{
ToolTip = TextManager.Get("EnableMouseLookToolTip"),
Selected = EnableMouseLook,
OnSelected = (tickBox) =>
{
EnableMouseLook = tickBox.Selected;
UnsavedSettings = true;
return true;
}
};
var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f), controlsLayoutGroup.RectTransform), isHorizontal: true)
{ Stretch = true, RelativeSpacing = 0.03f };
var inputColumnLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), inputFrame.RectTransform))
{ Stretch = true, RelativeSpacing = 0.02f };
var inputColumnRight = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), inputFrame.RectTransform))
{ Stretch = true, RelativeSpacing = 0.02f };
var inputNames = Enum.GetValues(typeof(InputType));
var inputNameBlocks = new List<GUITextBlock>();
for (int i = 0; i < inputNames.Length; i++)
{
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f),(i <= (inputNames.Length / 2.2f) ? inputColumnLeft : inputColumnRight).RectTransform))
{ Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
var inputName = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
TextManager.Get("InputType." + ((InputType)i)), font: GUI.SmallFont) { ForceUpperCase = true };
inputNameBlocks.Add(inputName);
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform),
text: keyMapping[i].ToString(), font: GUI.SmallFont)
{
UserData = i
};
keyBox.OnSelected += KeyBoxSelected;
keyBox.SelectedColor = Color.Gold * 0.3f;
}
GUITextBlock.AutoScaleAndNormalize(inputNameBlocks);
var resetControlsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), controlsLayoutGroup.RectTransform), isHorizontal: true)
{
RelativeSpacing = 0.02f
};
var defaultBindingsButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetDefaultBindings"))
{
ToolTip = TextManager.Get("SetDefaultBindingsToolTip"),
OnClicked = (button, data) =>
{
ResetControls(legacy: false);
return true;
}
};
var legacyBindingsButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), resetControlsHolder.RectTransform), TextManager.Get("SetLegacyBindings"))
{
ToolTip = TextManager.Get("SetLegacyBindingsToolTip"),
OnClicked = (button, data) =>
{
ResetControls(legacy: true);
return true;
}
};
legacyBindingsButton.TextBlock.RectTransform.SizeChanged += () =>
{
GUITextBlock.AutoScaleAndNormalize(defaultBindingsButton.TextBlock, legacyBindingsButton.TextBlock);
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomCenter),
TextManager.Get("Reset"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (button, data) =>
{
// TODO: add a prompt
LoadDefaultConfig(setLanguage: false);
CheckBindings(true);
RefreshItemMessages();
ApplySettings();
if (Screen.Selected == GameMain.MainMenuScreen)
{
GameMain.MainMenuScreen.ResetSettingsFrame(currentTab);
}
else
{
ResetSettingsFrame();
CreateSettingsFrame(currentTab);
}
return true;
}
};
applyButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
Enabled = false
};
applyButton.OnClicked = ApplyClicked;
UnsavedSettings = false; // Reset unsaved settings to false once the UI has been created
SelectTab(selectedTab);
}
private string TrimAudioDeviceName(string name)
{
string[] prefixes = { "OpenAL Soft on " };
foreach (string prefix in prefixes)
{
if (name.StartsWith(prefix, StringComparison.InvariantCulture))
{
return name.Remove(0, prefix.Length);
}
}
return name;
}
private Tab currentTab;
private void SelectTab(Tab tab)
{
switch (tab)
{
case Tab.Audio:
if (VoiceSetting == VoiceMode.Activity)
{
if (GameMain.Client == null && VoipCapture.Instance == null)
{
VoipCapture.Create(GameMain.Config.VoiceCaptureDevice);
}
}
break;
default:
if (GameMain.Client == null)
{
VoipCapture.Instance?.Dispose();
}
break;
}
for (int i = 0; i < tabs.Length; i++)
{
tabs[i].Visible = (Tab)tabs[i].UserData == tab;
tabButtons[i].Selected = tabs[i].Visible;
}
currentTab = tab;
}
private void KeyBoxSelected(GUITextBox textBox, Keys key)
{
textBox.Text = "";
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
}
private void ResetControls(bool legacy)
{
// TODO: add a prompt?
SetDefaultBindings(legacy: legacy);
CheckBindings(true);
RefreshItemMessages();
ApplySettings();
if (Screen.Selected == GameMain.MainMenuScreen)
{
GameMain.MainMenuScreen.ResetSettingsFrame(Tab.Controls);
}
else
{
ResetSettingsFrame();
CreateSettingsFrame(Tab.Controls);
}
}
private bool SelectResolution(GUIComponent selected, object userData)
{
DisplayMode mode = selected.UserData as DisplayMode;
if (mode == null) return false;
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) return false;
GraphicsWidth = mode.Width;
GraphicsHeight = mode.Height;
GameMain.Instance.ApplyGraphicsSettings();
UnsavedSettings = true;
return true;
}
private bool SelectContentPackage(GUITickBox tickBox)
{
var contentPackage = tickBox.UserData as ContentPackage;
if (contentPackage.CorePackage)
{
if (tickBox.Selected)
{
//make sure no other core packages are selected
SelectedContentPackages.RemoveWhere(cp => cp.CorePackage && cp != contentPackage);
SelectedContentPackages.Add(contentPackage);
foreach (GUITickBox otherTickBox in tickBox.Parent.Children)
{
ContentPackage otherContentPackage = otherTickBox.UserData as ContentPackage;
if (otherContentPackage == contentPackage) continue;
otherTickBox.Selected = SelectedContentPackages.Contains(otherContentPackage);
}
}
else if (SelectedContentPackages.Contains(contentPackage))
{
//core packages cannot be deselected, only switched by selecting another core package
new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("CorePackageRequiredWarning"));
tickBox.Selected = true;
return true;
}
}
else
{
if (tickBox.Selected)
{
SelectedContentPackages.Add(contentPackage);
}
else
{
SelectedContentPackages.Remove(contentPackage);
}
}
UnsavedSettings = true;
return true;
}
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
{
yield return CoroutineStatus.Running;
while (PlayerInput.LeftButtonHeld() || PlayerInput.LeftButtonClicked())
{
//wait for the mouse to be released, so that we don't interpret clicking on the textbox as the keybinding
yield return CoroutineStatus.Running;
}
while (keyBox.Selected && PlayerInput.GetKeyboardState.GetPressedKeys().Length == 0 &&
!PlayerInput.LeftButtonClicked() && !PlayerInput.RightButtonClicked() && !PlayerInput.MidButtonClicked() &&
!PlayerInput.Mouse4ButtonClicked() && !PlayerInput.Mouse5ButtonClicked() && !PlayerInput.MouseWheelUpClicked() && !PlayerInput.MouseWheelDownClicked())
{
if (Screen.Selected != GameMain.MainMenuScreen && !GUI.SettingsMenuOpen) yield return CoroutineStatus.Success;
yield return CoroutineStatus.Running;
}
UnsavedSettings = true;
int keyIndex = (int)keyBox.UserData;
if (PlayerInput.LeftButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(0);
keyBox.Text = "Mouse1";
}
else if (PlayerInput.RightButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(1);
keyBox.Text = "Mouse2";
}
else if (PlayerInput.MidButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(2);
keyBox.Text = "Mouse3";
}
else if (PlayerInput.Mouse4ButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(3);
keyBox.Text = "Mouse4";
}
else if (PlayerInput.Mouse5ButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(4);
keyBox.Text = "Mouse5";
}
else if (PlayerInput.MouseWheelUpClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(5);
keyBox.Text = "MouseWheelUp";
}
else if (PlayerInput.MouseWheelDownClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(6);
keyBox.Text = "MouseWheelDown";
}
else if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0)
{
Keys key = PlayerInput.GetKeyboardState.GetPressedKeys()[0];
keyMapping[keyIndex] = new KeyOrMouse(key);
keyBox.Text = key.ToString("G");
}
else
{
yield return CoroutineStatus.Success;
}
keyBox.Deselect();
RefreshItemMessages();
yield return CoroutineStatus.Success;
}
private void RefreshItemMessages()
{
foreach (Item item in Item.ItemList)
{
foreach (Items.Components.ItemComponent ic in item.Components)
{
ic.ParseMsg();
}
}
}
private void ApplySettings()
{
SaveNewPlayerConfig();
SettingsFrame.Flash(Color.Green);
if (GameMain.WindowMode != GameMain.Config.WindowMode)
{
GameMain.Instance.ApplyGraphicsSettings();
}
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
{
#if OSX
if (GameMain.Config.WindowMode != WindowMode.BorderlessWindowed)
{
#endif
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredResolution"));
#if OSX
}
#endif
}
}
private bool ApplyClicked(GUIButton button, object userData)
{
ApplySettings();
if (Screen.Selected != GameMain.MainMenuScreen) GUI.SettingsMenuOpen = false;
return true;
}
}
}